Stonehearth

Stonehearth

Riggedi Jan 26, 2017 @ 5:46am
What's the endgame in Stoneheart?
Hello, newbie here!

I added this game to my wishlist over year ago and yesterday I bought the game. I've been playing 12hours~ since and Im at like day 30 ingame. Theres nothing to do anymore? I have master everything.

So, simple question, endgame? Is there any or is it just grinding and building?

Do you get "more" levels, I received new buildings at 'halfway' playing, do you get more?

I have so many questions, but I'll just leave this here for now.
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Showing 16-23 of 23 comments
Jeff Jan 27, 2017 @ 7:59am 
I think they said there will be an end game. I know that so far you have to fight the goblin then ogre tribe then another. then after that if you build the gong it has 3 levels of enemy that will attack
i have not done all 3 as each update i restart my game and look at the new stuff and mods
NibKing Jan 30, 2017 @ 11:02pm 
These are the storyline quests I got when playing as The Ascendancy in the Temperate Biome on Hard difficulty:
Craft items requested by a Goblin Chieftain
Craft and place Mountain's Windchime
Craft and place a Fountain of Plenty, The Valor of Cid, or The Guildmaster's Skill
Craft and place a Decorative Scout Gong
Craft and place a Decorative Elite Gong
Craft and place a Decorative Master Gong
Craft and place the General's Golden Gong
I Am Atomic! Feb 1, 2017 @ 5:35pm 
just some ideas for end game content.

1. enemies - a.) have enemies organise into their own town wich sends increasingly powerfull attacks and their town has all sorts of defences, but has to be destroyed to stop their attacks, and when it is destroyed they enemies try to make a new town, but they have to start from scratch. also maybe have a boss creature at the heart of the enemy town and a heap of loot the enemies have collected as extra incentive to go after them.

2. alot of high end difficult to make building items, like electrical generators, streetlamps, elevators, neon signs, traintracks/trains. basically able to make a very beautiful and functional town so that we have alot more to aim for when developing our towns. - maybe even modern weapons, eg pistols, rifles, machine guns, tanks, jets - but if you do add stuff like that give the enemies their own advanced tech so that its ballanced.

3. for if/when youve completed EVERYTHING you can possibly do on one map maybe make it possible to send a caravan of hearthlings and supplys to get a head start in a new and much harder location, perhaps able to recieve trade or reinforcements from previous town, or set up a railroad between the two locations to be able to go between them both, but have the train vulnerable to being robbed or even destroyed if it isnt guarded or possitioned very cleaverly.
Last edited by I Am Atomic!; Feb 1, 2017 @ 5:40pm
Dank Matter Feb 1, 2017 @ 5:42pm 
Originally posted by Robo Gandhi:
just some ideas for end game content.

1. enemies - a.) have enemies organise into their own town wich sends increasingly powerfull attacks and their town has all sorts of defences, but has to be destroyed to stop their attacks, and when it is destroyed they enemies try to make a new town, but they have to start from scratch. also maybe have a boss creature at the heart of the enemy town and a heap of loot the enemies have collected as extra incentive to go after them.

2. alot of high end difficult to make building items, like electrical generators, streetlamps, elevators, neon signs, traintracks/trains. basically able to make a very beautiful and functional town so that we have alot more to aim for when developing our towns. - maybe even modern weapons, eg pistols, rifles, machine guns, tanks, jets - but if you do add stuff like that give the enemies their own advanced tech so that its ballanced.

3. for if/when youve completed EVERYTHING you can possibly do on one map maybe make it possible to send a caravan of hearthlings and supplys to get a head start in a new and much harder location, perhaps able to recieve trade or reinforcements from previous town, or set up a railroad between the two locations to be able to go between them both, but have the train vulnerable to being robbed or even destroyed if it isnt guarded or possitioned very cleaverly.

Why would you add all that 'high tech' stuff?
I Am Atomic! Feb 1, 2017 @ 7:25pm 
Originally posted by Vindsvept:
Why would you add all that 'high tech' stuff?
maybe it comes from playing starbound and ark, but i find games with crafting more interesting when you start small and can end up becoming high tech
Dank Matter Feb 1, 2017 @ 7:29pm 
Originally posted by Robo Gandhi:
Originally posted by Vindsvept:
Why would you add all that 'high tech' stuff?
maybe it comes from playing starbound and ark, but i find games with crafting more interesting when you start small and can end up becoming high tech

It does not fit in this game since it's based around medieval-ish style. So no.
I Am Atomic! Feb 1, 2017 @ 7:36pm 
Originally posted by Vindsvept:
Originally posted by Robo Gandhi:
maybe it comes from playing starbound and ark, but i find games with crafting more interesting when you start small and can end up becoming high tech

It does not fit in this game since it's based around medieval-ish style. So no.
ark is cavemen like survivors starting with stone tools, yet you end up making c4, missle launchers and the like xD + latest patch introduces dino armour and lazers i think ^^
Last edited by I Am Atomic!; Feb 1, 2017 @ 7:36pm
Dank Matter Feb 1, 2017 @ 8:13pm 
Originally posted by Robo Gandhi:
Originally posted by Vindsvept:

It does not fit in this game since it's based around medieval-ish style. So no.
ark is cavemen like survivors starting with stone tools, yet you end up making c4, missle launchers and the like xD + latest patch introduces dino armour and lazers i think ^^

That's their intent of doing a game. This isn't ARK and the setting is COMPLETELY different. So are your goals. So no, high tech would not fit in.
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Date Posted: Jan 26, 2017 @ 5:46am
Posts: 23