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i have not done all 3 as each update i restart my game and look at the new stuff and mods
Craft items requested by a Goblin Chieftain
Craft and place Mountain's Windchime
Craft and place a Fountain of Plenty, The Valor of Cid, or The Guildmaster's Skill
Craft and place a Decorative Scout Gong
Craft and place a Decorative Elite Gong
Craft and place a Decorative Master Gong
Craft and place the General's Golden Gong
1. enemies - a.) have enemies organise into their own town wich sends increasingly powerfull attacks and their town has all sorts of defences, but has to be destroyed to stop their attacks, and when it is destroyed they enemies try to make a new town, but they have to start from scratch. also maybe have a boss creature at the heart of the enemy town and a heap of loot the enemies have collected as extra incentive to go after them.
2. alot of high end difficult to make building items, like electrical generators, streetlamps, elevators, neon signs, traintracks/trains. basically able to make a very beautiful and functional town so that we have alot more to aim for when developing our towns. - maybe even modern weapons, eg pistols, rifles, machine guns, tanks, jets - but if you do add stuff like that give the enemies their own advanced tech so that its ballanced.
3. for if/when youve completed EVERYTHING you can possibly do on one map maybe make it possible to send a caravan of hearthlings and supplys to get a head start in a new and much harder location, perhaps able to recieve trade or reinforcements from previous town, or set up a railroad between the two locations to be able to go between them both, but have the train vulnerable to being robbed or even destroyed if it isnt guarded or possitioned very cleaverly.
Why would you add all that 'high tech' stuff?
It does not fit in this game since it's based around medieval-ish style. So no.
That's their intent of doing a game. This isn't ARK and the setting is COMPLETELY different. So are your goals. So no, high tech would not fit in.