Stonehearth

Stonehearth

melkirich Apr 4, 2017 @ 3:44pm
Trying to figure out the new traits
I've been trying to figure out what all these new traits do, it seems to me that they mostly just effect happiness, I've posted my findings below, does anyone have a complete list? or even just clarify/add to/correct any of my findings?

Animal companion = Cute, but animal companions eat.
Callous = I found no in-game effect.
Carnivore = Seems to make no significant change, might be a problem if you have no meat.
Courageous = Beneficial for combat types, no downside to not being a combat-type (so can be ignored).
Cultist = I found no in-game effect.
Excitable = EDIT: gets happy/sad faster, which does not make them better or worse as a hearthling (formerly I said "An extitable character has a faster walking animation but not faster speed" but this was a one off bug that just happened to go on my one excitable hearthling at the time).
Featherweight = Noticeably faster movement speed, backpack limited to 2 items (normally 3), it's a good trait for combat types, slightly bad for workers.
Glutton = Apparently they eat more and have more hitpoints, I haven't been able to confirm this myself because neither of these things are displayed as numbers in-game but if true this is a good trait for knights, bad for everyone else.
Green Thumb = Green Thumb farmers are very happy, I noticed no other benefit though.
Heart of a Crafter = Someone with this trait becomes happy/unhappy depending on whether they are crafting, which is fine if you give them a crafting job, if they have good stats for a crafting job.
Herbivore = Seems to do nothing significant, and it is very easy to make sure there's some vegetarian food available.
Night Owl = I found no significant effect, the hearthlings don't stick to regular hours anyway.
Optimisitc = Purely a good thing.
Pack Mule = Pack size increased to 5 (normally 3), slightly slower if they're using this ability, a helpful trait for workers with no downside (can be ignored).
Passionate (insert job here) = I found this beneficial if they end up in that job, and no downside to not being in that job (so, can be ignored).
Pessimistic = Purely a bad thing.
Last edited by melkirich; Apr 8, 2017 @ 4:39am
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Showing 1-8 of 8 comments
Relyss Apr 5, 2017 @ 3:33am 
They all have in-game effects mostly related to happiness. Some clarifications:
- Callous won't get as unhappy if someone dies.
- Courageous also affects non-combat types since they can also fight in town alert mode.
- Excitable doesn't have faster animation. They just switch mood faster, whenever their positive/negative thoughts change.
- Glutton eat more, but also have more hp and get hungry faster.
- Green Thumb gets positive thoughts from interacting with renewable plants, no matter the job.
- Night Owl sleeps during the day, while there's still light. This is more noticeable if you have beds, since they regulate the sleeping schedule of the hearthlings (with beds they don't wait until they are fully exhausted, so they sleep at the same hour more or less every night).
Zenith Apr 5, 2017 @ 3:04pm 
so cultist does nothing?
Relyss Apr 6, 2017 @ 3:38am 
Cultist is a secret ;)
melkirich Apr 6, 2017 @ 8:49am 
Originally posted by Relyss:
- Excitable doesn't have faster animation. They just switch mood faster, whenever their positive/negative thoughts change.
Interesting, this must mean that the excitable footman I had was also bugged.
BrunoSupremo Apr 6, 2017 @ 9:49am 
Footman have different animations from other workers and crafters while patrolling.
Syavar Apr 7, 2017 @ 5:27am 
Originally posted by Relyss:
Cultist is a secret ;)
I wish more comanies were like this. not spoiling everything in patch notes so there is some fun stuff to discover. Makes me want to take a tribe of all cultists out to the woods!
Spell_Blade Apr 18, 2017 @ 1:43pm 
Originally posted by Relyss:
Cultist is a secret ;)

Yeah, now I'm worried. I've got a cultist among my Hearthlings AND a Bunny Monument practically in the heart of my village (I hate tearing those down).

If he summons Bunnicula, I'm putting him in a room with no exits and leaving him there. :P
Syavar Apr 18, 2017 @ 6:06pm 
Originally posted by Spell_Blade:
Originally posted by Relyss:
Cultist is a secret ;)

Yeah, now I'm worried. I've got a cultist among my Hearthlings AND a Bunny Monument practically in the heart of my village (I hate tearing those down).

If he summons Bunnicula, I'm putting him in a room with no exits and leaving him there. :P
BUT what if you had a whole village of cultists, and if they summoned bunniculas, they would act as bodyguards to the faithful cultists..... I can dream
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Date Posted: Apr 4, 2017 @ 3:44pm
Posts: 8