Unaware in The City
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Unaware in The City

Aug 31, 2024 @ 12:49pm
Progress Report #135 - August Summary
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Showing 1-13 of 13 comments
Arkopa Aug 31, 2024 @ 9:33pm 
please, use google traslator to traduce the game, or recommend a traslate mod to enjoy the game :D
Mr. Unaware Studios  [developer] Sep 1, 2024 @ 12:20am 
Originally posted by Arkopa:
please, use google traslator to traduce the game, or recommend a traslate mod to enjoy the game :D

Hey, in the bottom left corner of the main menu you have the machine translation icon - clicking on it will take you to the plugin download. Or you are free to try using any other machine translation plugins for Unity.
Arkopa Sep 1, 2024 @ 4:52pm 
Originally posted by Mr. Unaware Studios:
Originally posted by Arkopa:
please, use google traslator to traduce the game, or recommend a traslate mod to enjoy the game :D

Hey, in the bottom left corner of the main menu you have the machine translation icon - clicking on it will take you to the plugin download. Or you are free to try using any other machine translation plugins for Unity.

Ty for the help, im blind, i love the project!!
Sorry my bad englix,

There Is another form/way to support them?
Rockford Games Sep 2, 2024 @ 5:32am 
if the remaster game comes out on steam i will be getting it and the Remarked so far very fun game
KaceTheKiller Sep 2, 2024 @ 10:03am 
I can't wait to see how this game gets better and better, keep working hard!
Mr. Unaware Studios  [developer] Sep 3, 2024 @ 2:35am 
Originally posted by Arkopa:

Ty for the help, im blind, i love the project!!
Sorry my bad englix,

There Is another form/way to support them?

You mean machine translation plugins? Well, if the linked in the game plugin works, then I advise you to use this one. If it doesn't, then try googling BepInEx for Unity, but I didn't test any other machine translation plugins for my game.
Awesome news, I cant wait for more upcoming content. Thanks for the update.
Mr. Unaware! I have followed your games from the first release, seeing the gradual transition in itself is like watching a kid grow! Love the dedication and motivation! Keep it up! Also was wondering when you will work on the [Getting drunk] when drinking too much wine or alcohol. Unless it is already in and i haven't personally see it in or it is due in the future.
Mr. Unaware Studios  [developer] Sep 8, 2024 @ 2:02pm 
Originally posted by Gabby:
Mr. Unaware! I have followed your games from the first release, seeing the gradual transition in itself is like watching a kid grow! Love the dedication and motivation! Keep it up! Also was wondering when you will work on the [Getting drunk] when drinking too much wine or alcohol. Unless it is already in and i haven't personally see it in or it is due in the future.

I'm currently laying all the necessary groundwork for the remaster, and getting drunk will be part of it. The original Unaware in The City was built on a pretty outdated engine that wasn't designed for feature-rich open-world games. As a result, adding features like getting drunk, exhibitionism, and so on required a lot of workarounds, which led to more spaghetti code and gradually hurt the game. So, while there's no getting drunk feature yet, it will be added next year in the remastered version.

Cheers!
Last edited by Mr. Unaware Studios; Sep 8, 2024 @ 2:02pm
Maruku Sep 11, 2024 @ 7:34pm 
Bruh, I thought this was being abandoned. Am I technically right since there's a remaster next year? What's the new engine you're using? I'm just new here.
Mr. Unaware Studios  [developer] Sep 12, 2024 @ 1:44am 
Originally posted by Pervy Incel🔞:
Bruh, I thought this was being abandoned. Am I technically right since there's a remaster next year? What's the new engine you're using? I'm just new here.

It’s not so much 'abandoned' as it is continuing the work in the remastered version. I’ll still support the current game and release updates with new content until the remaster is out. I know it’s a suicide for one person to work on two projects simultaneously, and it will cause delays, but my patrons asked for it. The Unity engine remains, but I was stuck using an outdated 2019 version, and now I’ll be sticking to the latest versions.
Maruku Sep 12, 2024 @ 7:24pm 
Originally posted by Mr. Unaware Studios:
Originally posted by Pervy Incel🔞:
Bruh, I thought this was being abandoned. Am I technically right since there's a remaster next year? What's the new engine you're using? I'm just new here.

It’s not so much 'abandoned' as it is continuing the work in the remastered version. I’ll still support the current game and release updates with new content until the remaster is out. I know it’s a suicide for one person to work on two projects simultaneously, and it will cause delays, but my patrons asked for it. The Unity engine remains, but I was stuck using an outdated 2019 version, and now I’ll be sticking to the latest versions.

Damn man, can't believe your patrons agreed to work you to death. It's their money anyway, glad you're still up for the task but ♥♥♥♥♥♥♥ I hope you don't lose passion from overworking.

I'm just happy to have these contents, customization is great with selective backstories. It's like you got inspiration from Project Zomboid's trait system too. Glad you're also updating to the latest version of the Unity engine. 2019 was 5 years ago and so long ago, I feel so old right now.

Also heard that Unity is removing the runtime fee, so better later than never, am I right?

https://unity.com/blog/unity-is-canceling-the-runtime-fee

Cheers Dev
Last edited by Maruku; Sep 12, 2024 @ 7:32pm
Mr. Unaware Studios  [developer] Sep 14, 2024 @ 3:31am 
Originally posted by Pervy Incel🔞:

Damn man, can't believe your patrons agreed to work you to death. It's their money anyway, glad you're still up for the task but ♥♥♥♥♥♥♥ I hope you don't lose passion from overworking.

I'm just happy to have these contents, customization is great with selective backstories. It's like you got inspiration from Project Zomboid's trait system too. Glad you're also updating to the latest version of the Unity engine. 2019 was 5 years ago and so long ago, I feel so old right now.

Also heard that Unity is removing the runtime fee, so better later than never, am I right?

https://unity.com/blog/unity-is-canceling-the-runtime-fee

Cheers Dev

Well, I didn’t have to do it, but I’m living off a loan and needed money for the remaster. If Patreon funding dropped too much, I’d be in a pretty dire situation, and so would the entire project, as the loan needs to be paid off next year, and producing the remastered version is expensive. While I agree I’m pretty exhausted from having kids and a ton of work, I’m still a workaholic, and with my current health, I don’t have much else to do, so...

Actually, the trait system was inspired by the game Neo Scavenger, although I also played Project Zomboid. Now I’m moving toward a Fallout 2 style trait system, but instead of limiting it to two traits, I’ll limit it to one trait per 'family.' This will give players more freedom in character creation while preventing abuse, like stacking traits to boost one stat to ridiculous levels :P

As for John Riccitiello, he was removed from EA for a reason, and now from Unity as well. So, I’m optimistic that they’ll try to fix their image rather than come up with more dumb ideas, especially since competition between game engines is fiercer than ever ^^

Cheers!
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Date Posted: Aug 31, 2024 @ 12:49pm
Posts: 13