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Hey, in the bottom left corner of the main menu you have the machine translation icon - clicking on it will take you to the plugin download. Or you are free to try using any other machine translation plugins for Unity.
Ty for the help, im blind, i love the project!!
Sorry my bad englix,
There Is another form/way to support them?
You mean machine translation plugins? Well, if the linked in the game plugin works, then I advise you to use this one. If it doesn't, then try googling BepInEx for Unity, but I didn't test any other machine translation plugins for my game.
I'm currently laying all the necessary groundwork for the remaster, and getting drunk will be part of it. The original Unaware in The City was built on a pretty outdated engine that wasn't designed for feature-rich open-world games. As a result, adding features like getting drunk, exhibitionism, and so on required a lot of workarounds, which led to more spaghetti code and gradually hurt the game. So, while there's no getting drunk feature yet, it will be added next year in the remastered version.
Cheers!
It’s not so much 'abandoned' as it is continuing the work in the remastered version. I’ll still support the current game and release updates with new content until the remaster is out. I know it’s a suicide for one person to work on two projects simultaneously, and it will cause delays, but my patrons asked for it. The Unity engine remains, but I was stuck using an outdated 2019 version, and now I’ll be sticking to the latest versions.
Damn man, can't believe your patrons agreed to work you to death. It's their money anyway, glad you're still up for the task but ♥♥♥♥♥♥♥ I hope you don't lose passion from overworking.
I'm just happy to have these contents, customization is great with selective backstories. It's like you got inspiration from Project Zomboid's trait system too. Glad you're also updating to the latest version of the Unity engine. 2019 was 5 years ago and so long ago, I feel so old right now.
Also heard that Unity is removing the runtime fee, so better later than never, am I right?
https://unity.com/blog/unity-is-canceling-the-runtime-fee
Cheers Dev
Well, I didn’t have to do it, but I’m living off a loan and needed money for the remaster. If Patreon funding dropped too much, I’d be in a pretty dire situation, and so would the entire project, as the loan needs to be paid off next year, and producing the remastered version is expensive. While I agree I’m pretty exhausted from having kids and a ton of work, I’m still a workaholic, and with my current health, I don’t have much else to do, so...
Actually, the trait system was inspired by the game Neo Scavenger, although I also played Project Zomboid. Now I’m moving toward a Fallout 2 style trait system, but instead of limiting it to two traits, I’ll limit it to one trait per 'family.' This will give players more freedom in character creation while preventing abuse, like stacking traits to boost one stat to ridiculous levels :P
As for John Riccitiello, he was removed from EA for a reason, and now from Unity as well. So, I’m optimistic that they’ll try to fix their image rather than come up with more dumb ideas, especially since competition between game engines is fiercer than ever ^^
Cheers!