Blacksmith. Song of two Kings.

Blacksmith. Song of two Kings.

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Hentaika Feb 12, 2024 @ 2:31am
4
Blacksmiths do not work with wood.
Maybe consider changing the name from 'Blacksmith' to 'Artisan' or 'Craftsman' or something.

Blacksmiths only work with metal.
The wooden parts for example were usually made by either Coopers or Bowyers, whoever was available around. Basically different variations of what we call 'carpenter'.

A 'master of handcraft' would be called an Artisan or Craftsman, it's not exactly what the term stands for, but it's certainly more suitable than blacksmith for this game.

Generally specializing in making everything by yourself is simply not efficient. Life is limited and it's easier to master just 1 specialty during it and partner yourself with people who supplement you in the aspects you lack.
Last edited by Hentaika; Feb 12, 2024 @ 2:34am
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Showing 1-15 of 30 comments
Stoltverd Feb 12, 2024 @ 9:22am 
What gave you the impression of this being an economic simulation of the renaissance?
Spyro Feb 12, 2024 @ 2:41pm 
Do you understand what a game is? It isn't real, and doesn't have to adhere to real life rules. Have you ever played any fantasy games, or space games, or shooters like Apex? They aren't meant to be like real life
Hentaika Feb 13, 2024 @ 12:19am 
Would be a good argument if it was simply some random RPG, sure.

Not when it's literally game about the topic.
Imagine sheep simulator have you playing human, that's how absurd it looks.
Last edited by Hentaika; Feb 13, 2024 @ 12:19am
Hentaika is the spokesperson for all blacksmiths everywhere.
Spyro Feb 13, 2024 @ 5:09am 
Originally posted by Super Arthritis ⁧⁧ ⁧⁧Man:
Hentaika is the spokesperson for all blacksmiths everywhere.
Yeah their father was a blacksmith, and his father before him. All the way back to the medieval ages. Keeping up the tradition
Stoltverd Feb 13, 2024 @ 5:37am 
Originally posted by Hentaika:
Would be a good argument if it was simply some random RPG, sure.

Not when it's literally game about the topic.
Imagine sheep simulator have you playing human, that's how absurd it looks.
Mate. It's not a SIMULATION.
Blacksmiths didn't go on quests and adventures seeking magical thingies either.
If you wan't something more historically accurate, you may want to check anvil saga.
This game? It is NOT a simulation
Flix Feb 13, 2024 @ 7:46am 
It even states in the quest-text that youre not a carpenter, but "since you need the money you can take the order"...
Leo Feb 21, 2024 @ 9:26am 
This is such an amusing discussion. i thought that it was pretty obvious that the player character is in one of those "it's not my job/specialization, *however*" situations through the game

like the main thing you work with is still metal, so you are still a blacksmith, but because times are hard and you don't have the luxury of having someone to do the carpetering, you need to do it yourself.
Hentaika Feb 21, 2024 @ 1:05pm 
Originally posted by Leo:
This is such an amusing discussion. i thought that it was pretty obvious that the player character is in one of those "it's not my job/specialization, *however*" situations through the game

like the main thing you work with is still metal, so you are still a blacksmith, but because times are hard and you don't have the luxury of having someone to do the carpetering, you need to do it yourself.
There is no such thing as 'times are hard you do it yourself'.

If times are hard it's even more reason NOT to do such side jobs as well.

I can understand someone doing it as a hobby for fun on top of being blacksmith when finances are well. But as far as making money goes - taking such odd jobs as blacksmith is shooting yourself in the foot and likely ensuring you will die of starvation.
Last edited by Hentaika; Feb 21, 2024 @ 1:06pm
Sovereigndrake Feb 21, 2024 @ 10:17pm 
Wait till you hear about leather.
And how, so long as you fill the outline, you can fudge the rest of the stats with whatever. Someone wants a sword? Give em a bunch of sticks tied together with a twig for a crossguard
Someone wants a crossbow? Leather strip with a bone at the end.
Someone wants a cuirass? Sack full of metal shavings
Originally posted by Hentaika:
Originally posted by Leo:
This is such an amusing discussion. i thought that it was pretty obvious that the player character is in one of those "it's not my job/specialization, *however*" situations through the game

like the main thing you work with is still metal, so you are still a blacksmith, but because times are hard and you don't have the luxury of having someone to do the carpetering, you need to do it yourself.
There is no such thing as 'times are hard you do it yourself'.

If times are hard it's even more reason NOT to do such side jobs as well.

I can understand someone doing it as a hobby for fun on top of being blacksmith when finances are well. But as far as making money goes - taking such odd jobs as blacksmith is shooting yourself in the foot and likely ensuring you will die of starvation.
Are you insane?
Leo Feb 22, 2024 @ 2:28am 
Originally posted by Hentaika:
Originally posted by Leo:
This is such an amusing discussion. i thought that it was pretty obvious that the player character is in one of those "it's not my job/specialization, *however*" situations through the game

like the main thing you work with is still metal, so you are still a blacksmith, but because times are hard and you don't have the luxury of having someone to do the carpetering, you need to do it yourself.
There is no such thing as 'times are hard you do it yourself'.

If times are hard it's even more reason NOT to do such side jobs as well.

I can understand someone doing it as a hobby for fun on top of being blacksmith when finances are well. But as far as making money goes - taking such odd jobs as blacksmith is shooting yourself in the foot and likely ensuring you will die of starvation.

...what? i'm so confused on your point bro... if they don't take those odd jobs, then they aren't going to make money, which will FOR SURE ensure they die of starvation...

plus like, in the game you literally start doing those odd jobs (straight up making a ladder) but before you even reach the mid point you get to a place that can actually use some ACTUAL blacksmithing

so even IN THE GAME your point doesn't make sense because if the blacksmith hadn't taken that job to make a ladder to get himself started/make some money, he would not have been able to get to proper jobs, like making a sword or a gauntlet.

i'm just confused lmfao
Hentaika Feb 22, 2024 @ 6:19am 
Taking 'odd jobs' requires tools, and at the point of time those could be bigger in value than for example human slaves.
There is even a saying which says that a peasant lives poor but dies wealthy due to that.
Almost no matter the job - most of your assets would be 'fixed'.

Creating a tool that couldn't be handmade pretty much required the involvement of one or multiple experts.
Let's say farmer needs a new Scythe, extremely simple tool - usually one needs AT LEAST a blacksmith who creates a blade. If the structure of the tool is simple like Scythe - the rest is usually handmade, dedicated worker to make you essentially a stick with a blade would be absolutely absurd.
People with skills usually spent time on creating complex tools one could later sell for a fortune to compensate for the time spent.

Simply selling tools you have for some reason but have no use for could very well give you enough cash to get by for a long while.

Anything made of metal was generally expensive. To be exact metal itself was expensive.

Blacksmith doesn't just 'travel' somewhere, blacksmith is a profession that's either inherited through generations, along with the workshop OR the one where you are working as an apprentice for a master. The age gap between the two allows one to eventually inherit the workshop yet again. Unless a disease strikes taking down the apprentice of course.

Blacksmith would never travel without aim either, IF blacksmith has to transfer to a different place - it would be an offer from the fiefdom in case you are a master of great renown.

The only reason one could end up without job is pretty much not having any skill as blacksmith(a complete failure of an apprentice) OR getting injury/disease preventing you from working.
Considering how long of a process becoming blacksmith is - the first is very unlikely to happen.

Most blacksmiths in fact didn't even have the skill to forge weapons or armor.
Neither did they need to.
There was always work for a blacksmith - horses need the horseshoes, metal parts of tools needed to be made and maintained constantly.
Big part of your time would be spent on sharpening the blades.
If you had spare time - you would end up making nails. Those were always stable income, wouldn't make you a fortune but those were always needed and easy to sell.

Creating a weapon is something only a blacksmith with a skill vastly overshadowing most of the peers would be allowed to do. It's literally an art in itself.
An already experienced blacksmith would often become an apprentice of one such master to actually gain the skills to become one.
Exclusion is yet again a 'generational' blacksmith where a boy would be taught from the very childhood by his father.

Weaponsmiths didn't work in villages either, they were hired by the fiefdom and lived in towns.
Creating a weapon is afterall a process which requires 3-4 experts at the very least.
Blacksmith creates the blade, leatherworker is the one who made the sheath and belt, woodworker made the handle.
The one who assembled all the parts was often a separate person too.

You SEVERELY underestimate how precious the blacksmith skills were in the medieval. It was one of the most respected professions that a non aristocratic person could have.
In case of renown masters - the wealth of one could overshadow even some nobility.
The only ones coming close/higher were a tiny portion of merchants, some engineers/shipwrights and gold/silversmiths who were usually making jewelry for nobility.

Even the most simple villagesmiths(who was more of a repairman really) would always be living pretty well among the peasant class, even IF such person had some difficulties(rarely financial ones, usually something like disease temporarily disabling him) - the entire village would help the person out in difficult times at the very worst since such skill is hard to replace.
Having to travel multiple days in case a tool gets damaged in critical time could very well be the end of a life for a farmworker.
Leo Feb 22, 2024 @ 6:48am 
Man, i read everything you wrote, but it's just a game. i haven't read each one of the bios for the options you can pick from when you start the game, but as i understand it, you become a blacksmith because your father worked the craft and now you are having weird dreams about it

it's just disconnected from reality. for all we know, the protagonist is now able to forge and do such high quality work which, as you correctly claim, would take years of praticque simply due to some sort of natural "skill"

it's just a game, and it does not encapsulate all the complexity that real life has. it can't do so. i'm sure that anyone that put some thought into it would realize that the work of a blacksmith would be far, far more valuable than what's seen in game- but that's it. it's just a game, it does not need to be completely historically accurate.
Originally posted by Hentaika:
Taking 'odd jobs' requires tools, and at the point of time those could be bigger in value than for example human slaves.
There is even a saying which says that a peasant lives poor but dies wealthy due to that.
Almost no matter the job - most of your assets would be 'fixed'.

Creating a tool that couldn't be handmade pretty much required the involvement of one or multiple experts.
Let's say farmer needs a new Scythe, extremely simple tool - usually one needs AT LEAST a blacksmith who creates a blade. If the structure of the tool is simple like Scythe - the rest is usually handmade, dedicated worker to make you essentially a stick with a blade would be absolutely absurd.
People with skills usually spent time on creating complex tools one could later sell for a fortune to compensate for the time spent.

Simply selling tools you have for some reason but have no use for could very well give you enough cash to get by for a long while.

Anything made of metal was generally expensive. To be exact metal itself was expensive.

Blacksmith doesn't just 'travel' somewhere, blacksmith is a profession that's either inherited through generations, along with the workshop OR the one where you are working as an apprentice for a master. The age gap between the two allows one to eventually inherit the workshop yet again. Unless a disease strikes taking down the apprentice of course.

Blacksmith would never travel without aim either, IF blacksmith has to transfer to a different place - it would be an offer from the fiefdom in case you are a master of great renown.

The only reason one could end up without job is pretty much not having any skill as blacksmith(a complete failure of an apprentice) OR getting injury/disease preventing you from working.
Considering how long of a process becoming blacksmith is - the first is very unlikely to happen.

Most blacksmiths in fact didn't even have the skill to forge weapons or armor.
Neither did they need to.
There was always work for a blacksmith - horses need the horseshoes, metal parts of tools needed to be made and maintained constantly.
Big part of your time would be spent on sharpening the blades.
If you had spare time - you would end up making nails. Those were always stable income, wouldn't make you a fortune but those were always needed and easy to sell.

Creating a weapon is something only a blacksmith with a skill vastly overshadowing most of the peers would be allowed to do. It's literally an art in itself.
An already experienced blacksmith would often become an apprentice of one such master to actually gain the skills to become one.
Exclusion is yet again a 'generational' blacksmith where a boy would be taught from the very childhood by his father.

Weaponsmiths didn't work in villages either, they were hired by the fiefdom and lived in towns.
Creating a weapon is afterall a process which requires 3-4 experts at the very least.
Blacksmith creates the blade, leatherworker is the one who made the sheath and belt, woodworker made the handle.
The one who assembled all the parts was often a separate person too.

You SEVERELY underestimate how precious the blacksmith skills were in the medieval. It was one of the most respected professions that a non aristocratic person could have.
In case of renown masters - the wealth of one could overshadow even some nobility.
The only ones coming close/higher were a tiny portion of merchants, some engineers/shipwrights and gold/silversmiths who were usually making jewelry for nobility.

Even the most simple villagesmiths(who was more of a repairman really) would always be living pretty well among the peasant class, even IF such person had some difficulties(rarely financial ones, usually something like disease temporarily disabling him) - the entire village would help the person out in difficult times at the very worst since such skill is hard to replace.
Having to travel multiple days in case a tool gets damaged in critical time could very well be the end of a life for a farmworker.
Oh my goodness...
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