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Raportează o problemă de traducere
Ellie doesn't win either way, Joel is gone, she's sad. Dina might be gone for good.
She bears the burden of killing quite many people, including the pregnant doctor / medical worker. It's not a win. Her relationship with Tommy is not the best either.
And none of that changes if Ellie is dumb enough to free Abby. Abby is a proven ideologue who spent years setting up a plan to kill someone she feels wronged her, freeing her is literally risking Ellie's life later down the line for no benefit. I have respect for the character's intelligence, more respect than the writers of the game do. So don't let them make her an idiot. Let Abby die on the pole.
What proven ideology? she hates the Seraphites / Scars and ends up fighting for two who has freed themselves from it, even turning against the WLF.
She most certainly changes her mind throughout the game
Abby let Ellie go twice. Ellie has no reason to think Abby is after her, Abby is far away from Seattle by the time Ellie goes after her again..
And to what good is there to let Abby die? Perhaps Abby and Lev can create a good life for themselves...let someone succeed even if you can't on your own
Why the hell knowing what she knew and the further risks along with losing Dina, did she persist with her initial plan. The last tacked-on part just makes you hate all the characters and it's so needlessly inserted into the game when it was concluded already.
Abby lost even more because of her decision. basically all her friends are gone. Well, with the exception of Lev.
I think the game ABSOLUTELY should have given you the choice to kill Abby or not, and release the stats on the player’s decisions that would be so juicy. But killing Abby, or letting her die on the pole, would have been a pretty depressing ending for Ellie because her nightmares probably would never stop. Lev’s existence really ruined it if Abby was at her full strength and not the guardian of a kid, Ellie could kill her with zero mental consequence.
What Abby's father did to get himself killed was irrational by any logical metric, and he was objectively a bad person.
The fact that after his death Abby overlooked all of that and instead spent years planning and carrying out an assassination to avenge him shows she shares the same irrational ideological bent as he did. Only an ideologue would not realize he was at fault for his own death, and he wasn't worth avenging.
Her flash back shows her as a relatively stable person, until the inciting incident of her father's deserved death. She then becomes obsessive, single minded, ignores all information that would contradict her goals, and is willing to use others to get what she wants. These are all traits of an sociopath. She drops all these traits as soon as she kills Joel, i.e. gets what she wants, and 'avenges' her father, thereby proving his righteousness. What you call growth is simply masking behaviors that are used to hide the fact that she is a sociopath and present herself as trustworthy to those around her. Ellie is the only person she drops these with. She allows Ellie to live cause when she was killing Joel she made sure Ellie would watch. According to her ideology, Ellie is not righteous like Abby is, so she could never actually be a threat. Abby sees letting Ellie live as justified punishment, and if she killed Ellie, it would nullify the act of making her watch Joel die.
All it would take for Abby to go right back to her sociopathic behavior is another inciting incident, and that incident does not need to actually be justified or make sense, as her previous vengeance kick never made sense.
As evidence, if you do interact with Abby when she's on the post, she puts on a manipulative act of begging for help as if she's on the brink of death, until she recognizes Ellie, and even when she sees Ellie pull out her knife, she never once shows fear or remorse. Because she still thinks she's righteous and Ellie is still the witness to her vengeance and being punished.
<eyeroll>
You're so obviously miserable that it's almost painful to watch.