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Raportează o problemă de traducere
Exploring the consequences of Joel's actions were a perfectly good angle to take but by the end of the game you'll just end up hating everyone. Too much time is spent with irrelevant characters and trying to make bad people look good. One of the most destructive narratives I have ever seen.
Your alternative is seeing the world is no colors at all. Which is consistent with Druckmann's writing: No sophistication. No nuance. Only nihilism.
Plenty of colors in the life Dina offered Ellie.
Owen also was looking for something better
Abby and Lev left to go elsewhere as well
You might miss these things on your own
And obviously Druckmann takes into account how loss can damage people, PTDS as well.. which is why we see many of them acting so destructively. That's not a lack of sophistication. We know that losing his daughter was the worst thing that ever has happened to Joel
We know it was the worst thing to happen to Abby as well, losing her father
We know it was awful for Ellie to lose Joel even though their relationship was not perfect
This thread (and others like it) outline a fundamental problem with society. Too many adults view everything as black and white, and have a "good guys" vs "bad guys", "mah team better than ur team" mentality.
Edit* - I can "empathise" with someone, on a first playthrough. If you haven't figured out who Abby is by the time you start playing her story, it could make you feel negatively at having to play as her. I was more talking about the people who've finished the game and are still on the "Abby and co. = bad guys" "Joel, Ellie and co. = good guys" train.
Exactly. Neither Owen or Mel reacted with instantly wanting to shoot the scars either. They weren't bad people.
Abby realised that Owen was right, she didn't believe in the cause anymore either..
Oh I have no problem with the idea that all these groups have their own justifications and they're all bad. But you don't have people out here trying to defend Fedra or the WLF, or Seraphites by saying they're actually the good guys and the people they killed deserved it. What you do have out here is people saying the Fireflies are actually the heroes, and I'm here to remind them, the Fireflies were acting like date rapists.
The thing is, it's not the world vs one life. If you look around, you find out they've tried the procedure multiple times before and failed each time, they knew it probably wouldn't work.
If there is an overarching theme of The Last of Us 1, it's about the relationship between Father and Daughter. You start the game playing as Joel's daughter, you have extremely parental talks with Ellie all throughout the game, and for a section, you play as Ellie protecting and taking care of Joel.
Do you really think that the section where the father finds out the person his daughter has trusted with her life has drugged her and is about to take advantage of her in a way she will never recover from has no real world allegory, and that it wasn't done on purpose?
I beat the first one 7x times on multiple platforms. Loved it every time. Played the 2nd when it released on PS4 and never again until now. Trying again with an open mind about what it is. But we'll see.
Just the phrase "As we've seen in all past cases" set some people off.
No I don't, it's way less of an interesting story for both the narrative and Joel's character. The reason why the scene is so impactful is because Joel chooses Ellie over the world, which is the perfect ending to his arc and narrative flow that started with Sarah's Epilogue. I regret bursting bubbles because I know that interpretation comes from a place of love for Joel's character, and the desire to scrub away his scrutiny.