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So you have a branching series of encounters presented in the usual roguelike fashion where you can choose specific paths which offer different bonuses. Each encounter offers a specific type of challenge such as being able to take out enemies with stealth or a more aggressive approach.
Each encounter you come away with some resources that allow for meta progression of your character and you can unlock a wide range of characters from the game each with a different playstyle.
I would say if you enjoy the combat and encounters in the main game and want more of that then its good fun and offers some replay value.
Cranking up the difficulty to Survival / Grounded makes every encounter very tense, and really shines when the enemies are smarter and deadlier, since it forces you to use all your resources wisely. Each encounter also has challenges to complete (like get 3 headshots) to get more upgrades / weapons in a run, which will help take down the boss.
You can also play as most of the characters from the main game, and each one has a different starting weapon and different unlockable perks. So it's kinda fun to play encounters as Joel, or Marlene, etc.
When you complete x runs, you unlock the next character in the roster to do it all again with.
But it gets boring quickly, your replayability is most likely going to come from additional playrhroughs of the story than a mode thats largely a tacked on addition.