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The same thing happened to me with Indiana Jones & the Great Circle. I got it shortly after launch, it was plagued with unfixable stutters due to DLSS not being implemented properly. 6 months later, it runs smooth as butter because the devs slowly addressed the problems.
Good luck with your issues, but releases like this (especially ports of AAA games) being broken for a decent portion of the population across low/mid/high end hardware makes PC gaming rightfully look bad.
Link the video?
i don't think so. https://www.intel.de/content/www/de/de/ark/products/series/202986/11th-generation-intel-core-i7-processors.html
https://youtu.be/szpd4Jcl1Ag?t=38
Also
https://www.techpowerup.com/review/the-last-of-us-part-2-performance-benchmark/5.html
I am assuming he has a desktop PC.
The FPS in the video is varying a LOT. Are you having low FPS in that particular snowy intro portion? Here it drops below 40 with 8 fps 0.1% lows and 32 fps 1% lows - meaning very stuttery. You can also see that VRAM is fully loaded meaning likely spillovers into RAM and then the RAM speed will start to matter a lot. In the video it's DDR5 6000 MHz which is probably quite a bit faster than yours DDR4.
https://youtu.be/szpd4Jcl1Ag?t=739
I'm not the OP. I just get bored of people giving lazy responses that someone's PC is bad when it greatly exceeds the recommended requirements and he already said he is getting high fps but it doesn't feel like it should.
Greatly exceeds?
11th Gen Intel(R) Core(TM) i7-11375H @ 3.30GHz
And I don't think that 6+ cores is EXACT the reason for this, I've never had any issues with other games running like this. I'm not a fan of 120FPS+, I try to lock my games on 60fps which is pretty enough for me, but this game doesn't even come closer to it.
God of War, Ghost of Tsushima and other PS exclusives runs with ~90FPS+ for me.
The only horrible port was and still IS, it's Until Dawn which made in Unreal Engine tho.