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Oh yeah, people never make any mistakes. Which is what Tommy did when he said their names. People in distress are extra careful obviously and have full control over themselves, it's when they are their best and brightest
And Joel himself never improvises with anything.
Hey, let pixel daddy get you new strings for the guitar. Let's go through a hotel which we don't know if there are any infected in.
The guitar strings alone almost put and end to Ellie as in the LAST moment she is saved!
Such a great father figure. Such priorities!
It's easy to complain, it's easy to lose track on what to complain.
"You love it when she dies, hope she dies "
What a bunch of bullocks. Ellie lost someone she cares about, so did Abby. Both are rather normal, and both put their friends at high risk for their own personal grief.
Such superb rolemodels!
yada yada yada more nonsense
" the woke culture forced into the game at every turn"
Oh really. Seems like a dangerous place filled with people who are religiously insane (the scars) and fanatically fascistic like Isaac
Despite its faults, the second game is better than the first one.
Better levels (although often too small and linear), better AI and better combat
You said: "Hey, let pixel daddy get you new strings for the guitar. Let's go through a hotel which we don't know if there are any infected in. "
If you played the game, Tommy said: "That area is long overdue for a sweep anyway"
I said: "You love it when she dies, hope she dies "
You said: "What a bunch of bullocks. Ellie lost someone she cares about,... "
I'm talking about the person playing the game loves it when Abby dies while you're playing as Abby.
Yes, they had to put in a religious nut group of course that want to kill a kid for shaving their head, as part of the woke indoctrination. Forgot about that woke part of the agenda they put in as well. Thank you for pointing it out.
The second has far better game and fight mechanics. The first had a far better story.
And it's obviously not indoctrination if it's religion right, or the fascism of Isaac?
And since when are human rights indoctrination?
A drunken guy can't take that two young kids are happy. QUEER! Low IQ folk stuff.
"I'm talking about the person playing the game loves it when Abby dies while you're playing as Abby."
That's downright retarded, as said, her grief is of no less value than hers.
The dumb thing both do is to put their own grief ABOVE THE SAFETY OF OTHERS.
And obviously this too goes unnoticed by so many of you.
Hey, I'm having a relationship that seems to start with Dina. I'LL RISK HER LIFE!!!! Derp
Tommy didn't know they were going through the hotel. He wasn't with them. That was an improvised part on them. Somehow the game doesn't allow for people to go around a building either, again this is the problem with too linear games.
But for a couple of strings they make a decision that risks both their lives.
If they're going to go through that it's at least better that all three of them go, being that Ellie is not as experienced as the brothers either.
And when comes the time when a building that is bad shape is even safe to go through?
It would actually make more sense to torch it down.
Or at the very least they could make a lot of noise when they are outside to see if there are any noises inside. But nope, they just go in, almost like the story demands them to be dumb for us to have more bonding moments with him and her.
"The first had a far better story."
No it didn't. A zombie apocalypse with a golden child, downright cliche. I was already laughing at this stuff back in the 80s.
Not talking about Abby's griefs.
Not talking about Ellie's griefs.
Lack of reading comprehension FTL.
Jeez dude. You were quoted:
"I'm talking about the person playing the game loves it when Abby dies while you're playing as Abby."
Good luck.
i don't have anymore jesters so i can't seed this farm.
People usually point to that moment, but for me, something felt off much earlier, right from the opening scene. Joel recounting the events with the Fireflies to his brother, unprompted and without any real pressure, didn’t sit right. Is this really the same Joel who would shut Ellie down with hostility whenever she asked about his past in Part I? Now he’s suddenly opening up on his own? That disconnect was jarring.
Then the game follows it up with a warm, sentimental scene between Joel and Ellie. At that point, it was clear: this wasn’t the same Joel I hated playing as in Part I, but still respected as a well-crafted character. (And keep in mind, this is all before the four-year time jump, so "character development" does not justify it.) It felt like a retcon to present him as a “good guy,” maybe to make his death land harder?
My overall impression is that in the first game, we had a tough-as-nails Joel and an empathetic, emotionally open Ellie. In Part II, we get a tough-as-nails Ellie and an empathetic, emotionally open Joel. It comes across as narratively convenient rather than earned, and that’s the weakest part of the story for me. Still, I wouldn’t say it ruined the experience the way the late-game, medically implausible Firefly twist did in Part I, at least not for me.
Joel didn't stand in the middle of the armed group he didn't know?
You don't play as abbie and have to beat the tar out of Ellie?
Ellie didn't let Abbie go?
Which part of this did I get wrong?
- you say the game is bad because you didn't like it. that's lazy.
- you say the game has a horrible story because you didn't believe the motivations of the characters. i think that's on you, not the game.
- the overall arc of the narrative is buttressed by the sinew of character motivations. TLOU2 is not realism or neo-realism, the characters are in service of narrative.
i disliked joel in 1, thought he was a liar and self-centered, so i wasn't surprised by what happened to him. ellie is not an innocent ingenue, and her arc towards pointless revenge makes sense. ellie letting abby go, is ellie's decision not the player's. and that's something people don't understand. ellie is not us, in the same way that venom snake in mgsv is not us. the character turns away from player control to make their own decisions in line with their own motivations.
you can play the game pure stealth and avoidance to get your kill count to only necessary, so the whole 'ellie massacres therefore her last decision makes no sense' doesn't work.
The story is horrible because the writers have the characters violate their own character arcs, not because I don't "believe them"
Characters are not serving a narrative if the characters contradict themselves and their own narrative to service a writer's overall narrative. You be consistent with your characters and the story you pretend is coming. Surprises should not break characters into suddenly something very different that violates their own story up until then.
I thought the ending in 1 was more than a bit iffy in that Joel suddenly absolutely turns into a deceptive liar, deceiving Ellie rather than telling her they were going to kiLL her and he stopped them, how Ellie never said anything about going to her death, and also not really knowing it would create a cure. He should have told her the truth immediately when she woke up.
But then takes her in as a daughter even though He treated her like garbage w/ that deception when it's clear she really, really needed to know the truth and had asked again. So that one thing did not sit well with me and seemed to be bad writing. But they seemed to turn that into a story element for part 2, but then trashed THAT in a great many ways.
Just like the faults in 2 that I point out, that was, as you seem to have noticed with Joel in part 1, contrived and contrary to character - a.k.a. horrible writing.
Ellie doesn't have to be us. But when the writers throw out who THEY said she was the entire story to then pretend she's now something completely contrary to what THEY said she was (like they did with Joel at the end with 1), that's a horrible story - horrible writing.
As another example:
If you watched 8 seasons of Game of Thrones (I've seen about 5% of it through clips) where suddenly they throw out how one character was out to free slaves and protect women and children to instead in one episode is now about slaughter slaves and women and children, that, too = horrible writing that ruins a story. They violated their OWN character writing.
Stealth or not, Ellie will kill anyone she has to that has nothing to do with it (which of course given the story of her character makes sense) to get to Abbie. That is consistent with who they made Ellie so far.
But then the writer(s) throw all that out and decide Ellie would rather let Abby go, the one that put a golf club through Joel's skull while she was forced to watch, begging her not to do it, and kills Jesse (that shes seems to have completely forgot about - not a WORD was said of his death), that's bad writing - a horrible story.
As another example:
It's like Lord of the Rings: the Fellowship (1st movie of the 3). In the mines of moria, the writers decide to pretend the characters decide they can't do the quest, bury the ring somewhere, go back to Rivendell, roll credits. That, too would be bad writing - horrible story.
They kind of do, though, even if I wouldn't call the story "horrible." What do you think of my point above?
https://steamcommunity.com/app/2531310/discussions/0/601904795201058217/?tscn=1747599517#c601904795201065353
joel gets soft over his love for ellie. ellie toughens up as she grows up. the flashbacks in TLOU2 show joel's and ellie's change. joel opening up to his brother, confessing the truth, makes sense because the guilt of his lie to ellie haunts him, and haunts his relationship with her.