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Arrows and bolts are much more salvageable on lower difficulty modes, especially if your reticule gives you the red * vs + indicator. On higher modes I've seen many times the red * shots did not yield a salvageable arrow/bolt. Last night though I was able to salvage an arrow playing as Ellie in the final area infiltrating the resort, and the guy even had a helmet on.
There seems to not be an exact rhyme or reason to it at times, especially on harder modes, which I think is intentional to keep things unpredictable and suspenseful. Don't underestimate the value of a good, enhanced melee weapon, like a machete, particularly if you have the skill that gives you one more hit with it.
BTW, the range finder for the bow helps a lot. It kind of does it weirdly via a moving dot, but it helps to get headshots. The rifle and hunting pistol scope also help quite a bit for headshots. The only silenced shot you can do at decent range (quickly anyway) is with the crossbow when scoped. I've shot fairly distant shots with the silenced pistol as well, but you need to be prone and wait for the reticule to shrink.
I take it you meant how many arrows you can craft? The skill to craft more with the resources you use helps. Nothing though helps as much as playing the game enough to know where to craft things. Otherwise you might craft something that will soon be available as a pickup as you progress. That's more valuable info than you'll get from a guide really.