The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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The Last of Us Part 2 is a Masterpiece!
The Last of Us Part II as a piece of interactive storytelling, it is clear that its ambition, emotional depth, and technical achievements position it as a landmark in gaming history. The game’s daring narrative structure, character-driven focus, and relentless exploration of human morality elevate it beyond a traditional sequel, cementing its place as a masterpiece.

At its core, The Last of Us Part II is a story about cycles of violence, the cost of revenge, and the human capacity for empathy. The decision to split the narrative between Ellie and Abby—two characters on opposing sides of the same tragedy—is a bold narrative choice that subverts player expectations. By forcing the player to confront Abby’s perspective, the game challenges their preconceived notions and compels them to empathize with someone they initially see as the antagonist. This dual perspective reinforces the game’s central themes and creates a layered, morally ambiguous narrative rarely seen in gaming.

The character development in The Last of Us Part II is one of its most compelling features. Ellie’s descent into obsession and Abby’s journey toward redemption are both intricately crafted and emotionally resonant. The game does not shy away from portraying its characters' flaws, making them feel human and relatable. These arcs are supported by outstanding performances from the voice cast, whose nuanced portrayals breathe life into the characters.

The post-apocalyptic world of The Last of Us Part II is richly detailed and hauntingly beautiful. From the overgrown streets of Seattle to the eerie ruins of abandoned buildings, every environment tells a story. The use of environmental storytelling enhances the immersion, allowing players to piece together fragments of the world’s history and the lives of its inhabitants.

The game’s atmosphere is further amplified by Gustavo Santaolalla’s evocative score, which uses sparse, haunting melodies to heighten the emotional impact of key moments. The sound design—whether it’s the click of a Stalker in the shadows or the distant hum of a storm—adds to the tension and draws players deeper into the experience.

From a technical standpoint, The Last of Us Part II is a marvel. The game pushes the limits of the PlayStation 4 hardware with its stunning visuals, seamless animations, and detailed environments. The attention to detail extends to every aspect of the game, from the fluidity of combat to the subtle facial expressions of the characters. These technical achievements make the world feel alive and amplify the emotional weight of the story.

What truly sets The Last of Us Part II apart is its willingness to challenge players. It does not offer easy answers or cathartic resolutions. Instead, it asks difficult questions about morality, justice, and the consequences of one’s actions. The decision to leave Ellie’s journey unresolved, with her walking away from revenge but losing almost everything in the process, underscores the game’s commitment to authenticity over conventional storytelling.

The Last of Us Part II is a masterpiece not because it is universally beloved but because it pushes the boundaries of what video games can achieve as a medium. Its willingness to take risks, its commitment to emotional depth, and its technical brilliance make it a work that will be discussed and debated for years to come. By challenging players to confront uncomfortable truths and empathize with opposing perspectives, the game transcends its genre and becomes an unforgettable experience.
Last edited by StuckInWashingMachine; Jan 11 @ 3:33am
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Showing 1-8 of 8 comments
Crusta Jan 11 @ 6:23am 
a 6/10 masterpiece yeah (7/10 at best)
Ah, Satire.
Master piss?
TLOU1 is a masterpiece, TLOU2 is a good game with some sh*ts about identity and "diversity", at most an 8/10 if you look at the graphics and gameplay.
Last edited by Jack ❱•❰; Jan 12 @ 2:32pm
tallgeese Jan 12 @ 2:34pm 
FIrst time I played this game years ago, I couldn't bring myself to finish it. I hated Abby's guts and couldn't stomach playing as her.

I played the remaster on my PS5 recently. With the benefit of now having some emotional distance, I was blown away by how bold and mature the writing was for this game.

At the beginning, the game does a really good job of aligning you with Ellie. You are Ellie and Ellie is you. You both are seething with rage and want to murder the people who have wronged you.

The game does an amazing job making you absolutely hate a character and then forcing you to play as that person. To let go of your ego and be forced to look at things from this character's perspective, whether you agree or not.

If you can appreciate this complete "ego death" that the game is trying to make you go through, then you can appreciate the culmination of the story. You are no longer on Ellie's side or Abby's side, you just want the suffering of both of these women to end. For them to let go of their anger and let go of the cycle of violence.

I got a lot out of this game, emotionally. I hope others do too when they finally get a chance to experience it for the first time on PC.
Originally posted by tallgeese:
FIrst time I played this game years ago, I couldn't bring myself to finish it. I hated Abby's guts and couldn't stomach playing as her.

I played the remaster on my PS5 recently. With the benefit of now having some emotional distance, I was blown away by how bold and mature the writing was for this game.

At the beginning, the game does a really good job of aligning you with Ellie. You are Ellie and Ellie is you. You both are seething with rage and want to murder the people who have wronged you.

The game does an amazing job making you absolutely hate a character and then forcing you to play as that person. To let go of your ego and be forced to look at things from this character's perspective, whether you agree or not.

If you can appreciate this complete "ego death" that the game is trying to make you go through, then you can appreciate the culmination of the story. You are no longer on Ellie's side or Abby's side, you just want the suffering of both of these women to end. For them to let go of their anger and let go of the cycle of violence.

I got a lot out of this game, emotionally. I hope others do too when they finally get a chance to experience it for the first time on PC.

It's exactly this ending that broke me... Ellie wasn't entirely sure, but stopping revenge? How is a game could have given us multiple endings, where we can really demonstrate what we feel, continue revenge or let this rainbow emerge from the darkness with this "happy ending"

I think this would even avoid the attacks that happened against the actress, since everyone was going to conclude their revenge at stake and take out the anger of a certain death on a certain character.
I'd say The Last of Us Part 1 was masterpiece.
Originally posted by Jack ❱•❰:
Originally posted by tallgeese:
FIrst time I played this game years ago, I couldn't bring myself to finish it. I hated Abby's guts and couldn't stomach playing as her.

I played the remaster on my PS5 recently. With the benefit of now having some emotional distance, I was blown away by how bold and mature the writing was for this game.

At the beginning, the game does a really good job of aligning you with Ellie. You are Ellie and Ellie is you. You both are seething with rage and want to murder the people who have wronged you.

The game does an amazing job making you absolutely hate a character and then forcing you to play as that person. To let go of your ego and be forced to look at things from this character's perspective, whether you agree or not.

If you can appreciate this complete "ego death" that the game is trying to make you go through, then you can appreciate the culmination of the story. You are no longer on Ellie's side or Abby's side, you just want the suffering of both of these women to end. For them to let go of their anger and let go of the cycle of violence.

I got a lot out of this game, emotionally. I hope others do too when they finally get a chance to experience it for the first time on PC.

It's exactly this ending that broke me... Ellie wasn't entirely sure, but stopping revenge? How is a game could have given us multiple endings, where we can really demonstrate what we feel, continue revenge or let this rainbow emerge from the darkness with this "happy ending"

I think this would even avoid the attacks that happened against the actress, since everyone was going to conclude their revenge at stake and take out the anger of a certain death on a certain character.
Gamers not being sociopathic children would have prevented them from threatening actors.
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Date Posted: Jan 11 @ 3:32am
Posts: 8