The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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For those with mid to higher end hardware, is this game in a state worth buying yet?
I waited a good 6+ months for Part 1 and it was worth it, the game ran great after all of the patches fixed the initial problems.

Is Part 2 in that state yet, or should I wait until the end of the year? I don't want to be plagued with weird issues that I see popping up here, like constant stutter, bad textures, and poor framerate for no apparent reason.

4080/i9 13900k for reference
Last edited by regalager; 14 hours ago
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Showing 1-15 of 23 comments
Bread May 21 @ 11:51am 
Originally posted by regalager:
I waited a good 6+ months for Part 1 and it was worth it, the game ran great after all of the patches fixed the initial problems.

Is Part 2 in that state yet, or should I wait until the end of the year? I don't want to be plagued with weird issues that I see popping up here, like constant stutter, bad textures, and poor framerate for no apparent reason.

4080/i9 1300k for reference
i have a 9800x3d and 5090 and it runs really well for me. no crashes, no stutters for me.
episoder May 21 @ 11:51am 
it runs like part 1 from today. enjoyed best in native resolution, whatever your 4080 can handle, and framecapped at 60 upto 100 fps, before some of the effects break. pick the framerate that vsyncs perfectly with your monitor.

if you can run it cinematic and not pace the game's engine to hell and back it should work.
Last edited by episoder; May 21 @ 11:54am
Pakratjr May 21 @ 12:12pm 
I have a Ryzen 9 3900x, 32 gig memory and two 2080ti in sli.... yes I know it's not supported by the game.... and haven't had any issues at all since day 1 launch.
14700 with a 4080 super, the only issue I've had was weird banding when it loaded into a flashback level, that was fixed by reloading the checkpoint. No stutter, no poor framerate and no texture issues. The only noticeable thing is when it compiles shaders as you move into new areas and that's just the fans ramping up, doesn't affect anything on screen.
Well I'm playing on max settings with no upscaling or frame gen enabled. 1440p. I only crashed once so far. It's running better than the first game. RX 9070 XT oc is a beast
Last edited by AllergicToBrainRot; 22 hours ago
Originally posted by Lithurge:
14700 with a 4080 super, the only issue I've had was weird banding when it loaded into a flashback level, that was fixed by reloading the checkpoint. No stutter, no poor framerate and no texture issues. The only noticeable thing is when it compiles shaders as you move into new areas and that's just the fans ramping up, doesn't affect anything on screen.

"The only noticeable thing is when it compiles shaders as you move into new areas and that's just the fans ramping up, doesn't affect anything on screen. "

For me, with all these shader loads, there's a little stutter, which is frustrating while playing. I've tried several drivers, but the stutter hasn't gone away. Even after the first playthrough.

i7 13700k
32gb DDR5
RTX 4080S
Originally posted by Badman:
"The only noticeable thing is when it compiles shaders as you move into new areas and that's just the fans ramping up, doesn't affect anything on screen. "

For me, with all these shader loads, there's a little stutter, which is frustrating while playing. I've tried several drivers, but the stutter hasn't gone away. Even after the first playthrough.

i7 13700k
32gb DDR5
RTX 4080S

that is on you, doing the wrong thing. every time you update the driver it will recompile the shaders. they are driver related, not patch related or anything. you need to stay on 1 driver and play the second time and check if that stutters, which it should not. and on my system it does not do that.
Originally posted by episoder:
Originally posted by Badman:
"The only noticeable thing is when it compiles shaders as you move into new areas and that's just the fans ramping up, doesn't affect anything on screen. "

For me, with all these shader loads, there's a little stutter, which is frustrating while playing. I've tried several drivers, but the stutter hasn't gone away. Even after the first playthrough.

i7 13700k
32gb DDR5
RTX 4080S

that is on you, doing the wrong thing. every time you update the driver it will recompile the shaders. they are driver related, not patch related or anything. you need to stay on 1 driver and play the second time and check if that stutters, which it should not. and on my system it does not do that.

I played through the game with one driver, and then on the second playthrough I had the same shader stutter. Then I changed the driver.
This could be solved by waiting for the full shader precompile process in the menu before playing. Like in Part 1.
Im playing on a 7 year old system, besides the GPU. Runs great at 1440p with zero issues. Just like Part 1.

Originally posted by Badman:
Originally posted by episoder:

that is on you, doing the wrong thing. every time you update the driver it will recompile the shaders. they are driver related, not patch related or anything. you need to stay on 1 driver and play the second time and check if that stutters, which it should not. and on my system it does not do that.

I played through the game with one driver, and then on the second playthrough I had the same shader stutter. Then I changed the driver.
This could be solved by waiting for the full shader precompile process in the menu before playing. Like in Part 1.

If I do see the shader compilation come on. Its literally a flash of maybe 2 seconds when loading a save. Other than that, I have zero stutter at all. Also playing on my second playthrough. Just as smooth.

Its def an issue with your PC. Which we have discussed so many times now, and other people say its your PC in multiple threads. But you cant accept that for some strange reason.
Originally posted by Badman:
I played through the game with one driver, and then on the second playthrough I had the same shader stutter. Then I changed the driver.
This could be solved by waiting for the full shader precompile process in the menu before playing. Like in Part 1.

okay. that is the right thing, then. i dunno how cpu limited you are and how you're setup. i limit fps. my cpu stays in the mid 50 to 80% utilization. it's in most of my screenshots. i have 1 (the bloodbath) where it hit the ceiling and it slowed down. due to heavy volume rendering and shaders compiling. but... i usually always have cpu time left. if your cpu is already pegged with framerate pushing it will stutter while sharing compiler load. that's very likely the thing. also intel's p<->e threading model is not the greatest in this engine. there are mutliple reports that indicate of that being an issue. i run low end amd and i have very rare stutters.
Last edited by episoder; 19 hours ago
Originally posted by episoder:
Originally posted by Badman:
I played through the game with one driver, and then on the second playthrough I had the same shader stutter. Then I changed the driver.
This could be solved by waiting for the full shader precompile process in the menu before playing. Like in Part 1.

okay. that is the right thing, then. i dunno how cpu limited you are and how you're setup. i limit fps. my cpu stays in the mid 50 to 80% utilization. it's in most of my screenshots. i have 1 (the bloodbath) where it hit the ceiling and it slowed down. due to heavy volume rendering and shaders compiling. but... i usually always have cpu time left. if your cpu is already pegged with framerate pushing it will stutter while sharing compiler load. that's very likely the thing. i have very rare stutters.

I haven't tried 60 fps yet, because 60 looks pretty lousy on a 144hz monitor. Maybe 72 fps limit.
Originally posted by Badman:
I haven't tried 60 fps yet, because 60 looks pretty lousy on a 144hz monitor. Maybe 72 fps limit.

yep. 60 doesn't sync well on 144 hz. you should give those 72 frames a try. anything to relieve the cpu to have room to do stuff in the background. it should work.
Originally posted by episoder:
Originally posted by Badman:
I haven't tried 60 fps yet, because 60 looks pretty lousy on a 144hz monitor. Maybe 72 fps limit.

yep. 60 doesn't sync well on 144 hz. you should give those 72 frames a try. anything to relieve the cpu to have room to do stuff in the background. it should work.

Thanks, I'll try it.
there is nothing wrong with the games. some issues are setup related, some are overblown settings, or technicalities like vsync or leaving room for the compiler to run and to get stable frametimes. it's like tuning an engine, but for street performance, not racing.

you gotta figure that out and share your findings. i've done that twice now, with both parts. and... no... we don't get paid, but get people to get it to run and enjoy, in a technical way. satisfaction enough.

and yes... [minor offtopic]... there were always aggressive types of people tryna shoehorn in their "knowledge". the biased "it runs great on my system, must be a you idiot thing". or people that don't take advice and try to run the engine at full throttle and wonder why nothing works correctly and it blows up. the not so nice conversations. if you see them and don't wanna interact with them, just go around. easy. hmm...
Last edited by episoder; 18 hours ago
Originally posted by episoder:
and yes... [minor offtopic]... there were always aggressive types of people tryna shoehorn in their "knowledge". the biased "it runs great on my system, must be a you thing". the not so nice conversations. if you see them and don't wanna interact with them, just go around. easy. hmm...

If that was a shot at me. Id like to direct you to this thread. So you can clearly see my intentions.

https://steamcommunity.com/app/1888930/discussions/0/600774769769503845/?tscn=1743802700#c600774870011265219
Last edited by animal_PLANET; 18 hours ago
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