The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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No Return is incredible
The game needs no introduction, it's a masterpiece. But what surprised me the most is the No Return mode. Fun, long-lasting, challenging, addictive. I hope NG supports it.

Who else is enjoying this?
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Showing 1-10 of 10 comments
I played it for 15 hours or so after beating the game the first time. It's pretty fun but it can be annoying before you unlock the ability to make custom runs.
Aegis May 11 @ 5:11am 
I didn't try it yet, is it good?
It truly is a blast, I've been trying to make it endless since launch and I got it to work on infected but it keeps crashing after about 20 minutes on WLF/Seraphites/Rattlers, but my god is those 20 minutes god tier, I have it set so they also spawn immediately and it has no time between spawns so it's just a constant onslaught *chef's kiss*. Pure Cinema.

Naughty dog should seriously consider one last update and give us an endless wave mode it would be perfect.
Grabgrub May 11 @ 5:14am 
I played No Return for 70 hours, and I really enjoyed it. only last i need is the daily grounded success.

I just miss Riley and Owen as characters, and Fedra, Hunters & Fireflies as more enemies.
Last edited by Grabgrub; May 11 @ 5:59am
Originally posted by Aegis:
I didn't try it yet, is it good?
ND has created incredible animations and gameplay and the game needed an extra mode beyond the story, it's also the only way to enjoy them 100%. No Return serves that purpose. Once you try it, it's difficult to put it down. At times it seems like you're watching cutscenes for the actions that come out.. Sublime melee, gunplay idem. Beautiful maps, beautiful modes, a good pool of characters and many unlockables. To stay on for hours
Originally posted by Grabgrub:
I played No Return for 70 hours, and I really enjoyed it. only last i need is the daily grounded success.

I just miss Riley and Owen as characters, and Fedra, Hunters & Fireflies as more enemies.
ND should realize that it has a definitive modality in its hands, it will have to continue to support it
Becomes repetitive rather fast. There are some poor ideas as well, some of the filters as well as invisible enemies. Who smoked what when that was decided?

And I'm never in the mood to fight some of the bosses with some of them, as some can't even dodge
Originally posted by Grabgrub:
I played No Return for 70 hours, and I really enjoyed it. only last i need is the daily grounded success.

I just miss Riley and Owen as characters, and Fedra, Hunters & Fireflies as more enemies.
+ It would be great if these were added
Originally posted by halbermensch999:
Becomes repetitive rather fast. There are some poor ideas as well, some of the filters as well as invisible enemies. Who smoked what when that was decided?

And I'm never in the mood to fight some of the bosses with some of them, as some can't even dodge
I realize it's not for everyone. I find it very challenging and the combat system/gunplay are enhanced in this mode. On the issue that some characters don't dodge, it's a specific choice that certainly gives variety.
Holografix May 11 @ 10:16am 
No Return is amazing fun. Love playing the challenges and unlocking skins and characters.
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