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Yeah If there's one thing I love TLOU for it's gameplay and Part II definitely adds way more mechanics/tools than Part I, and personally I never really cared for killing Abby or the whole Lesbian thing. I just felt like so much more could of been done with the narrative direction
It is, and the game suffers for it.
Ellie goes from barely developed NPC to barely developed NPC, cutting them all down. The devs intentionally present these named NPCs as plot tokens for you; you kill each one in your hunt for Abby, pretty much only focused on finally getting to the only one you have any emotional attachment to due to the whole Joel thing.
The game then rolls back and let's you play as Abby... effectively restarting your run as you are back to barebones weapons and no skills, have to earn and learn a new set of gear and skills, and finally see why you were meant to care about any of those jobbers dying.
The devs were trying to say "Ohhh, don't you feel bad now? You were just killing your way through people like they were objects!"
"Well, yeah, that's how you presented them and then tried to backload their minimal lore and development long after we could have maybe cared. And all the tension is gone because we know none of these people die until they meet Ellie; we saw them all bite it 2-8 hours of gameplay ago. And even once we know their backstory, they're all flat, uninteresting, and hypocritical."
I would have to disagree, just personal preference of course, but narrative TLOU2 is at the top of the list for me.
Although based on the complaints my interpretation of the games events is probably why I liked it, It never painted Abby as a saint, I mean she slept with mel's boyfriend, she mentioned that Seraphite children deserved to die.
I don't think it's meant to make you feel bad, more just make you realise that hey everyone has an entire life that is as complex as yours, you aren't the main character.
Of course due it being a video game and we are all aware that they actually don't have a whole life outside of being meat bags, but it still worked.
Joel was just a "NPC nobody" to Abby.
Honestly, I was surprised when Tommy survived and showed up later on in the game. I for sure thought he was dead when Abby shot him, it looked brutal.
I think i'd prefer if that never happened at all, but I don't really mind either way. It's almost like the writers wussed out on Tommy's death and made him survive but lose an eye instead.
The bullet curved down the side of his skull because Abby aimed more to the right of his face rather than just dead center, so for the most part the head shot it self was more of just a really bad graze that blinded him partially and took a chunk of his ear. As for the leg he's probably forever stuck with a limp considering lev arrowed his knee and it was a year since then during the farm scene
Haha I actually forgot about his leg injury. I played it on the PS4 so my memories a little hazy. I'm pretty sure arrows take a long time to heal from because of the shape of the tip through a wound.
Yeah, I wish we'd have seen a limping one eyed Tommy fighting a skinny malnourished Abby at the end lol. It would sort of be a fair fight.
True. Probably this.