The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Ghosting
Anyone having issues with ghosting when moving the camera?
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Showing 1-6 of 6 comments
episoder Apr 25 @ 3:13am 
are you using dlss or dlaa? that's normal in this case. argueably native resolution and using taa doesn't have it, on most setups.
No, only at 12 p.m.
Pretty rare for me but happened already, yeah. But I think the bug where it takes an insanely long time to set the numbers on the safes because they either go in completely different directions than intended or just skip numbers entirely is, in some cases, much worse. Kinda weird that no one's brought that up yet.
Keelan Apr 25 @ 4:43am 
I noticed quite a lot of ghosting during abbys day 1 during the night. It's DLSS (I was using 4k + DLSS quality, tried 4+preset K and default). Tried DLAA same ghosting.

Tried TAA it's gone. So now I'm using XeSS Ultra Quality @ 4k.

No frame gen & using 4070ti super.
Last edited by Keelan; Apr 25 @ 4:45am
Ghosting is typical for DLSS/FSR in cases when motion vectors weren't properly set. You can try using DLSS Tweaks and change the Preset - some presets are better handling ghosting than others.
Timber Apr 25 @ 6:48am 
Originally posted by Vox Maximus:
Ghosting is typical for DLSS/FSR in cases when motion vectors weren't properly set. You can try using DLSS Tweaks and change the Preset - some presets are better handling ghosting than others.
Could you advise how I would do that please?
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Showing 1-6 of 6 comments
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