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The built is still not solid
Well I don't know about that but I can try this software LatencyMon but the thing is I'm certain it's related to this game specifically because I never had anything like it ever in any other games even Iron Galaxy and Nixxes ports so I really don't know wtf they did to mess up this port fr.
Admittedly not played much “No Return” cause I generally don’t like souls-like games, but maybe I’ll try and get more into it more.
Although personally for now it's pretty much all I played the No Return mode because well first I really enjoy it and also it allows me to test the game especially to try to find a fix for those very frequent freezes which are extremely annoying and so far I did not found a fix for it even though I've tried a ton of different things but I think ultimately it will come down to the Nixxes patching the game.
I think what could fix this issue is making as an option to have a full shader cache compilation process in the main menu like it is in Uncharted Legacy Of Thieves and The Last Of Us Part 1 on pc and personally I did not had any issues whatsoever with those games especially now so yeah.
This is why I don’t like souls-like games, they’re ridiculously hard. If you screw up, it’s over, you can’t try again. Skill issue or whatever, harr-harr. I’m not having a good time with No Return, so I’m going back to singleplayer.
However throughout that entire No Return run, I didn’t experience these render stalls. They only seem to happen in singleplayer mode. I don’t think they’re due to shader compiling, it’s a separate issue. Likely due to MalwareBytes Anti-Ransomware.
I’ve been saying this from the start. Part 1 and Uncharted 4 both have a mandatory shader pre-compile requirement. Sure, it’s long, but I never had stutter in these games.
I’ve mentioned many times about the possibility of Nixxes Software adding implementing pre-compile OPTION in the main menu, but instead everyone attacked me for having outdated hardware. Gotta love the PCMR elitists. Supposedly you’re not allowed to play this game unless you’ve got 2024 hardware or newer.
Also with those games we can upgrade all the dll's especially the one responsible for the shader cache pre compilation and it makes the process quite a bit faster depending on the hardware especially the cpu but in any case I think there should be an option as a compromise at least.
Also to talk about the No Return mode personally I don't mind rogue like games which is what this mode is btw not a "souls like" especially when you can change the difficulty which is not an option in Fromsoftware games btw unlike here plus all the accessibility options so yeah not the same thing.
Anyway personally I'm just gonna wait for an update that actually fixes this issue because I just can't play like this and it's also happening in the Story and in cutscenes for me so yikes.
My mistake, I thought rogue-like = souls-like. Guess they’re not the same thing, but I definitely didn’t enjoy FromSoftware games. I still think this is ridiculously hard though. I know all the gameplay mechanics, but I’m still not pro enough. The concept definitely has replay potential though, I’m sure I’ll come back to it. Gonna stick to singleplayer for now.
To get around background shader compiling, you can do “Restart checkpoint/encounter” when you get stuttering and it will immediately compile all pending shaders for the current area. If it’s a cutscene, you can do “Replay cinematic” which works too. Should be smooth after this.
But yeah, I still think an option to pre-compile all shaders in the menu would help reduce stuttering on all kinds of hardware. Unlikely that Nixxes Software will change it at this point unfortunately.
Well restarting to a previous checkpoint isn't an option in the No Return mode which is what I've primarily played because you have to finish the encounter before returning to the hideout otherwise it will cancel the whole run.
I mean Nixxes support just responded to me asking me to move the installation to my C drive which I already did yesterday because before that it was installed to a secondary drive but it changed nothing I still get very frequent freezes which is so annoying and I'm certain is because of how the shaders are compiled on this game specially because like I said before multiple times I never had an issue like that ever in any other game so yeah.
I mean right after testing this game I went on replaying for a while The Last Of Us Part 1 and no issues whatsoever not even 1 stutter and same thing with Red Dead Redemption 2 which should be even more intensive being a big open world and all but no same thing no issues whatsoever so yeah.
My last No Return run yesterday did have a couple of long freezes (render stall), but I don’t think it’s due to shaders. Probably it is due to MalwareBytes Anti-Ransomware like the OP’s issue.
The Last of Us - Part 1 runs smoothly for me, although the performance is not as good as Part 2. And it crashes the GPU driver occasionally, but it always has done. Same with Uncharted 4.
I am 100% convinced, at least for me, it was the anti-ransomware. No way it wasnt when i couldnt play 30 minutes with it on without a hard freeze and then just launching it with ransomware off i played 94 minutes with no freezes
Well at least you managed to find what causing the issue but me I still wasn't able to figured it out unfortunately, I'm only using Windows Defender as an Anti Virus and I did put an exclusion of the game folder inside Windows Defender and I even tried totally disabling the Anti Virus and then playing but I still get freezes.
So I really don't know what is causing this for me when literally no other game ever in my life has ever done that and still don't so I really don't know.
Yeah ill try it later
So i have played again. This time before launching I added the entire TLOU2 folder AND the launch .exes as exclusions all to malwarebytes anti-ransomware. I got to about 24 minutes and it started freezing multiple times.
minimized the game, turned off anti-ransomware, loaded the game back up and it played for 113 minutes with not one slutter or freeze.
Again looks like for me its 100% the anti-ransomware and the only solution I have is to disable it entirely while playing.