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Check metrics for CPU and SSD storage when it happens. If you can, put them on a 2nd monitor, this will be more accurate. Cause if the entire renderer stalls, it won’t update overlayed live metrics while it’s frozen.
I’ve not been able to track a pattern for this yet, although the latest patch has improved it somewhat.
Because of its random nature, I’m leaning towards antivirus or some other type of real-time protection interfering. Do you have MalwareBytes - specifically the Anti-Ransomware module? If so, try temporarily disabling it, cause it’s known to cause issues.
So to check metrics would windows Resource monitor be suffice? To check the graph for bumps? I do have a second monitor which has all my after burner, hw monitor, etc open 24/7.
I do have malwarebytes, but unsure what you mean by anti-ransomware module. I have the paid version that gives you the VPN if that helps answer that question?
unfortunately the freezing happens before and after the new driver. I will see and try the game in borderless window though.
But i feel like I just noticed a freeze just using my desktop, not currently in game. So now I am worried about it being a hardware issue too, maybe need to reseat the ram?
Or it could of just froze because I am running a full system scan on malwarebytes and webroot at the same time right now.
nah i wasnt playing at the same time of the scan. ran the scans just to make sure the freezing wasnt from any virus or malware
I have this too, but I’m not allowed to disable it due to device management policy, so I can’t check from my side.
More info here:
https://support.nixxes.com/hc/en-us/articles/26563026977949-The-game-stutters-and-freezes-periodically
no OC just the ram in XMP on the bios to increase the speed. Otherwise its all stock. Not even OC on the bios option for my CPU
I will disable and try that and see how it goes. I also just cleared my NVIDIA shader cache and stuff just to try that too. who knows.
I just played for an hour straight with not one freeze or slutter.
I did these multiple things and its fixed, so unsure which one did it.
1. Clear DirectX Shader Cache on all drives
-Press Windows + R, type cleanmgr, and press Enter
-Select your system drive (usually C:)
-Check DirectX Shader Cache, then click OK > Delete Files
2. Clear NVIDIA Shader Cache
-Open NVIDIA Control Panel
-Go to Manage 3D Settings > Global Settings
-Scroll to Shader Cache Size and set it to Disabled
-Restart your PC
-Delete cache files at:
C:\Users\<YourUsername>\AppData\Local\NVIDIA\DXCache
C:\Users\<YourUsername>\AppData\LocalLow\NVIDIA\DXCache
-Go back to NVIDIA Control Panel 3D settings and reset Shader Cache size to unlimited.
-Restart your PC again to rebuild the shader cache
3. Disabled MalwareBytes Anti-Ransomware
Will add that the computer was restarted about 3 times total in case that matters
thanks everyone for the help!
Out of interest, can you try turning MalwareBytes Anti-Ransomware back on and see if this issue returns. Cause I’m not convinced that the long render stalls are caused by shader compiling. Your CPU is powerful enough to do this in real-time.
yeah sure. I will be hoping back on again in a little bit and ill turn it on to test it and reply with the results.