The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Bad performance during the intro sequence only
So I loaded the game on Day 1 Seattle and the performance is fine. 115 to 140fps in the semi-open world sandbox. The frametimes are mostly flat.

Then I loaded the game at the very start with Joel riding his horse back to the town. The frametimes are awful and FPS is generally pretty low. Below 100fps.

This is at 4k DLSS Quality (Essentially native 1440p) on a 13900k and 4090. My question is this, why is a linear and mostly small level running worse than an a big sandbox level?
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Showing 1-10 of 10 comments
Below 100 FPS is not a bad performance.
Gabi Apr 15 @ 8:42pm 
Makes sense to me, long site lines with lots of detail and lots of data having to be streamed in.
I think it's a combination of memory load and direct storage transfer
Originally posted by sinephase:
I think it's a combination of memory load and direct storage transfer
so how do I fix it? A gen 5 nvme ssd?
Originally posted by Razin_Shah:
Originally posted by sinephase:
I think it's a combination of memory load and direct storage transfer
so how do I fix it? A gen 5 nvme ssd?
I couldn't recommend that as it could even be that the game is trying to load more than the available threads allow it to keep up with. I wouldn't do any purchases above what you already have (which is awesome) for 1 game in 1 specific situation
ICYhot09 Apr 15 @ 9:58pm 
Originally posted by Razin_Shah:
So I loaded the game on Day 1 Seattle and the performance is fine. 115 to 140fps in the semi-open world sandbox. The frametimes are mostly flat.

Then I loaded the game at the very start with Joel riding his horse back to the town. The frametimes are awful and FPS is generally pretty low. Below 100fps.

This is at 4k DLSS Quality (Essentially native 1440p) on a 13900k and 4090. My question is this, why is a linear and mostly small level running worse than an a big sandbox level?
i legit capped my game at 60fps and runs smooth asf bro is over here complaining about not having 150fps on a story game like bro
Razin_Shah Apr 15 @ 10:18pm 
Originally posted by ICYhot09:
Originally posted by Razin_Shah:
So I loaded the game on Day 1 Seattle and the performance is fine. 115 to 140fps in the semi-open world sandbox. The frametimes are mostly flat.

Then I loaded the game at the very start with Joel riding his horse back to the town. The frametimes are awful and FPS is generally pretty low. Below 100fps.

This is at 4k DLSS Quality (Essentially native 1440p) on a 13900k and 4090. My question is this, why is a linear and mostly small level running worse than an a big sandbox level?
i legit capped my game at 60fps and runs smooth asf bro is over here complaining about not having 150fps on a story game like bro
60fps strains my eyes after 1 hour
Razin_Shah Apr 16 @ 12:36am 
Originally posted by sinephase:
Originally posted by Razin_Shah:
so how do I fix it? A gen 5 nvme ssd?
I couldn't recommend that as it could even be that the game is trying to load more than the available threads allow it to keep up with. I wouldn't do any purchases above what you already have (which is awesome) for 1 game in 1 specific situation
So there is nothing I can do? I want a smooth experience from start to finish. How do I get this
Originally posted by Razin_Shah:
Originally posted by sinephase:
I couldn't recommend that as it could even be that the game is trying to load more than the available threads allow it to keep up with. I wouldn't do any purchases above what you already have (which is awesome) for 1 game in 1 specific situation
So there is nothing I can do? I want a smooth experience from start to finish. How do I get this
that section and the one inside the destroyed building on Abby's journey that you have to drop down and balance across beams, etc. were the only ones I noticed bad frame times and had very high memory load. I think it's either the game not releasing memory from the previous location. If that's the case, they need to fix the game. Possibly something like RAMMap and emptying working and standby memory could work in those cases, IDK I haven't tested it.
Otherwise the only option is even faster hardware so more $ for limited returns LOL
Originally posted by Razin_Shah:
Originally posted by sinephase:
I couldn't recommend that as it could even be that the game is trying to load more than the available threads allow it to keep up with. I wouldn't do any purchases above what you already have (which is awesome) for 1 game in 1 specific situation
So there is nothing I can do? I want a smooth experience from start to finish. How do I get this

It's shader compilation when entering new areas, you have to bear with it and then on a new playthrough the stutters will be gone.

It's one of the reasons many here are asking for a full shader precompilation option like it was for TLOU part one.
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