The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Shaders never compiling
Bought the game yesterday and i keep having some strange issues.

Yesterday the shareds seemed to compile during the loading screens either in campaign mode or no return. I had some strange blocky (lego) hair on the character models though.

I then uninstalled the game, reinstalled it then tested again and now the shaders seem to not be compiling at all. (weird lighting, textures, ..).

I reinstalled the game again, tried to reinstall my gpu driver; removing the psolibs folder that should be containing the compiled shaders (all the subfolders are empty).

Is there a fix ?

Fyi this is my rig :

i5 12600K
RTX 3080
32 GB DDR4 @ 3200Mhz
Game installed on an m2 ssd

Thanks !
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Viser 31-45 af 47 kommentarer
Thanous 14. apr. kl. 18:08 
Oprindeligt skrevet af spicy little monkey:
Oprindeligt skrevet af Thanous:
Well you should have went with AMD, they are the best gaming CPUs, thats your problem, its not the game
Huh?

I have zero problems with the game on my own system. I am getting 200fps maxed out at the res I want. If I wanted higher res I'd still get over 100fps.

And I use a 12700k. You aren't making the point you think you're making...
You are not even the TC, who I was originally talking to, I dont care how you can run it , the TC was complaining about shader load times I didnt read the whole thread dont even know what you are complaining about other then trying to prove some point. There is nothing wrong with the game loading shaders for me the newer intels are known to be ♥♥♥♥ thats why people moved to AMD for gaming
Oprindeligt skrevet af Thanous:
Oprindeligt skrevet af spicy little monkey:
Huh?

I have zero problems with the game on my own system. I am getting 200fps maxed out at the res I want. If I wanted higher res I'd still get over 100fps.

And I use a 12700k. You aren't making the point you think you're making...
You are not even the TC, who I was originally talking to, I dont care how you can run it , the TC was complaining about shader load times I didnt read the whole thread dont even know what you are complaining about other then trying to prove some point. There is nothing wrong with the game loading shaders for me the newer intels are known to be ♥♥♥♥ thats why people moved to AMD for gaming
You literally claimed it was *my* problem... Lol.

There's actually nothing wrong with 14-15th gen Intel CPUs now. The issues have been fixed. There aren't widespread 13-14th gen failures anymore and 15th gen has received perf patches...

Just because some use AMD does not mean everyone uses AMD lol
Thanous 14. apr. kl. 18:15 
Oprindeligt skrevet af spicy little monkey:
Oprindeligt skrevet af Thanous:
You are not even the TC, who I was originally talking to, I dont care how you can run it , the TC was complaining about shader load times I didnt read the whole thread dont even know what you are complaining about other then trying to prove some point. There is nothing wrong with the game loading shaders for me the newer intels are known to be ♥♥♥♥ thats why people moved to AMD for gaming
You literally claimed it was *my* problem... Lol.

There's actually nothing wrong with 14-15th gen Intel CPUs now. The issues have been fixed. There aren't widespread 13-14th gen failures anymore and 15th gen has received perf patches...

Just because some use AMD does not mean everyone uses AMD lol
I made a random comment to the TC, you replied to me, at the time I had no idea you were not the original TC, it wasnt that important.
Oprindeligt skrevet af Thanous:
Oprindeligt skrevet af spicy little monkey:
You literally claimed it was *my* problem... Lol.

There's actually nothing wrong with 14-15th gen Intel CPUs now. The issues have been fixed. There aren't widespread 13-14th gen failures anymore and 15th gen has received perf patches...

Just because some use AMD does not mean everyone uses AMD lol
I made a random comment to the TC, you replied to me, at the time I had no idea you were not the original TC, it wasnt that important.
Knowing who you're replying to before you type is rather important x)

Otherwise it just comes off as you attacking people ("my problem")
Someone7272 15. apr. kl. 16:30 
Oprindeligt skrevet af animal_PLANET:
I also never said I was against compiling shaders. Just that people will complain about them on weaker systems. Just like they did for Part 1.

It shouldnt matter where you are or how fast you are going. As there as points of the map that will automatically load shaders. Thats why when back tracking over same points it will spike. A really good example of this is Dead Space Remake. But again, I dont have this issue so I have nothing to reproduce.
It’s a weird one, the performance is randomly inconsistent, and not linked to checkpoint triggers as you’d expect. Usually it’ll sort itself out after 30 seconds or so. I don’t consider this enough of an issue that it detracts from the experience. And I can work around it anyway.

Part 1 (after patches) worked smoothly, once all shaders were compiled. I know a lot of people ignored shader compiling and went in-game anyway, which caused numerous issues. Still, it was better for me in terms of stuttering, not counting occasional GPU driver crashes (which also affected Uncharted 4). I have not yet experienced a GPU driver crash happen with Part 2, so maybe it’s an Iron Galaxy thing.
Oprindeligt skrevet af RodroG:
You're welcome. Glad to help understanding the shader cache compilation process. This game compile shaders (actually, it request to do it) on game (save) load and occasionally on runtime during gameplay.

Also, yes, they could implement a comprehensive full shader pre-compilation stage on game launch. However, as @animal_Planet commented, there is no pleasing the crowd. It happened before in other games, and also in TLOU Part I on PC.

I mean, this might cause whining from some users (especially those with unstable systems or CPUs that only match the game's minimum requirements or in a low-end spectrum), as the comprehensive pre-compilation process on game launch would take a long time for them or could fail, causing game/system crashes when launching it, exposing the particular systems' weaknesses or instability. And these people will usually blame the game, not their weak or faulty system.
I have maximum patience, I always waited until shaders finished compiling for Part 1. The issues I had were due to somehow corrupted shader cache files. Once I cleared out those driver shader cache paths you mentioned, I re-compiled the shaders, and it worked fine.

For Part 2, it’s still a good experience, I can’t complain, given the age of my hardware. I manage my expectations, and accept that I’m not always gonna get 1080p 60fps locked. But this old girl still fires on all 8 cores and does her absolute best. Honestly, at this point I’m just thankful I can even run this.

The game seems quite stable too, I’ve not had it crash yet. I’ve seen people mentioning crashes, overheating CPUs or PC restarts, thankfully I have not experienced these.

It does low key irk me a bit because when shaders are not being compiled, it runs surprisingly well. Then as soon as shaders start compiling, it becomes somewhat noticeable. But I can get around this by selecting “Restart checkpoint/encounter” to make it compile all pending shaders immediately. After that, it’ll run smoother for the current area, hence why I mentioned a “compile all shaders” option in the menu.

For what it’s worth, I’m still having a great time, maybe I’ll even check out the “No Return” mode. Not sure if I’ll enjoy it though, cause I don’t like “souls-like” games.

The bottom line - if you can run it, just enjoy the game. Remember, there’s still gonna be upcoming patches and optimizations, and I have faith in Nixxes Software.
Sidst redigeret af Someone7272; 15. apr. kl. 17:09
Momowz 16. apr. kl. 4:32 
Oprindeligt skrevet af RodroG:
Returning to the OP's topic.

Oprindeligt skrevet af Momowz:
Bought the game yesterday and i keep having some strange issues.

Yesterday the shareds seemed to compile during the loading screens either in campaign mode or no return. I had some strange blocky (lego) hair on the character models though.

I then uninstalled the game, reinstalled it then tested again and now the shaders seem to not be compiling at all. (weird lighting, textures, ..).

I reinstalled the game again, tried to reinstall my gpu driver; removing the psolibs folder that should be containing the compiled shaders (all the subfolders are empty).

Is there a fix ?

Fyi this is my rig :

i5 12600K
RTX 3080
32 GB DDR4 @ 3200Mhz
Game installed on an m2 ssd

Thanks !

The game's psolibs folder doesn't contain any genarated game's API shader cache files nor game's cache files.

- Pre-bundled game's PSO file is only (basically, game's instructions to generate .PARC driver shader files for the game):

default.pso (located in the game's root folder) / size: 10.0 MB

- All the game's DX12 API driver shader cache files are .PARC, and are stored in the corresponding display driver folder.

AMD DX12 shader cache folder is:

...%localappdata%\AMD\DxcCache

Nvidia DX12 shader cache folder is:

...%USERPROFILE%\AppData\LocalLow\NVIDIA\DXCache

The game uninstalls/reinstalls and the usual and regular display driver uninstallation/reinstallation doesn't wipe out the already stored display driver API shader cache files. You need to use DDU, the AMD Cleanup Utility tool (for AMD Radeon users) or clear them manually before reinstalling the same GPU driver version to re-trigger the game's shader pre-compilation stage on game load (or during boot/launch in other games).

The game's shader pre-compilation process will also trigger when the game/driver detects display driver version has changed.

I hope it helps to understand what is happening and why.

Thank you for taking the time to write such a copious explanation.

To all the others commenting, please refrain from commenting further about your e-penises, no one cares.
jim 16. apr. kl. 5:40 
Oprindeligt skrevet af Momowz:
Bought the game yesterday and i keep having some strange issues.

Yesterday the shareds seemed to compile during the loading screens either in campaign mode or no return. I had some strange blocky (lego) hair on the character models though.

I then uninstalled the game, reinstalled it then tested again and now the shaders seem to not be compiling at all. (weird lighting, textures, ..).

I reinstalled the game again, tried to reinstall my gpu driver; removing the psolibs folder that should be containing the compiled shaders (all the subfolders are empty).

Is there a fix ?

Fyi this is my rig :

i5 12600K
RTX 3080
32 GB DDR4 @ 3200Mhz
Game installed on an m2 ssd

Thanks !

yeah,get your money back and stop funding sony.
RodroG 16. apr. kl. 5:49 
Oprindeligt skrevet af Momowz:

Thank you for taking the time to write such a copious explanation.

To all the others commenting, please refrain from commenting further about your e-penises, no one cares.

You're welcome. I like to know about these things. You may want to mark my comment as an answer to your post. Some people will still insist on derailing the topic...but anyway.
Oprindeligt skrevet af RodroG:
Oprindeligt skrevet af Momowz:

Thank you for taking the time to write such a copious explanation.

To all the others commenting, please refrain from commenting further about your e-penises, no one cares.

You're welcome. I like to know about these things. You may want to mark my comment as an answer to your post. Some people will still insist on derailing the topic...but anyway.

My first comment to this thread suggested OP use DDU, but they never replied whether or not they tried this and if it helped them or not.

However, OP Said that the game randomly started working on its own. So what the real answer is, is anyone's guess.

Oprindeligt skrevet af Momowz:
I tried everything already ! Dsr is off, i tried with and without dlss, with and without frame gen. The game worked finally without changing anything. This seems so random.
Momowz 16. apr. kl. 11:46 
Yeah it randomly works, then it does not. I'm going to try DDU, i usually don't use it that much because it resets my nvidia configuration.
animal_PLANET 16. apr. kl. 13:16 
Oprindeligt skrevet af Momowz:
Yeah it randomly works, then it does not. I'm going to try DDU, i usually don't use it that much because it resets my nvidia configuration.

Ok, it resets everything to ensure a clean install and avoid conflicts. But I can see how this would be annoying if you update display driver frequently. But I always use before installing old/new driver, and never had an issue.

Let us know how it works out for you. NVIDIA also released a new driver today. 576.02.
RodroG 17. apr. kl. 3:17 
Oprindeligt skrevet af animal_PLANET:
Oprindeligt skrevet af RodroG:

You're welcome. I like to know about these things. You may want to mark my comment as an answer to your post. Some people will still insist on derailing the topic...but anyway.

My first comment to this thread suggested OP use DDU, but they never replied whether or not they tried this and if it helped them or not.

However, OP Said that the game randomly started working on its own. So what the real answer is, is anyone's guess.

Oprindeligt skrevet af Momowz:
I tried everything already ! Dsr is off, i tried with and without dlss, with and without frame gen. The game worked finally without changing anything. This seems so random.

Lol, what's your deal @animal_PLANET? There is no need to argue with me or use that condescending tone. I only suggested it to OP and always contributed constructively to the post. Have a nice day.
Sidst redigeret af RodroG; 17. apr. kl. 3:18
animal_PLANET 17. apr. kl. 14:39 
Oprindeligt skrevet af RodroG:
Oprindeligt skrevet af animal_PLANET:

My first comment to this thread suggested OP use DDU, but they never replied whether or not they tried this and if it helped them or not.

However, OP Said that the game randomly started working on its own. So what the real answer is, is anyone's guess.

Lol, what's your deal @animal_PLANET? There is no need to argue with me or use that condescending tone. I only suggested it to OP and always contributed constructively to the post. Have a nice day.

All I said is that OP didnt reply whether or not they used DDU or if it worked. As well as them saying it randomly starting working again. So not sure how you saw it like that.

If it randomly started working again, but now it doesnt. Its anyone's guess what the issue is at this point until they do some more troubleshooting as suggested.
Oprindeligt skrevet af animal_PLANET:
Oprindeligt skrevet af RodroG:

Lol, what's your deal @animal_PLANET? There is no need to argue with me or use that condescending tone. I only suggested it to OP and always contributed constructively to the post. Have a nice day.

All I said is that OP didnt reply whether or not they used DDU or if it worked. As well as them saying it randomly starting working again. So not sure how you saw it like that.

If it randomly started working again, but now it doesnt. Its anyone's guess what the issue is at this point until they do some more troubleshooting as suggested.
You keep coming back to this dead thread after your comments get deleted.

Are you that desperate?
lol i keep getting shader compiling like after skipping every cinematic... its making it really unplayable for me
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