The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Shaders never compiling
Bought the game yesterday and i keep having some strange issues.

Yesterday the shareds seemed to compile during the loading screens either in campaign mode or no return. I had some strange blocky (lego) hair on the character models though.

I then uninstalled the game, reinstalled it then tested again and now the shaders seem to not be compiling at all. (weird lighting, textures, ..).

I reinstalled the game again, tried to reinstall my gpu driver; removing the psolibs folder that should be containing the compiled shaders (all the subfolders are empty).

Is there a fix ?

Fyi this is my rig :

i5 12600K
RTX 3080
32 GB DDR4 @ 3200Mhz
Game installed on an m2 ssd

Thanks !
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Showing 1-15 of 47 comments
Originally posted by Momowz:
I had some strange blocky (lego) hair on the character models though.

I then uninstalled the game, reinstalled it then tested again and now the shaders seem to not be compiling at all. (weird lighting, textures, ..).
I had similar issues where some parts of the map geometry/terrain were missing or objects/props not rendering. Initially I thought it was because I had installed the game to a HDD. I later found that it was due to slow background shader compiling.

If you notice strange objects, textures or anything missing that should be there, try pausing the game and select “Restart checkpoint/encounter”. If it’s during a cutscene, you can still pause it and use the “Replay cinematic” option.

It should go to a loading screen and compile all pending shaders before resuming.

After I do this, everything is fine, and the game runs smoother. Until I reach the next area that needs more shaders compiling. Rinse and repeat.

Far from ideal, but it certainly helped for me. I still think they should add a “compile all shaders” option in the main menu.
Last edited by Someone7272; Apr 7 @ 7:24am
Momowz Apr 7 @ 7:35am 
Yes they should compile all shaders on startup as should every game.

I'm gonna try your solution. I noticed a bug on the Image based lighting as well, if i enable it the game becomes awful. The lighting becomes non existent.
Originally posted by Momowz:
Yes they should compile all shaders on startup as should every game.

I'm gonna try your solution. I noticed a bug on the Image based lighting as well, if i enable it the game becomes awful. The lighting becomes non existent.
Got another one for you. By default, the “Dynamic resolution scaling” setting is enabled. But it seems to massively increase shader compiling time, causing stutter and render stalls.

Can you try turning that off, run it at native resolution, or use a fixed upscale resolution. For anti aliasing, use TAA, FSR native or DLAA.

In my case, this made a massive difference and the graphical quality is improved too (it’s now always rendering native 1080p).
Last edited by Someone7272; Apr 11 @ 6:16pm
Momowz Apr 12 @ 6:10am 
I tried everything already ! Dsr is off, i tried with and without dlss, with and without frame gen. The game worked finally without changing anything. This seems so random.
Easiest way to remove shaders. Run DDU and since you have a 3080 like me, install driver 566.36. That is what I am using. Just ignore the driver warning when you load the game. It plays just fine.

If you arent sure what DDU is. Let me know.
Thanks ‘Someone7272, animal_PLANET & Momowz’ I also have a 3080 and just installed the game and ran into the problem in the first cutscene with the Lego blocky hair.

I tried the methods that were suggested above and now the problem is gone.

1. ‘Run DDU and since you have a 3080 like me, install driver 566.36.’

2. In the settings I have turned off Dynamic Resolution Scaling and Frame generation settings.

3. Simply restarting the game a few times and I just randomly working


I haven’t tried the method of restarting the cinematics or checkpoints yet.

I am not sure if it's one or both solutions that have fixed the problem and I have only played the first cutscene and 5 minutes of the game itself. All i know is the the problem is currently fixed.


I am on a 4K monitor which ‘I have kind of regretting for a while now’ 🙁 so I have had to lower the graphics settings down to low and or medium just to hit 60fps.

I might try and mess around with the settings now that I am in game to see if I can boost the fps or just simply search for 3080 4K native graphic settings.


Thanks again!
Originally posted by Xenomorph_20007:

I am on a 4K monitor which ‘I have kind of regretting for a while now’ 🙁 so I have had to lower the graphics settings down to low and or medium just to hit 60fps.

I might try and mess around with the settings now that I am in game to see if I can boost the fps or just simply search for 3080 4K native graphic settings.

Thanks again!

NP, you are welcome. Glad we could help you get the game going. :steamhappy::steamthumbsup:

You should def be able to achieve 60FPS no problem at 4K. Set game to High preset. DLSS on Quality.

Not sure what your CPU is but this will give you an idea on what performance to expect.

https://www.techpowerup.com/review/the-last-of-us-part-2-performance-benchmark/5.html
Momowz Apr 13 @ 1:05am 
Dlss to balanced will be fine also on 4k (even performance is good enough, especially if you override dlss to use the preset j or k in the nvidia app, which will force the game to use dlss4).
DLSS Balanced / Performance is no longer 4K resolution.
Originally posted by spicy little monkey:
DLSS Balanced / Performance is no longer 4K resolution.
Completely true. Upscaling is not the native resolution.
Originally posted by Molesworth.Houghton:
Originally posted by spicy little monkey:
DLSS Balanced / Performance is no longer 4K resolution.
Completely true. Upscaling is not the native resolution.
Yet they give me jester emoji even though I am 100% correct lol
Originally posted by animal_PLANET:
Who cant even play on upscaled 4K.
I get over 100fps at native 4K lol
Originally posted by spicy little monkey:
Originally posted by animal_PLANET:

Says the poor man gamer. Who cant even play on upscaled 4K. Bitter much?
Big talk from the loser who has a slower graphics card than the one I have.

I mean, you can say whatever you want if it makes you feel better about yourself.

As I can easily play this game in 4K unlike you. So what is the point you have just completely failed in making? Lmfao.
Originally posted by spicy little monkey:
Originally posted by animal_PLANET:

I mean, you can say whatever you want if it makes you feel better about yourself.

As I can easily play this game in 4K unlike you. So what is the point you have just completely failed in making? Lmfao.
Where did you learn to be this stupid? I want to know. Genuinely curious. You're actually off the spectrum

I mean, you are the one that thinks 1,920 pixels = 2,000 (2K). I mean, it really is basic math. Something can not = two thousand when its sum is less than that. :steamfacepalm:

You are also completely triggered by other peoples post who enjoy the game and can play. Shows you really dont own a GPU that can handle 4K in any fashion. Because you wouldnt be so bothered by it.

I mean, look how toxic you are. Damn, go cool off.
Last edited by animal_PLANET; Apr 13 @ 4:23am
Originally posted by Momowz:
Dlss to balanced will be fine also on 4k (even performance is good enough, especially if you override dlss to use the preset j or k in the nvidia app, which will force the game to use dlss4).

Does this mean that you got past shaders compiling and can now play the game? Or are you still having issues?
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