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If you notice strange objects, textures or anything missing that should be there, try pausing the game and select “Restart checkpoint/encounter”. If it’s during a cutscene, you can still pause it and use the “Replay cinematic” option.
It should go to a loading screen and compile all pending shaders before resuming.
After I do this, everything is fine, and the game runs smoother. Until I reach the next area that needs more shaders compiling. Rinse and repeat.
Far from ideal, but it certainly helped for me. I still think they should add a “compile all shaders” option in the main menu.
I'm gonna try your solution. I noticed a bug on the Image based lighting as well, if i enable it the game becomes awful. The lighting becomes non existent.
Can you try turning that off, run it at native resolution, or use a fixed upscale resolution. For anti aliasing, use TAA, FSR native or DLAA.
In my case, this made a massive difference and the graphical quality is improved too (it’s now always rendering native 1080p).
If you arent sure what DDU is. Let me know.
I tried the methods that were suggested above and now the problem is gone.
1. ‘Run DDU and since you have a 3080 like me, install driver 566.36.’
2. In the settings I have turned off Dynamic Resolution Scaling and Frame generation settings.
3. Simply restarting the game a few times and I just randomly working
I haven’t tried the method of restarting the cinematics or checkpoints yet.
I am not sure if it's one or both solutions that have fixed the problem and I have only played the first cutscene and 5 minutes of the game itself. All i know is the the problem is currently fixed.
I am on a 4K monitor which ‘I have kind of regretting for a while now’ 🙁 so I have had to lower the graphics settings down to low and or medium just to hit 60fps.
I might try and mess around with the settings now that I am in game to see if I can boost the fps or just simply search for 3080 4K native graphic settings.
Thanks again!
NP, you are welcome. Glad we could help you get the game going.
You should def be able to achieve 60FPS no problem at 4K. Set game to High preset. DLSS on Quality.
Not sure what your CPU is but this will give you an idea on what performance to expect.
https://www.techpowerup.com/review/the-last-of-us-part-2-performance-benchmark/5.html
I mean, you can say whatever you want if it makes you feel better about yourself.
As I can easily play this game in 4K unlike you. So what is the point you have just completely failed in making? Lmfao.
I mean, you are the one that thinks 1,920 pixels = 2,000 (2K). I mean, it really is basic math. Something can not = two thousand when its sum is less than that.
You are also completely triggered by other peoples post who enjoy the game and can play. Shows you really dont own a GPU that can handle 4K in any fashion. Because you wouldnt be so bothered by it.
I mean, look how toxic you are. Damn, go cool off.
Does this mean that you got past shaders compiling and can now play the game? Or are you still having issues?