The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Playing "No Return" AI know where I am from the start
Not sure if this is bugged AI but, I've noticed in my few runs as Dina that the enemies always move in my direction even when I haven't been detected. I was in the furthest house from where the enemy spawned and two of them started coming towards me within a few seconds of spawning in in 'Assault'. Kind of makes it harder to play stealthy when you are trying to scavenge because you have no ammo.
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Bakker Apr 6 @ 8:57pm 
Originally posted by Tojustis:
Not sure if this is bugged AI but, I've noticed in my few runs as Dina that the enemies always move in my direction even when I haven't been detected. I was in the furthest house from where the enemy spawned and two of them started coming towards me within a few seconds of spawning in in 'Assault'. Kind of makes it harder to play stealthy when you are trying to scavenge because you have no ammo.
Not a bug some stages have it set to where they know your exact location at all times. Hunt and Outlast is guaranteed to have this modifier while Assault can sometimes have this. Capture is always set to search but if you don't want enemies to know where you are select a stage where it shows Search instead of Combat. It literally says this in the no return tutorial btw..
Last edited by Bakker; Apr 6 @ 9:02pm
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Date Posted: Apr 6 @ 8:56pm
Posts: 1