The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Spam 6 ABR a las 12:08 p. m.
16 Gb VRAM and 32 Gb RAM not enough!
WTF, I have RX 6900 XT with 16 Gb VRAM (32 Gb RAM, R7 5700X3D), plays at 4K FSR Q no FG basically locks at 60 fps, and if I have runs Google Chrome while play the game It's crash with memory error at 13.3 Gb VRAM usage. Is it normal? NO!
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Mostrando 46-60 de 72 comentarios
Vox Maximus 8 ABR a las 1:22 p. m. 
Publicado originalmente por episoder:
Publicado originalmente por Vox Maximus:
All memory allocations are using the virtual address space. It would use RAM when it's available and when getting short, memory pages of inactive processes are swapped to page file on disk. Educate yourself.

you should disable your page file and run some apps. i've done that for years with a slow hdd. basicly disabled "slow paging". if memory runs out apps just crash, but they ran entirely in ram. you gotta learn some things.

You cannot disable "pagefile". Windows would still create one under Windows/System32. Swapping happens all the time. It's normal for Windows. Memory pages of inactive processes are swapped to the page file.
episoder 8 ABR a las 1:31 p. m. 
Publicado originalmente por Vox Maximus:
You cannot disable "pagefile". Windows would still create one under Windows/System32. Swapping happens all the time. It's normal for Windows. Memory pages of inactive processes are swapped to the page file.

really? system32 folder? you sure about that? if that were the case, i shouldn't have crashed anything back then. i for sure did overrun the memory a lot of times and saw some of my work go down the drain.
Última edición por episoder; 8 ABR a las 1:32 p. m.
Dave 8 ABR a las 1:34 p. m. 
Publicado originalmente por Spam:
It seems that in Windows 11 the virtual memory function for non-system drives is disabled by default. In other words, if you install a game on a drive other than the system drive—which 95% of gamers do—when critical video memory thresholds are reached, an error occurs and the game crashes. After I enabled the virtual memory function manually, the crashes stopped.
Pin the thread or mark it so that other players also see it; I've seen several threads with the same problem and no solution was found anywhere.

That's why I have a page file on C: D: E: drives, and each of them are 16GB. Windows will "raid page" with them. So it will spread the read writes out to each file for speed. 48GB of paging file is more than enough for most gaming rigs.
episoder 8 ABR a las 1:37 p. m. 
thinking... should i disable emptystandbylist and resmon monitor the windows leak while i play? i could do that, actually. i could even obs it crashing in time. hmm...
Última edición por episoder; 8 ABR a las 1:40 p. m.
OOFleming 8 ABR a las 1:44 p. m. 
Publicado originalmente por WhiteSnake76:
Publicado originalmente por Dexter Morgan:
Actually Nixxes, in your port of TLOU part 2 for pc, the game just crashes with a DX error when running out of VRAM. It does not touch my Page File at all. I know these crashes are VRAM related, because when they happen, your GPU driver resets. The game is either so VRAM heavy that it crashes before attempting to use the page file, or there's a memory leak somewhere in the game's code, and the game refuses to release used memory back into the memory pool. Either way, turning down LOD quality and Textures fixes all issues.

If you got Xbox Gamebar installed just pust "Windows" key + "G" to bring up the Gamebar in Game, Pin the Hardwaremonitor somewhere its not covering a part of the HUD, Click on VRAM and watch, if its the VRAM filling up you see it no mather what, even if the whole system has frozen you can still see the last recorded data and the graph.

I bet its not VRAM or RAM but something else as wen mine crashes there is nothing weird giong on, i dont see a increase in CPU, GPU, RAM, VRAM or a drop in FPS untill the actual crash happens.
It crashes my GPU driver so bad that HDMI Audio no longer works (Dolby Athmos)
I have to go into the Audio settings, lower it to DVD quality, and than put it back on Dolby Athmos to get it to work again.

Could be a HDMI Audio issue, but... in 2 crashes the conversation went on with a frozen screen that went to black before the conversation stoped.
Most of my crashes happened wen a conversation was going on or a cut scene started.
Shift+Ctrl+WinKey+b will reset your display driver which should solve the HDMI Audio problem
Última edición por OOFleming; 8 ABR a las 1:44 p. m.
animal_PLANET 8 ABR a las 1:46 p. m. 
Publicado originalmente por Dave:
48GB of paging file is more than enough for most gaming rigs.

Most "gaming" rigs wouldnt require use of a page file at all. Because you should than have plenty of RAM. Most gaming rigs have a base of 32 GB of RAM, which is more than adequate.

However, it seems the OP was already using up a lot of resources before even playing the game. Which is why the user needs to be aware of what the system is doing before running a program that requires a lot of memory.
Última edición por animal_PLANET; 8 ABR a las 1:46 p. m.
Dave 8 ABR a las 1:46 p. m. 
The game doesn't use a lot of either. I have a rtx 4090 24GB GPU, and at 4K max settings, it never uses more than 14-16GB VRAM and no more than about 12GB system ram, but it does gobble up about 24GB of the page file(s). This also assumes you don't have a memory leak going on which would make everything spiral out of control.

The game triggers windows to reserve a TON of virtual memory even if the game never uses it. Windows reacts to this by keeping the game's active memory pages in system RAM and paging out idle/unused memory pages to the page file.

If this exceeds the total amount of memory in all page files, windows will complain the system is out of memory even-though you may have free system ram left over.

If you look at task manager, it's easy to see how much page file an app uses. You have to enable the commit charge column though.

Commit = Total virtual memory reserved for an app/game. This is a combination of what's in system RAM + paged to storage (page file)

Working Set = amount of system Ram the game is using

So.... Commit - Working Set = Total memory that's on the page file by an app or game

Remember that ALL system memory and paging are is virtualized, and windows handles and decides what parts of that virtual address space is in system RAM or page file for each app/game. VRAM isn't even part of this equation (as it's in a totally different address space) UNLESS you overflow your VRAM (or if you use the GPU part on some CPUs which always uses the system ram as it has no VRAM).

So if you have an 8GB GPU, and you try to run a game with settings that use 16GB of Vram, it will have to store that other 8 in system RAM or even the page file, and this WILL tank your FPS big time. This is another reason why some games eat up a lot of ram is because people set a game's settings and resolution higher than their VRAM can handle, and the VRAM textures spill over into system ram as well as the page file.

You can get away without using a page file, but then you better have 64-128GB of system ram... even then windows still requires some sort of page file (usually 1-4GB minimum). Not having one causes instability in windows. So disabling it is never recommended.
Última edición por Dave; 8 ABR a las 1:54 p. m.
animal_PLANET 8 ABR a las 2:16 p. m. 
Publicado originalmente por Dave:
The game triggers windows to reserve a TON of virtual memory even if the game never uses it.

Nope. As seen here my page file isnt touched at all while playing. Its flat lined. Which is good because you dont want it to be used while playing. Nor is any of it allocated more than it is already set for at its min. Because it is not needed due to the system having plenty of free RAM.

https://imgur.com/iZhnF23

Remember, page file is only used when you run out of physical memory. As seen in my SS. No page file (virtual memory) is used at all when game is open and playing.
Vox Maximus 8 ABR a las 2:16 p. m. 
Publicado originalmente por animal_PLANET:
Publicado originalmente por Dave:
The game triggers windows to reserve a TON of virtual memory even if the game never uses it.

Nope. As seen here my page file isnt touched at all while playing. Its flat lined. Which is good because you dont want it to be used while playing. Nor is any of it allocated more than it is already set for at its min. Because it is not needed due to the system having plenty of free RAM.

Remember, page file is only used when you run out of physical memory. As seen in my SS. No page file (virtual memory) is used at all when game is open and playing.

That's incorrect. The pagefile is constantly used regardless of the amount of free RAM.
animal_PLANET 8 ABR a las 2:17 p. m. 
Publicado originalmente por Vox Maximus:
Publicado originalmente por animal_PLANET:

Nope. As seen here my page file isnt touched at all while playing. Its flat lined. Which is good because you dont want it to be used while playing. Nor is any of it allocated more than it is already set for at its min. Because it is not needed due to the system having plenty of free RAM.

Remember, page file is only used when you run out of physical memory. As seen in my SS. No page file (virtual memory) is used at all when game is open and playing.

That's incorrect. The pagefile is constantly used regardless of the amount of free RAM.

See my link. Its flatlined and current usage is 0 while playing the game.
Última edición por animal_PLANET; 8 ABR a las 2:20 p. m.
Jeff4u 8 ABR a las 2:26 p. m. 
Publicado originalmente por animal_PLANET:
Publicado originalmente por Vox Maximus:

That's incorrect. The pagefile is constantly used regardless of the amount of free RAM.

See my link

In my 16G memory system, the game reserved 16G memory but only actually use 4-9G. The page file will make sure the windows can commit 16G memory and extend the page file in case the game really use the reserved amount.

So it is not surprise the page file does not has usage even it allocate space in disk in case you has enough RAM to hold the active working set.

In fact, if you disable the paging file, you simply put you RAM in idle for just inactive memory reserved by the application.
Última edición por Jeff4u; 8 ABR a las 2:30 p. m.
Vox Maximus 8 ABR a las 2:30 p. m. 
Publicado originalmente por animal_PLANET:
Publicado originalmente por Vox Maximus:

That's incorrect. The pagefile is constantly used regardless of the amount of free RAM.

See my link. Its flatlined and current usage is 0 while playing the game.

It's never zero. You just don't understand Windows memory management. Open the Task Manager, gp to Details and add the column for page faults.

https://superuser.com/questions/943175/windows-says-ram-ran-out-while-there-is-still-4-gb-of-physical-memory-available/943185#943185
animal_PLANET 8 ABR a las 3:10 p. m. 
Publicado originalmente por Vox Maximus:
Publicado originalmente por animal_PLANET:

See my link. Its flatlined and current usage is 0 while playing the game.

It's never zero. You just don't understand Windows memory management. Open the Task Manager, gp to Details and add the column for page faults.

You say its never zero but my SS illustrates that page file is not used while playing the game. Not sure how can can dispute this?

Also, paged pool is for memory that can be used, not that its currently being used. Page faults are also just that, faults. This does not show the current page file in use. Just that a program/windows requested a check on it at some point to see if it needs to be brought into use.
Última edición por animal_PLANET; 8 ABR a las 3:10 p. m.
sinephase 8 ABR a las 6:12 p. m. 
Publicado originalmente por animal_PLANET:
Publicado originalmente por Vox Maximus:

It's never zero. You just don't understand Windows memory management. Open the Task Manager, gp to Details and add the column for page faults.

You say its never zero but my SS illustrates that page file is not used while playing the game. Not sure how can can dispute this?

Also, paged pool is for memory that can be used, not that its currently being used. Page faults are also just that, faults. This does not show the current page file in use. Just that a program/windows requested a check on it at some point to see if it needs to be brought into use.
If you're having crashes it could explain it LOL the game uses 25GB of mine
WESTG4M3R4L1F3 8 ABR a las 6:15 p. m. 
was playing today , and the game was using 21GB RAM
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