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In Joel's case, it is a multi-stage transformation of motivation. Initially, his goal is simple smuggling for weapons.
Then, when everything goes wrong and he almost gave up on the idea, Tess's last agreement before her death comes into play + new information about Ellie's immunity.
Then, after a long time (this is very important), he delivered Ellie to Tommy and this time their affection begins to hold them together, which only grows stronger towards the end.
The entire journey took a whole year, and the development of their relationship looks believable thanks to this.
In Tlou2, the characters helped each other survive and then parted ways. And then, after a bad dream, Abby begins to help children she barely knows, betraying her comrades for their sake. All this happens in too short a period of time.
The stories are similar in some ways, but in fact they are infinitely far from each other in terms of the quality of writing.
all their education comes from PDFs and PNGs of fictitious-graphs-without-sources from 4chan.
abby initially helps the people who saved her life get out of immediate danger and to safety- this is perfectly reasonable, even joel at his darkest in tlou1 probably would have done this. she realises the next night that she left them to die, even though they easily could've left her and didn't, and decides to go back to save them. once she gets them from immediate danger to safety, she then has to choose between letting yara die or trying to save her.
from there, she follows the same path as joel tbh, developing a relationship with these characters (esp lev), and eventually protecting her new surrogate brother.
All of Abby's actions in the second half of the game are only needed to sow the seed of doubt in the player, so that the player would begin to empathize and sympathize with Abby. Only for this reason does an aura of exceptionally good deeds suddenly begin to surround her.
On some, such manipulations by the scriptwriters worked wonderfully. On others, they did not.