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Laporkan kesalahan penerjemahan
While Part 1 had questionable performance and stability, I never noticed shader compilation stutter as I had waited for them all to be compiled. Same for the Uncharted 4 collection.
Nixxes should add an option in the menu to make it compile all shaders.
Perhaps it’s not possible to pre-compile ALL shaders, especially with the randomized “No Return” mode, but most of the main story and “Lost Levels” should be able to use pre-compiled shaders.
Even high-end PCs are having significant performance drops during background shader compilation. Maybe I’m talking nonsense though, I don’t know much about thread scheduling or prioritization. Other than “more hardware threads is always better”.
I had some horrible immersion breaking long pauses when walking around seattle for the first time, including one where the game just stopped for about 10 seconds before letting me into the bank location, with a "please wait" message on the screen. Now that that's over with, the game is running at 100-120FPS. It's frustrating.
Exactly. i always knew what would happen to joel but when i had seen the scene for the first time, it was frozen at the beginning, the audio played for about 20 seconds without the screen moving and after that it wasnt synced properly. it seriously ruined my first play through experience
Reddit example:
https://www.reddit.com/r/thelastofus/comments/125hg8z/even_joel_cant_believe_the_amount_of_loading_time/
This was fixed in one of the patches for Part 1. Please don’t tell me they’ve re-introduced these 😫
I never had one of those in Part 1, but i had refused to buy it till it was in better shape.
But yes, In this game, when i got to the ruined bank location in Seattle, i had the game just freeze into a static loading screen with that animated "please wait" message in the centre of the screen for about 10 seconds or a little longer. I also had large pauses of about a second each while moving around the open Seattle area too. Out of interest, i restarted the chapter after mostly exploring it, and i had a flawless 100-120FPS experience, with no hints of stutter. The system they've designed for the shaders isn't sufficient for a good game experience.
If you're reading Nixxes, please implement additional shader compilation on the main menu, so we can choose to do it that way if we wish.
My setup is Intel I9 9900K, 16GB of pretty fast RAM (4133mhz), and the 3090 with its huge amount of VRAM. I run the game with no other apps open at all, so the game has the maximum amount of my RAM available. The game is installed on a Samsung NVMe M.2 drive too, so there's no severe bottlenecks, as evidenced by the great general performance of the game. It's just the periods of shader pre-comp that's holding it back, and Nixxes have the option to give us Main Menu compilation to fix that.