The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Spores Flashing
Anyone else getting a visual bug where spore particle textures will constantly flicker super bright when you have a flashlight on? F*cking Dina is out here trying to make me have a seizure. Half my screen is just flashing bright white against a dark background.
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Showing 1-15 of 22 comments
I have the same issue have no idea how to fix it. Tried changing particle settings but did nothing, hopefully devs see this and fix this issue.

Edit: Updating to latest Nvidia drivers fixed it for me.
Last edited by Flippers; Apr 5 @ 7:22pm
Glue Apr 5 @ 8:19pm 
Originally posted by Flippers:
I have the same issue have no idea how to fix it. Tried changing particle settings but did nothing, hopefully devs see this and fix this issue.

Edit: Updating to latest Nvidia drivers fixed it for me.

Unfortunately for me, the latest Nvidia drivers were causing a bunch of my games to become unplayable. So I had to roll back an update. Guess I will deal with it until the next one.
Jarrod Apr 5 @ 9:11pm 
Originally posted by Flippers:
I have the same issue have no idea how to fix it. Tried changing particle settings but did nothing, hopefully devs see this and fix this issue.

Edit: Updating to latest Nvidia drivers fixed it for me.
I have this issue and have the latest Nvidia drivers, I don't think that has anything to do with it.

What this makes me realize though is that it might have something to do with the shader compilation, cause installing new drivers causes the shaders to recompile.

It could also be a game reboot thing. I've noticed flickering textures and stuff that is fixed by restarting the game. If I notice the spores flashing again I'll try a reboot to see if it fixes it.
Having the same problem with Epic Games version.
Spores clouds, flashlights, wall textures, footprints in the snow. All flashing/flickering to a complete white texture.
Last edited by Bueno Stainz; Apr 6 @ 6:10pm
in display settings try setting the Anti-Aliasing mode to "TAA" because "SMAA" and "OFF" give me that same issue TAA fixed it all for me
Last edited by UGX Rorke; Apr 6 @ 6:19pm
Particle Density is good advice and fixed it for me as well. I didn’t even need to drop to Low, only High instead of Very High did the trick.
I get flickering grass whenever I enable Frame Generation. That could be your culprit.
Jarrod Apr 6 @ 7:47pm 
It could also be Reflex. I remember having texture flicker issues with Horizon and a lot of people suggested turning off Reflex fixed it.
what even is reflex? is it another AI piece of crap?
Jarrod Apr 6 @ 8:25pm 
Originally posted by UGX Rorke:
what even is reflex? is it another AI piece of crap?
No. 900 series and newer supports it. No AI stuff.

It "optimizes the communication and synchronization between the CPU, GPU, and display to minimize any delays in the rendering process". Basically it optimizes the system latency to lower the latency between your actions and you seeing it on screen.

It is typically without issue in majority of games, but some games have been cropping up that it causes graphical issues with. Not sure if this is one of them, but I just thought of it.
Originally posted by Jarrod:
Originally posted by UGX Rorke:
what even is reflex? is it another AI piece of crap?
No. 900 series and newer supports it. No AI stuff.

It "optimizes the communication and synchronization between the CPU, GPU, and display to minimize any delays in the rendering process". Basically it optimizes the system latency to lower the latency between your actions and you seeing it on screen.

It is typically without issue in majority of games, but some games have been cropping up that it causes graphical issues with. Not sure if this is one of them, but I just thought of it.
hhmmm interesting is it same as amd's anti-lag?
Jarrod Apr 6 @ 9:11pm 
Originally posted by UGX Rorke:
Originally posted by Jarrod:
No. 900 series and newer supports it. No AI stuff.

It "optimizes the communication and synchronization between the CPU, GPU, and display to minimize any delays in the rendering process". Basically it optimizes the system latency to lower the latency between your actions and you seeing it on screen.

It is typically without issue in majority of games, but some games have been cropping up that it causes graphical issues with. Not sure if this is one of them, but I just thought of it.
hhmmm interesting is it same as amd's anti-lag?
Basically, yes. They both have the same goal, they just go about it differently.

If you're genuinely curious, I recommend looking up stuff about how reflex works. It's genuinely cool tech (as is a lot of Nvida tech) that is always just slammed because "Nvidia bad" and Nvidia's atrocious marketing (like with pretty much all Nvidia tech)
Originally posted by Jarrod:
Originally posted by UGX Rorke:
hhmmm interesting is it same as amd's anti-lag?
Basically, yes. They both have the same goal, they just go about it differently.

If you're genuinely curious, I recommend looking up stuff about how reflex works. It's genuinely cool tech (as is a lot of Nvida tech) that is always just slammed because "Nvidia bad" and Nvidia's atrocious marketing (like with pretty much all Nvidia tech)
nvidia is not bad it's good tech it's just priced to oblivion AMD and Nvidia have there pro's and con's i buy amd because it's cheaper than nvidia but if the tables were turned and nvidia was cheaper than amd i would have nvidia
Jarrod Apr 7 @ 1:14am 
Originally posted by UGX Rorke:
Originally posted by Jarrod:
Basically, yes. They both have the same goal, they just go about it differently.

If you're genuinely curious, I recommend looking up stuff about how reflex works. It's genuinely cool tech (as is a lot of Nvida tech) that is always just slammed because "Nvidia bad" and Nvidia's atrocious marketing (like with pretty much all Nvidia tech)
nvidia is not bad it's good tech it's just priced to oblivion AMD and Nvidia have there pro's and con's i buy amd because it's cheaper than nvidia but if the tables were turned and nvidia was cheaper than amd i would have nvidia
I go Nvidia solely because their tech is pretty much always one or two steps above AMD. DLSS is unbeatable (but FSR has come an incredibly long way), and I am one of the few who actually understands RT, and enjoys RT in games, and Nvidia is also ahead in that department.

But yeah, Nvidia is overpriced af, and they have the marketing team of monkeys that just put everything under simple, singular umbrellas that just breeds misunderstandings and misinformation. It's incredibly annoying to explain what "DLSS" means to people. Cause oh boy it unfortunately means much more than "Deep Learning Super Sampling" despite it being the name...
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