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It honestly baffles me how many players pretend this type of multiplayer adds value. If anything, it dilutes what made these games special. Not every game needs to be an esport, and not every online mode deserves to be defended just because it kept a few diehards busy. Sometimes, less really is more and the absence of this PvP nonsense in current PlayStation exclusives is a massive step in the right direction.
I can only speak for myself. This is my personal view, and I understand that many people enjoy multiplayer games. However, for me, they are more frustrating than fun. One of the main reasons I dislike multiplayer is the overwhelming amount of people who take the game way too seriously, what many call “sweating.” Every match feels like a tournament final, and there’s barely any room to breathe or just enjoy the experience casually, no matter which game. This hyper-competitive mindset completely ruins the immersion for me. Instead of getting lost in a game world or enjoying the mechanics, I’m constantly being forced into a high-stress environment by players who seem to treat every round like a life-or-death scenario.
On top of that, there’s the issue of fairness or rather, the lack of it. In almost every multiplayer game, there are players who go out of their way to gain unfair advantages. Whether it’s through actual hacking, exploiting bugs, or abusing external tools and mods, the end result is the same: a playing field that is completely skewed. And it’s not just about losing, it’s about the feeling that no matter how well you play or how much you learn, someone will always be gaming the system in a way that makes your effort meaningless.
The combination of constant pressure, broken immersion, and widespread unfairness makes multiplayer games feel more like a chore than a source of entertainment. I play games to relax, explore, and experience something unique, not to be thrown into a toxic competition where fun often takes a backseat to ego and exploitation. People who want that kind of experience should stick to their competitive PvP games. Not every game needs to waste valuable resources on a PvP mode that, in the end, won’t even be actively played by half of the player base.
When it was working, it was a cool little squad VS squad stealth/cover shooter with interesting outplay potential and resource management; more often, one team spent the entire match decked out in full body armor with DLC heavy weapons pulling one or two shot kills while the other team was running through a respawn simulator.