The Last of Us™ Parte II Remastered

The Last of Us™ Parte II Remastered

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Frame Generation not working properly
I have a RX 6900XT and the frame generation does increase my FPS.

BUT ...

It does not increase the smoothness. Its the same as if i turn it off with lower fps.

Anyone with the same problem?

I think its broken and dont know if its only for AMD GPU´s.
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Mostrando 16-21 de 21 comentarios
Kafaroos 5 ABR a las 13:33 
Lossless Scaling works perfect in this game for me (RX6700XT).
Última edición por Kafaroos; 6 ABR a las 8:14
khmm 5 ABR a las 13:38 
Frame gen will never increase smoothness as it raises input lag. It's a completely useless gimmick to scam people.
Cryiox 6 ABR a las 7:15 
Publicado originalmente por Kafaroos:
Lossless Scaling works perfect in his game for me (RX6700XT).

Don't use LSFG, smh. Mod in proper FSR3 FG functionality.
Cryiox 6 ABR a las 7:16 
Publicado originalmente por khmm:
Frame gen will never increase smoothness as it raises input lag. It's a completely useless gimmick to scam people.
Spoken as someone that has a pre-RTX40 GPU and has been afraid to try out FSR3 Frame Gen. (just not in this game without modding).
Última edición por Cryiox; 6 ABR a las 7:16
Yutagos 6 ABR a las 9:34 
Publicado originalmente por Cryiox:
Publicado originalmente por Kafaroos:
Lossless Scaling works perfect in his game for me (RX6700XT).

Don't use LSFG, smh. Mod in proper FSR3 FG functionality.
Personally when i mod in with optiscaler or lukFZ i got immediate crash when i turn on fg in this game . Losseless scaling works for now but it's annoying
Última edición por Yutagos; 6 ABR a las 9:34
Similar problems on RTX 3060. Enabling FSR 3.1 FG sometimes doubles base FPS (60 -> 120), sometimes FPS boost is about +10 / +20. In both cases, base FPS is 60. Also, enabling FSR FG causes very high increase of GPU usage (for example from 60% to 100%). I think we need to wait for a patch.
Última edición por Zwalisty_Łoś; 6 ABR a las 10:10
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