The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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the ally AI is so bad
The amount of times where dina or any friendly ai will just stand out in the open, completely miss or outright refuse to shoot enemies right in front of them is so annoying. The worst part is how they just get in your way all the time.

I get booted out of cover because dina in all her wisdom decides to take cover right wwhere i'm standing kicking me out of cover is infuriating, Especially if they body block the staircase or enemy your trying to shoot. It's so painful.

I pray for a toggle that removes them from gameplay.
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the amount of time's I'll feel a desire to shoot them because they'll just randomly follow and and bump into my way like a skyrim NPC, except I can't fus ro da them or install mods to remove collision because realism i guess, but like if you wanted to go for realism, when people are walking a certain direction they can pick up general ques on where someone is going especially in high alert scenarios, most people would quickly jump out of the way, the npcs in here just kind of idlely stand around, it's annoying.

I think there were fsm ques placed in the first game that made this not so present, and many areas often had scripting tasks for them to do to make them feel more life like, but in these game, most of the 'detail' is left to them just following you most of the time.
Last edited by StuckInWashingMachine; Apr 4 @ 10:18pm
ye TLOU1 and 2 never really had good ally AI since they want you to do all the work making it feel like your just fighting alone and then at the end of the battle you remember your ally existed. In some cases it's not always like this like in part 1 with ellie using the hunting rifle. I do also hate they have collision and sometimes block your way or push you into the open.

Be glad that TLOU2 has slightly better AI than TLOU1 unless your playing the remake
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Date Posted: Apr 4 @ 10:12pm
Posts: 2