The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

View Stats:
FaPinho Apr 3 @ 4:34pm
2
3
2
4
Devs please disable shader compilation on the background
When the game starts compiling shaders (and it happens all the time) the CPU usage goes to the moon, the temperature as well, it makes the CPU throttle and the game stutters pretty hard. Please compile every shader at the beginning or limit the CPU usage to compile shaders. This is ridiculous
Last edited by FaPinho; Apr 5 @ 10:10am
< >
Showing 1-15 of 88 comments
A-OKski Apr 3 @ 4:41pm 
Agreed, I'd rather have a long shader compilation at launch than stuttering (much of which is severe) mid-game.

Edit: I've now played 3.5 hours of the game and have, unfortunately, had my gameplay impacted by the severe stuttering. It boggles my mind how any devs would find the current approach preferable to pre-compiling shaders. Yes, the shader compilation wait was long for TLOU Part 1, but at least it didn't affect gameplay. This is really a shame. TLOU 2 is normally very immersive, but my immersion is suffering due to the frequent stuttering.
Last edited by A-OKski; Apr 4 @ 11:15am
Jarrod Apr 3 @ 4:43pm 
Originally posted by FaPinho:
makes the CPU throttle
Okay, I agree that I'd rather wait a few minutes for the entire game to compile than have it happen mid game.

But... if your CPU is throttling because of shader comp, then you need to get better cooling. that is not on the game, that's on your terrible cooling.
Originally posted by Jarrod:
But... if your CPU is throttling because of shader comp, then you need to get better cooling. that is not on the game, that's on your terrible cooling.

:steamthis:
FaPinho Apr 3 @ 4:49pm 
Originally posted by Jarrod:
Originally posted by FaPinho:
makes the CPU throttle
Okay, I agree that I'd rather wait a few minutes for the entire game to compile than have it happen mid game.

But... if your CPU is throttling because of shader comp, then you need to get better cooling. that is not on the game, that's on your terrible cooling.

I agree that this laptop cooling solution is not ideal, but a game still shouldn’t run at constant 90% CPU usage like its happening
Jarrod Apr 3 @ 4:53pm 
Originally posted by FaPinho:
Originally posted by Jarrod:
Okay, I agree that I'd rather wait a few minutes for the entire game to compile than have it happen mid game.

But... if your CPU is throttling because of shader comp, then you need to get better cooling. that is not on the game, that's on your terrible cooling.

I agree that this laptop cooling solution is not ideal, but a game still shouldn’t run at constant 90% CPU usage like its happening
Ah yeah, laptops really suck for cooling. But, it shouldn't be "constant" 90%, it should just be when you're walking to a new zone for it to compile.

Again, I agree, it should compile the shaders at the main menu like Part 1. It took a super long time so I can kind of get why they wanted a better solution, but this was like using dirt as a baindaid.
Oh is this why CPU usage is so high at the start during the horse riding scene with Joel and Tommy?
FaPinho Apr 3 @ 8:22pm 
Originally posted by EDesrock:
Oh is this why CPU usage is so high at the start during the horse riding scene with Joel and Tommy?
Yeah but it happens throughout the entire game in specific points
So I'm not yhd only one that experience a full CPU usage at the end, now I know what it is
Olaf Apr 3 @ 8:38pm 
Originally posted by FaPinho:
Originally posted by EDesrock:
Oh is this why CPU usage is so high at the start during the horse riding scene with Joel and Tommy?
Yeah but it happens throughout the entire game in specific points

how slow pc do you have if your game compiling shaders 3-4 hours in? lol then it's time for an upgrade, compiling shaders doesent take that long dude, and they does not start compiling randomly at random places through a whole game
Last edited by Olaf; Apr 3 @ 8:38pm
Jarrod Apr 3 @ 8:54pm 
Originally posted by Olaf:
Originally posted by FaPinho:
Yeah but it happens throughout the entire game in specific points

how slow pc do you have if your game compiling shaders 3-4 hours in? lol then it's time for an upgrade, compiling shaders doesent take that long dude, and they does not start compiling randomly at random places through a whole game
You both don't understand what they said nor how shader compiling works in this game. Once you hit new game, it compiles shaders for the beginning area only. Once you start to move to the next area, IN GAME, it starts compiling the shaders for that next area. This happens the entire time throughout the whole game, from beginning to end.
FaPinho Apr 3 @ 9:04pm 
Originally posted by Olaf:
Originally posted by FaPinho:
Yeah but it happens throughout the entire game in specific points

how slow pc do you have if your game compiling shaders 3-4 hours in? lol then it's time for an upgrade, compiling shaders doesent take that long dude, and they does not start compiling randomly at random places through a whole game

Model: ASUS ROG Zephyrus G16 (2024)
CPU: Core Ultra 9 185H
GPU: RTX 4080 12GB
NPU: Intel AI Boost 43TOPS
RAM: 32GB DDR5 7467 MT/s
SSD: 2TB
Screen: ROG Nebula HDR OLED 240hz G-Sync

How hard can it be to admit that compiling shaders during gameplay is a terrible practice? So many engines have shader compilation stutters and everybody gets angry about it. And still TLOU devs decided to compile them during gameplay on purpose. That’s insane
Olaf Apr 4 @ 9:08am 
Originally posted by Jarrod:
Originally posted by Olaf:

how slow pc do you have if your game compiling shaders 3-4 hours in? lol then it's time for an upgrade, compiling shaders doesent take that long dude, and they does not start compiling randomly at random places through a whole game
You both don't understand what they said nor how shader compiling works in this game. Once you hit new game, it compiles shaders for the beginning area only. Once you start to move to the next area, IN GAME, it starts compiling the shaders for that next area. This happens the entire time throughout the whole game, from beginning to end.

no it doesent lol, i havn't had a single wierd behavior for the almost 4 hours i have played, it told me it compiled shaders in a loading screen and after that it have worked smooth like butter, even first game didn't even compile shaders all the time
Jarrod Apr 4 @ 7:53pm 
Originally posted by Olaf:
Originally posted by Jarrod:
You both don't understand what they said nor how shader compiling works in this game. Once you hit new game, it compiles shaders for the beginning area only. Once you start to move to the next area, IN GAME, it starts compiling the shaders for that next area. This happens the entire time throughout the whole game, from beginning to end.

no it doesent lol, i havn't had a single wierd behavior for the almost 4 hours i have played, it told me it compiled shaders in a loading screen and after that it have worked smooth like butter, even first game didn't even compile shaders all the time
Yes it does. You can literally watch your CPU cores jump in usage once you start moving to the next area. It's compiling shaders.

If you don't believe me, you can watch DF show it. https://youtu.be/Z0IoZxiv1i0
Inoue Apr 4 @ 7:58pm 
If it didn't, then it would stutter constantly.
1000% agree. Give us one time shader compilation at the start of the game. My poor CPU ramping up every time I drop into a new area is getting old.
< >
Showing 1-15 of 88 comments
Per page: 1530 50