The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

View Stats:
Performance seems to favor Nvidia
I believe this could be Vram related because Nvidia GPUs use on average 1GB less than AMD GPUs for texture streaming. With the game maxed out, (except for environmental LOD quality set to high) I average 45-46 fps in the Seattle forest. On youtube, I can see the RTX 4060 averages 64-70 fps in the same area at 1080p native DLAA. I use TAA, but it shouldn't matter. TAA has an impact of 1 fps on average for anti aliasing. Is DLAA native more performant somehow? Or is this a VRAM thing. I also noticed the game stutters heavily in densely populated areas on AMD cards. Could be this.
Edit: I forgot to mention. I was testing it on an RX 7600.
Edit: After extensive testing, I’ve come up with the conclusion that it is VRAM related. The game seems to use 1.1GB more for texture streaming on AMD than Nvidia. Not surprising considering I’ve noticed this in every single game. I think it has to do with Nvidia loading decompressed data into VRAM as zip files.
Last edited by Dexter Morgan; Apr 3 @ 10:47pm
< >
Showing 1-13 of 13 comments
Praesi Apr 3 @ 3:28pm 
Game only use 9.7GB VRAM max settings on my System. Nothing to worry about.
Originally posted by Praesi:
Game only use 9.7GB VRAM max settings on my System. Nothing to worry about.
Thing is. AMD GPUs use 1GB+ more VRAM for texture streaming than Nvidia GPUs. This could be the reason why the RX 7600 benchmarks less than the RTX 4060 by a landslide in this title, because the game on Very High preset allocates 7800MB on the 4060. So RX 7600 would go over 8GBs. Would also explain the stuttering I noticed in cities.
Praesi Apr 3 @ 3:39pm 
Originally posted by Praesi:
Game only use 9.7GB VRAM max settings on my System. Nothing to worry about.

Its 10.7GB than. Doesnt make any difference.
Originally posted by Praesi:
Originally posted by Praesi:
Game only use 9.7GB VRAM max settings on my System. Nothing to worry about.

Its 10.7GB than. Doesnt make any difference.
Yeah, but I was specifically referring to 8GB cards. And the 1GB+ thing I've said is not always 1GB. Usually, it's 600-700MB extra with AMD because Nvidia has this technology they've been using since the 20 series lineup that AMD refused to introduce with the 5000 RX series.
Praesi Apr 3 @ 3:45pm 
Originally posted by Dexter Morgan:
Originally posted by Praesi:

Its 10.7GB than. Doesnt make any difference.
Yeah, but I was specifically referring to 8GB cards. And the 1GB+ thing I've said is not always 1GB. Usually, it's 600-700MB extra with AMD because Nvidia has this technology they've been using since the 20 series lineup that AMD refused to introduce with the 5000 RX series.

Ok. But 8GB Cards are obsolete.
Praesi Apr 3 @ 3:46pm 
Ah ok..you have a 8GB Card. Well, time to spend some Money.
And dont go below 16GB.
Originally posted by Praesi:
Originally posted by Dexter Morgan:
Yeah, but I was specifically referring to 8GB cards. And the 1GB+ thing I've said is not always 1GB. Usually, it's 600-700MB extra with AMD because Nvidia has this technology they've been using since the 20 series lineup that AMD refused to introduce with the 5000 RX series.

Ok. But 8GB Cards are obsolete.
Agreed. But still. It allows for entry into pc gaming as long as you're fine with dialing texture quality down, even at just 1080p res.
Originally posted by Praesi:
Originally posted by Dexter Morgan:
Yeah, but I was specifically referring to 8GB cards. And the 1GB+ thing I've said is not always 1GB. Usually, it's 600-700MB extra with AMD because Nvidia has this technology they've been using since the 20 series lineup that AMD refused to introduce with the 5000 RX series.

Ok. But 8GB Cards are obsolete.
RTX 4060 8 GB (laptop) here. 1440p, max settings - no performance issues at all.
Originally posted by FriendyS:
Originally posted by Praesi:

Ok. But 8GB Cards are obsolete.
RTX 4060 8 GB (laptop) here. 1440p, max settings - no performance issues at all.
Well yeah. I just said it's an AMD issue because AMD cards use on average 1GB more of memory for texture streaming. So something like an RX 7600 that should be getting the same performance as an RTX 4060, gets worse performance by a lot because it goes over the card's available GPU memory. Also, you're still not going over 8GBs at 1440p because resolution only slightly affects memory usage. While it does require more VRAM, it's by a low amount. Depends on the game, but it's usually 1GB VRAM difference between 1080P and 1440P without raytracing. The gap is bigger with raytracing.
Praesi Apr 3 @ 3:56pm 
Originally posted by Dexter Morgan:
Originally posted by FriendyS:
RTX 4060 8 GB (laptop) here. 1440p, max settings - no performance issues at all.
Well yeah. I just said it's an AMD issue because AMD cards use on average 1GB more of memory for texture streaming. So something like an RX 7600 that should be getting the same performance as an RTX 4060, gets worse performance by a lot because it goes over the card's available GPU memory. Also, you're still not going over 8GBs at 1440p because resolution only slightly affects memory usage. While it does require more VRAM, it's by a low amount. Depends on the game, but it's usually 1GB VRAM difference between 1080P and 1440P without raytracing. The gap is bigger with raytracing.

There is one chance. Increase the pagefile. Good chance it will help.
Originally posted by Dexter Morgan:
I believe this could be Vram related because Nvidia GPUs use on average 1GB less than AMD GPUs for texture streaming. With the game maxed out, (except for environmental LOD quality set to high) I average 45-46 fps in the Seattle forest. On youtube, I can see the RTX 4060 averages 64-70 fps in the same area at 1080p native DLAA. I use TAA, but it shouldn't matter. TAA has an impact of 1 fps on average for anti aliasing. Is DLAA native more performant somehow? Or is this a VRAM thing. I also noticed the game stutters heavily in densely populated areas on AMD cards. Could be this.
Edit: I forgot to mention. I was testing it on an RX 7600.
Probably has to do with ray tracing as in the first game the 2 cards were pretty close in rasterization only
Praesi Apr 3 @ 4:01pm 
Originally posted by sinephase:
Originally posted by Dexter Morgan:
I believe this could be Vram related because Nvidia GPUs use on average 1GB less than AMD GPUs for texture streaming. With the game maxed out, (except for environmental LOD quality set to high) I average 45-46 fps in the Seattle forest. On youtube, I can see the RTX 4060 averages 64-70 fps in the same area at 1080p native DLAA. I use TAA, but it shouldn't matter. TAA has an impact of 1 fps on average for anti aliasing. Is DLAA native more performant somehow? Or is this a VRAM thing. I also noticed the game stutters heavily in densely populated areas on AMD cards. Could be this.
Edit: I forgot to mention. I was testing it on an RX 7600.
Probably has to do with ray tracing as in the first game the 2 cards were pretty close in rasterization only

There is no RT in this Game.
Originally posted by sinephase:
Originally posted by Dexter Morgan:
I believe this could be Vram related because Nvidia GPUs use on average 1GB less than AMD GPUs for texture streaming. With the game maxed out, (except for environmental LOD quality set to high) I average 45-46 fps in the Seattle forest. On youtube, I can see the RTX 4060 averages 64-70 fps in the same area at 1080p native DLAA. I use TAA, but it shouldn't matter. TAA has an impact of 1 fps on average for anti aliasing. Is DLAA native more performant somehow? Or is this a VRAM thing. I also noticed the game stutters heavily in densely populated areas on AMD cards. Could be this.
Edit: I forgot to mention. I was testing it on an RX 7600.
Probably has to do with ray tracing as in the first game the 2 cards were pretty close in rasterization only
TLOU games have not and never will use any sort of raytracing. People are just dumb and claimed this when they released the PS5 verison of the game. There is no raytracing involved. The environment is fully static and it uses cube maps for reflections, mixed with SSR for objects. (Cube maps are low res versions of the game world and are used to render the same scene twice. Once as a whole, and once inside reflective material)
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Apr 3 @ 3:25pm
Posts: 13