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what?
This is the right fix. Digital Foundry brought it up in their video. A tiny snippet towards the end.
Switched mine to the newest DLSS. Quality Mode. Preset K and it looks perfect after that.
Using FSR or XeSS doesn’t help either they’re also affected by the game’s forced base sharpening. The only time the sharpening is gone is when using SMAA or turning AA off entirely.
Very true, this needs to get fixed asap, simply ruins the graphics at 4k.
I’m playing in 4K with DLAA (Dlss 4 Preset K), and the image looks unnaturally oversharpened, especially compared to something like SMAA, which doesn’t have this forced sharpening.
This only affects the sharpness from the upscaler even when set to 0, there's still the base engine post process sharpening, just like in Part 1. DLSS 4 really doesn’t get along with any additional sharpening applied to the image.
Yes.
It happens with ALL temporal AA solutions, it happens with TAA, DLSS, FSR, and XESS, including their "native res" versions (like DLAA). The only way to "fix" it is to either turn AA off, or use SMAA, but the hair and alpha effects will look terrible. And no, turning sharpening "down" does not "fix" it. The slider is "off" by default. Turning it up sharpens the image, and turning it down softens it. Softening a sharp image looks terrible, you're applying multiple filters clashing on top of eachother.
We just have to wait for someone to find the hex to change to turn it off like with Part 1.