Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yea...no.
Intel is like on the 5th generation on the same node, there is literally nothing efficient about their CPUs.
Edit: I realized I made a slight mistake. I meant to say select which threads, not cores. Selecting which cores a process can use would be pointless because there are processors with more than 1 thread per core. So yeah. Set affinity to select all the threads you want the process to use.
I use Process Lasso. Good Tool.
True but to be fair they're finally onto "intel 4" which is a 7nm class, IDK how the yields are but it's progress :)
The devs need to patch it then.
For years we have dealt with single-threaded video games being locked by single-core performance. Now we have games actually utilizing entire CPUs and people... complain?? Huh??
I'm willing to bet you're talking about while it's compiling shaders as well. Cause that's when people love to complain about core usage and temps lmao