The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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high CPU usage
Do you have the same? CPU usage sometimes (not always) reaches 80%
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Showing 1-15 of 41 comments
Kell Apr 3 @ 11:20am 
5800x3d about 60-80% of usage among all cores and threads, seems a little bit more than i expected
Agreed , CPU usage is all over the show.
OjGen Apr 3 @ 11:24am 
9800x3d usually 30% but sometimes peak 80%. I've never seen a game use that much CPU
Last edited by OjGen; Apr 3 @ 11:26am
Originally posted by OjGen:
9800x3d usually 30% but sometimes peak 80%

Likely cause the game doesn't have shader build, so it builds on the fly which can cause massive cpu spikes.
OjGen Apr 3 @ 11:28am 
Originally posted by Grubbs008:
Originally posted by OjGen:
9800x3d usually 30% but sometimes peak 80%

Likely cause the game doesn't have shader build, so it builds on the fly which can cause massive cpu spikes.
It makes sense but I don't like it, temps are going crazy
Originally posted by OjGen:
9800x3d usually 30% but sometimes peak 80%. I've never seen a game use that much CPU
you never play First TLOU in PC? its always 70-90% usage
This game uses async shader compilations. Instead of compiling them in menu for an hour in menu (Like part I), game compiles it on free cores when you reach new loaction
Last edited by David Parker; Apr 3 @ 11:37am
Originally posted by Grubbs008:
Originally posted by OjGen:
9800x3d usually 30% but sometimes peak 80%

Likely cause the game doesn't have shader build, so it builds on the fly which can cause massive cpu spikes.
Digital Foundry already confirmed that.
Jusne Apr 3 @ 11:38am 
Originally posted by OjGen:
Originally posted by Grubbs008:

Likely cause the game doesn't have shader build, so it builds on the fly which can cause massive cpu spikes.
It makes sense but I don't like it, temps are going crazy
Same here,getting 85º ROFL
this is another indicator that this game has zero optimization, its really funny cuz its based on ps4, and cpu have evolved after multiple generation and yet they fail again and again to do actual optimization for pc, thats why I keep saying those incompetent devs deserve to be on the streets, pc ports are often compromised with visual downgrade and bad optimization for the hardware regardless of hardware generation.
Seibzehn Apr 3 @ 11:40am 
14900KS 5,7GHz fixed (undervolted) all p-cores up to 97% !

Its the shader compile during the level and not in the main menu like in Part I.
rundahh Apr 3 @ 11:42am 
cpu absolutely cooking in this game, 90c
according to Digital Foundry it is only slightly better port than tlou 1
Elliott Apr 3 @ 12:40pm 
mine only gets hot for a few seconds after each scene up to 82c, during gameplay my 13900k is around 56c which is cool, i believe the game does a small shader compile after each scene, could explain it.
Last edited by Elliott; Apr 3 @ 12:40pm
episoder Apr 3 @ 12:43pm 
4600H pushing 48fps. i haven't hit the 70s yet. all nice.
Last edited by episoder; Apr 3 @ 12:44pm
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