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you can download it from get hub
https://youtu.be/x1FProI-3Lw
Preset K works fine here.
LMAO.
I bet you also leave Anisotropic filtering up to developers as well.
Control panel vsync is the superior method in nearly all case scenario, and its very modular too, like the rest of the control panel. This game is the exception. And in an instance like this one, which is extremely rare, the fix is simple.
But you are worse off leaving settings up to developers and their different implementations than sticking with your predefined settings in the control panel of which you have complete and total control over but more importantly, you know what you're in for.
I literally just gave an example as to why you should NOT force a 3rd party vsync with this game; it will slow down the loading screens. The in-game vsync disables itself during the loading screens so this doesn't happen. Of course you didn't read that, you were too busy inflating your strawman fallacy.
But this isn't even the first game to do this, there are a myriad of other games that, that alone should be enough to not enable a global vsync but here's some more!
Enabling global vsync also affects programs. Yeah, if you check NVPI you'll see lots of programs have their own profiles set up. So any programs, web browsers, video players, video editing software, ANYTHING is now forced to use vsync even though they are often not designed for that.
There is no reason to globally force vsync, and anyone who has been gaming for more than 10 minutes will tell you to do it on a game-by-game basis, not global. But please do keep making stuff up.