The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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DLSS 4.0 with Transformers, please
The game is excellently optimized—light-years ahead of how it launched on Day One of Part 1. With the same settings, it runs better than TLOU1, which I recently replayed on the same setup.

The only downside: it uses DLSS 3.7. I updated it with DLSS Swap, forcing the K profile with SpecialK, and the difference is noticeable, to say the least.

I hope official support will be added soon, at least through an override with the NVIDIA App, which currently doesn't work because the game doesn't have a profile yet.
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Showing 1-15 of 15 comments
Fred Apr 3 @ 11:09am 
Hi man , can you help me enable DLSS 4 transformer model as well? How did you do that?
Hm... I tried swapping with SpecialK but I got ♥♥♥♥♥♥ up graphics after that.
snuggans Apr 3 @ 11:42am 
i refreshed the game list on nvidia app and TLOU2 appears now. if it still doesnt appear try restarting PC, or have nvidia control panel fiddle with the game exe, cause i did all of those too
Nvidia Profile Inspector is the superior way to handle dlss upgrades. You enable it within the settings, and it effects every dlss game regardless of what version it shipped with. It does it automatically without any further input from the end user. Its no different than enabling vsync in the nvidia control panel and having every title having it enabled.
use DLSS swapper i change all my DLSS games to the altest DLSS wich is like 310 point something

you can download it from get hub
MrEWhite Apr 3 @ 11:52am 
Originally posted by The Crusader 39:
Nvidia Profile Inspector is the superior way to handle dlss upgrades. You enable it within the settings, and it effects every dlss game regardless of what version it shipped with. It does it automatically without any further input from the end user. Its no different than enabling vsync in the nvidia control panel and having every title having it enabled.
Do not do this. If a game with DLSS has a stringent anti-cheat, you can get banned for screwing with the DLSS DLL, even if forced through Nvidia Inspector. Do it per game.
here is the video i learned it from dlss swapper

https://youtu.be/x1FProI-3Lw
but i noticed like in kingdom come 2 you can pick transformer mode but some of the other games i couldn't
K can't be forced OP, if you have the DLL versions shown while playing, you'll see it is only using Preset E, as that is the latest version this game allows.
MrEWhite Apr 3 @ 12:14pm 
Originally posted by LilDipper:
K can't be forced OP, if you have the DLL versions shown while playing, you'll see it is only using Preset E, as that is the latest version this game allows.
https://steamcommunity.com/sharedfiles/filedetails/?id=3457368729
Preset K works fine here.
Mykeess Apr 3 @ 4:04pm 
Don't use DLSS, it looks bad in this game, disable DLAA and DLSS and use SMAA antialiasing and 16x texture filtering.
Last edited by Mykeess; Apr 3 @ 4:36pm
Jarrod Apr 3 @ 4:09pm 
Originally posted by MrEWhite:
Originally posted by The Crusader 39:
Nvidia Profile Inspector is the superior way to handle dlss upgrades. You enable it within the settings, and it effects every dlss game regardless of what version it shipped with. It does it automatically without any further input from the end user. Its no different than enabling vsync in the nvidia control panel and having every title having it enabled.
Do not do this. If a game with DLSS has a stringent anti-cheat, you can get banned for screwing with the DLSS DLL, even if forced through Nvidia Inspector. Do it per game.
To add to this, you also should NOT globally turn vsync on. This game is actually a perfect example as to why you shouldn't use 3rd party vsync; the loading screens are tied to the framerate, which is why the in-game vsync turns off during loading screens. Do not apply vsync globally.
Originally posted by Jarrod:
Originally posted by MrEWhite:
Do not do this. If a game with DLSS has a stringent anti-cheat, you can get banned for screwing with the DLSS DLL, even if forced through Nvidia Inspector. Do it per game.
To add to this, you also should NOT globally turn vsync on. This game is actually a perfect example as to why you shouldn't use 3rd party vsync; the loading screens are tied to the framerate, which is why the in-game vsync turns off during loading screens. Do not apply vsync globally.

LMAO.

I bet you also leave Anisotropic filtering up to developers as well.

Control panel vsync is the superior method in nearly all case scenario, and its very modular too, like the rest of the control panel. This game is the exception. And in an instance like this one, which is extremely rare, the fix is simple.

But you are worse off leaving settings up to developers and their different implementations than sticking with your predefined settings in the control panel of which you have complete and total control over but more importantly, you know what you're in for.
Last edited by The Crusader 39; Apr 3 @ 10:25pm
Originally posted by Mykeess:
Don't use DLSS, it looks bad in this game, disable DLAA and DLSS and use SMAA antialiasing and 16x texture filtering.
SMAA also looks bad because it doesn't have a temporal layer which a lot of effects/assets in this game rely on. It's basically up to if you prefer an over sharpened image or an insane amount of dithering/jaggies.
Jarrod Apr 4 @ 8:01pm 
Originally posted by The Crusader 39:
Originally posted by Jarrod:
To add to this, you also should NOT globally turn vsync on. This game is actually a perfect example as to why you shouldn't use 3rd party vsync; the loading screens are tied to the framerate, which is why the in-game vsync turns off during loading screens. Do not apply vsync globally.

LMAO.

I bet you also leave Anisotropic filtering up to developers as well.

Control panel vsync is the superior method in nearly all case scenario, and its very modular too, like the rest of the control panel. This game is the exception. And in an instance like this one, which is extremely rare, the fix is simple.

But you are worse off leaving settings up to developers and their different implementations than sticking with your predefined settings in the control panel of which you have complete and total control over but more importantly, you know what you're in for.
No, I turn AF to 16x in the NVCP because lots of games just don't have a setting for it. You just made up a bunch of junk because you got called out.

I literally just gave an example as to why you should NOT force a 3rd party vsync with this game; it will slow down the loading screens. The in-game vsync disables itself during the loading screens so this doesn't happen. Of course you didn't read that, you were too busy inflating your strawman fallacy.

But this isn't even the first game to do this, there are a myriad of other games that, that alone should be enough to not enable a global vsync but here's some more!

Enabling global vsync also affects programs. Yeah, if you check NVPI you'll see lots of programs have their own profiles set up. So any programs, web browsers, video players, video editing software, ANYTHING is now forced to use vsync even though they are often not designed for that.

There is no reason to globally force vsync, and anyone who has been gaming for more than 10 minutes will tell you to do it on a game-by-game basis, not global. But please do keep making stuff up.
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