The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Forced sharpening with temporal AA methods
Using any kind of temporal anti-aliasing (TAA, DLAA, FSR, XeSS) turns a VERY strong sharpening filter on the game that looks terrible.

https://steamcommunity.com/sharedfiles/filedetails/?id=3457331213
https://steamcommunity.com/sharedfiles/filedetails/?id=3457331351

Turning off AA or turning it to SMAA disables sharpening and the game looks much better for it, but since the game relies to temporal AA for certain elements, it's not really a solution to the issue. We need an option to disable sharpening completely. This was an issue in Pt. 1 but a workaround was found were you could hex edit the exe to turn it off, so maybe it's possible to do so in this case.

Edit: This can be disabled in the new update by just turning upscaling sharpening all the way down.
Laatst bewerkt door MrEWhite; 8 apr om 7:30
Origineel geplaatst door MrEWhite:
The new update fixed this! Simply turn the upscaling sharpening slider to 0 in the display options and it's disabled.
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16-30 van 82 reacties weergegeven
Origineel geplaatst door Limone:
Set Film Grain to 0.
Thank me later.
Has nothing to do with my issue.
Origineel geplaatst door MrEWhite:
It seems that the sharpening is disabled when turning anti-aliasing to SMAA or Off, but that's not really a solution in this case when the game depends in temporal AA.
It should be possible to find the value that changes when you turn AA to off / SMAA and hex edit it to force it off like you could in the first change.
Origineel geplaatst door Limone:
Set Film Grain to 0.
Thank me later.
Has nothing to do with sharpening being forced on.
Origineel geplaatst door space:
Origineel geplaatst door TheBigType:
i can't remove the dlss or change the AA. I'm dumb or what?
disable dynamic resolution
thanks a lot
Origineel geplaatst door MrEWhite:
Origineel geplaatst door MrEWhite:
It seems that the sharpening is disabled when turning anti-aliasing to SMAA or Off, but that's not really a solution in this case when the game depends in temporal AA.
It should be possible to find the value that changes when you turn AA to off / SMAA and hex edit it to force it off like you could in the first change.
I wonder if DLSSTweaks could change it. Tho I think after 2.5 they switched to in-game sharpening sliders instead.
Origineel geplaatst door Jarrod:
Origineel geplaatst door MrEWhite:
It should be possible to find the value that changes when you turn AA to off / SMAA and hex edit it to force it off like you could in the first change.
I wonder if DLSSTweaks could change it. Tho I think after 2.5 they switched to in-game sharpening sliders instead.
Yeah, the forced sharpening has nothing to do with DLSS. It's game sided because it's there with any of the temporal methods.
Origineel geplaatst door MrEWhite:
Origineel geplaatst door Jarrod:
I wonder if DLSSTweaks could change it. Tho I think after 2.5 they switched to in-game sharpening sliders instead.
Yeah, the forced sharpening has nothing to do with DLSS. It's game sided because it's there with any of the temporal methods.
True. God I genuinely can't even play it it hurts my eyes with how oversharpened it looks lol
https://steamcommunity.com/sharedfiles/filedetails/?id=3457331213
https://steamcommunity.com/sharedfiles/filedetails/?id=3457331351

Looks SO much better just using SMAA (at least in still shots) because of the sharpening. Again, not really a viable option since a lot of the image depends on a temporal AA.
How do you enable DLSS 4 transformer model in this game? It's not supported by nvidia app..
Origineel geplaatst door Fred:
How do you enable DLSS 4 transformer model in this game? It's not supported by nvidia app..
Use DLSSTweaks and force Preset K, or use Nvidia Profile Inspector.
Origineel geplaatst door Fred:
How do you enable DLSS 4 transformer model in this game? It's not supported by nvidia app..
Nvidia Inspector
Origineel geplaatst door MrEWhite:
https://steamcommunity.com/sharedfiles/filedetails/?id=3457331213
https://steamcommunity.com/sharedfiles/filedetails/?id=3457331351

Looks SO much better just using SMAA (at least in still shots) because of the sharpening. Again, not really a viable option since a lot of the image depends on a temporal AA.
This is the exact scene I saw and was like "wtf is this?" Thank you for putting it in screenshots.
The Last of Us 1 had the same issue and it could only be fixed by editing a hex value. ♥♥♥♥♥♥ devs
Origineel geplaatst door Golden Blyat:
The Last of Us 1 had the same issue and it could only be fixed by editing a hex value. ♥♥♥♥♥♥ devs
Is there any way to figure out the hex with the new game? Any sort of similarities in the exe or pattern? Or is it literally "edit stuff till it works"?
Threads on the sharpening problem got merged it looks like.

Devs, PLEASE add a toggle for the sharpening (not just additional upscaling sharpening to this (and TLOU Pt. 1 would be nice too :fhappy:).
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16-30 van 82 reacties weergegeven
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