The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Forced sharpening with temporal AA methods
Using any kind of temporal anti-aliasing (TAA, DLAA, FSR, XeSS) turns a VERY strong sharpening filter on the game that looks terrible.

https://steamcommunity.com/sharedfiles/filedetails/?id=3457331213
https://steamcommunity.com/sharedfiles/filedetails/?id=3457331351

Turning off AA or turning it to SMAA disables sharpening and the game looks much better for it, but since the game relies to temporal AA for certain elements, it's not really a solution to the issue. We need an option to disable sharpening completely. This was an issue in Pt. 1 but a workaround was found were you could hex edit the exe to turn it off, so maybe it's possible to do so in this case.

Edit: This can be disabled in the new update by just turning upscaling sharpening all the way down.
Last edited by MrEWhite; Apr 8 @ 7:30am
Originally posted by MrEWhite:
The new update fixed this! Simply turn the upscaling sharpening slider to 0 in the display options and it's disabled.
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Showing 1-15 of 81 comments
Jarrod Apr 3 @ 10:53am 
Anyone noticing the oversharpening?
I don't remember the game looking so oversharpened in the original. TAA or any of the upscalers, native res or not, looks extremely oversharpened. Cresting the hill and seeing Jackson, the town looks almost cel-shaded with how sharpened it is. SMAA or AA off look way more natural.
Dvorig Apr 3 @ 10:54am 
Yeah . For me to
space Apr 3 @ 10:55am 
i have sharpness set to zero with dlss quality, looks good
did you turn Upscale sharpness off?
wsgroves Apr 3 @ 10:57am 
Same here.
vini Apr 3 @ 10:58am 
Yeah
i can't remove the dlss or change the AA. I'm dumb or what?
MrEWhite Apr 3 @ 10:58am 
It seems that the sharpening is disabled when turning anti-aliasing to SMAA or Off, but that's not really a solution in this case when the game depends in temporal AA.
YES! I swapped the DLSS version to the latest and it looks a little bit better now with DLAA at 4K.
space Apr 3 @ 10:59am 
Originally posted by TheBigType:
i can't remove the dlss or change the AA. I'm dumb or what?
disable dynamic resolution
ZenTunE Apr 3 @ 11:00am 
Yeah it looks ugly asl with DLAA.
MrEWhite Apr 3 @ 11:00am 
Originally posted by Die Gabel links vom Teller:
YES! I swapped the DLSS version to the latest and it looks a little bit better now with DLAA at 4K.
I tried overriding DLSS through Nvidia Inspector and it still looks way oversharpened.
Jarrod Apr 3 @ 11:00am 
Originally posted by Tommy Wiseau✔:
did you turn Upscale sharpness off?
Did you read my post? Upscale, DLAA, FSR native, TAA (which doesn't have the sharpness slider), it doesn't matter, they all look oversharpened.

Also, FYI the sharpness is "off" by default. The slider starts at the middle, meaning turning it up sharpens the image, while turning down softens it. There is some sort of sharpness going on before the slider. Either way, turning it down (softening, which you're softening a sharp image which looks horrendous) does not help.
Jarrod Apr 3 @ 11:01am 
Originally posted by Die Gabel links vom Teller:
YES! I swapped the DLSS version to the latest and it looks a little bit better now with DLAA at 4K.
I swapped to the latest DLL as well and it does not look any better.
MrEWhite Apr 3 @ 11:01am 
Originally posted by MrEWhite:
It seems that the sharpening is disabled when turning anti-aliasing to SMAA or Off, but that's not really a solution in this case when the game depends in temporal AA.
It should be possible to find the value that changes when you turn AA to off / SMAA and hex edit it to force it off like you could in the first change.
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Showing 1-15 of 81 comments
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