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yeah it is so made exactly for it that in order to make not everyone feel like they are impaired when using a controller for shooting that they had to invent aim assist. controllers were never made for shooters in mind when they were invented. they had to make them work because controller became the standart in laid back gaming on the couch. funny enough nintendo now gives every gamer a mouse. 2 even
Controllers were around and used for gaming long before keyboards and mice. Think 'arcade' and go from there.
I played this by gamepad on ps4 in 2020 and wished to have an opportunity to use mouse aim
i never said they were not around and not made for gaming, i said they were not designed for shooters in mind. the first stick was with the n64. the first double stick was even later. and when it became with more and more first person shooters a problem they invented aim assist. and only because an input method was not designed for something does not make it automaticly worse than a device made for it. no sane person will tell you a controller is better for aiming or point and click when compared to a mouse. and again its kinda funny that nintendo of all understands some people prefer a mouse for certain genre, immediatly they show metroid 4 with mouse and civ for switch 2 with mouse. i dont dislike controller, they are very well suited for many genres. but without training wheels a controller is ♥♥♥♥♥♥♥ for certain task.
and your arcade argument. they used lightguns for exactly that. not controllers when it came to games with a focus on aiming. some arcadse even used a ballmouse.
another positive sideeffect of aim assist is that your aim is not so bound to input latency, that is why a controller can make a better experience with assist in shooters when having to deal with lower framerates. 60 or even lower. a mouse with 30 fps is horrible to use. a controller while sure not the greatest experience at 30fps, will do the job. this is very subjective ofc but a mouse with high enough framerates and monitor refresh rate feels incredible. and you actually aim, your own skill determines more the outcome of the situation.
If it sucks i will use KB & mouse.
Because i want to have fun.
Singleplayer games/ 3rd person shooter = controller always
Of course they were designed with shooters in mind. There were tons of shooters in arcades and home consoles and the first home computers like the spectrum. They all had 'sticks' before they had anything else. Some shooters had twin sticks. n64 had the first analogue thumb stick. Joysticks were around long before that.
imagine thinking controllers were designed for aiming in their infancy. incredible
the first games with "free aim" were the terminator future shock and bungies marathoin for the mac. and "free aim" mean free aim in a 3rd person enviroment. most people think of wolfenstein and doom first but those didnt have free aim. id software first shootzer with free aim was the first quake. these are the game any first person shooter or third person shooter evolved from. and they were not even thinking about a controller
We're talking 3rd person shooters here, not fps or lightgun games. What did you think people used to play 3rd person shooters on playstation and nintendo 64 then? They didn't plug in keyboards and mice that's for sure. Funny that once they didn't have to make them work as you say that consoles still come with controllers as standard decades later.