The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Mouse or Controller?
Finished the game in PS5 with a controller so I'm excited to aim with mouse and keyboard controls.
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Showing 16-30 of 36 comments
Mirona Apr 2 @ 10:48pm 
Originally posted by Bakker:
Originally posted by Blitz:
Finished the game in PS5 with a controller so I'm excited to aim with mouse and keyboard controls.
personally I'd rather use something actually made for controlling video games instead of improvised writing tools. I can't stand the K&M masterrace

yeah it is so made exactly for it that in order to make not everyone feel like they are impaired when using a controller for shooting that they had to invent aim assist. controllers were never made for shooters in mind when they were invented. they had to make them work because controller became the standart in laid back gaming on the couch. funny enough nintendo now gives every gamer a mouse. 2 even
Originally posted by Mirona:
Originally posted by Bakker:
personally I'd rather use something actually made for controlling video games instead of improvised writing tools. I can't stand the K&M masterrace

yeah it is so made exactly for it that in order to make not everyone feel like they are impaired when using a controller for shooting that they had to invent aim assist. controllers were never made for shooters in mind when they were invented. they had to make them work because controller became the standart in laid back gaming on the couch. funny enough nintendo now gives every gamer a mouse. 2 even

Controllers were around and used for gaming long before keyboards and mice. Think 'arcade' and go from there.
I tend to play 3rd person games with controller and FPS games with keyboard. I don't know why hahahaha.
Mouse!
I played this by gamepad on ps4 in 2020 and wished to have an opportunity to use mouse aim
Mirona Apr 3 @ 3:36am 
Originally posted by BlueStinger:
Originally posted by Mirona:

yeah it is so made exactly for it that in order to make not everyone feel like they are impaired when using a controller for shooting that they had to invent aim assist. controllers were never made for shooters in mind when they were invented. they had to make them work because controller became the standart in laid back gaming on the couch. funny enough nintendo now gives every gamer a mouse. 2 even

Controllers were around and used for gaming long before keyboards and mice. Think 'arcade' and go from there.

i never said they were not around and not made for gaming, i said they were not designed for shooters in mind. the first stick was with the n64. the first double stick was even later. and when it became with more and more first person shooters a problem they invented aim assist. and only because an input method was not designed for something does not make it automaticly worse than a device made for it. no sane person will tell you a controller is better for aiming or point and click when compared to a mouse. and again its kinda funny that nintendo of all understands some people prefer a mouse for certain genre, immediatly they show metroid 4 with mouse and civ for switch 2 with mouse. i dont dislike controller, they are very well suited for many genres. but without training wheels a controller is ♥♥♥♥♥♥♥ for certain task.

and your arcade argument. they used lightguns for exactly that. not controllers when it came to games with a focus on aiming. some arcadse even used a ballmouse.

another positive sideeffect of aim assist is that your aim is not so bound to input latency, that is why a controller can make a better experience with assist in shooters when having to deal with lower framerates. 60 or even lower. a mouse with 30 fps is horrible to use. a controller while sure not the greatest experience at 30fps, will do the job. this is very subjective ofc but a mouse with high enough framerates and monitor refresh rate feels incredible. and you actually aim, your own skill determines more the outcome of the situation.
Last edited by Mirona; Apr 3 @ 4:02am
Leothep Apr 3 @ 3:53am 
Maybe i try Gyroaim with a Dualsense Controller. Should be available directly ingame (without havin to use Steam input).
If it sucks i will use KB & mouse.
Silver Apr 3 @ 3:58am 
Obviously Mouse and Keyboard.
Because i want to have fun.
Controller, tried the first one with keyboard and mouse, hated it, using Controller is the best way I believe, way easier because everything is originally mapped out for Controller.
Mirona Apr 3 @ 4:11am 
Originally posted by ANGEL_DUST †:
Controller, tried the first one with keyboard and mouse, hated it, using Controller is the best way I believe, way easier because everything is originally mapped out for Controller.
i agree with you tha the layout provided by naughty dog for pc controlls are garbage and that the layout was designed for a controller. but honestly all you have to do is rebind to your personal needs. i get that some people really dislike to do that.
Vasolli Apr 3 @ 4:17am 
FPS shooter = mouse & keyboard
Singleplayer games/ 3rd person shooter = controller always
Mirona Apr 3 @ 4:19am 
Originally posted by Vasolli:
FPS shooter = mouse & keyboard
Singleplayer games/ 3rd person shooter = controller always
a 3rd person shooter is a first person shooter just with an offset camera view. aiming/camera is exactly the same like in a fps
Last edited by Mirona; Apr 3 @ 4:20am
Originally posted by Mirona:
Originally posted by BlueStinger:

Controllers were around and used for gaming long before keyboards and mice. Think 'arcade' and go from there.

i never said they were not around and not made for gaming, i said they were not designed for shooters in mind. the first stick was with the n64.

Of course they were designed with shooters in mind. There were tons of shooters in arcades and home consoles and the first home computers like the spectrum. They all had 'sticks' before they had anything else. Some shooters had twin sticks. n64 had the first analogue thumb stick. Joysticks were around long before that.
Mirona Apr 3 @ 4:22am 
Originally posted by BlueStinger:
Originally posted by Mirona:

i never said they were not around and not made for gaming, i said they were not designed for shooters in mind. the first stick was with the n64.

Of course they were designed with shooters in mind. There were tons of shooters in arcades and home consoles and the first home computers like the spectrum. They all had 'sticks' before they had anything else. Some shooters had twin sticks. n64 had the first analogue thumb stick. Joysticks were around long before that.
there were no joysticks for games in a 3d enviroment. since there were none... you cant use games like contra or mgs1 or whatever as your aim argument. games like duckhunt where you actually had to aim were lightgun shooters like so many. we are talking real aiming. not whatever you believe aiming means. the first real fps games were stuff like terminator and doom followed by stuff like quake and such. no controller was designed for these games in mind. the first controller that made progress in that direction were the n64, it was designed with 3d enviroments in mind where you either control the character like mario 64 or the camera/aim with it like golden eye or turok. and when shooters became popular with halo and xbox live they ran into the problem that aiming sucked. and well fast forword now your crosshair snaps onto the target and almost wont let go of it in many games. and that is entirely because the genre of first person shooters were never designed with a controller in mind. controller were a backwards problem solving by faking the player with the feeling of aiming

imagine thinking controllers were designed for aiming in their infancy. incredible

the first games with "free aim" were the terminator future shock and bungies marathoin for the mac. and "free aim" mean free aim in a 3rd person enviroment. most people think of wolfenstein and doom first but those didnt have free aim. id software first shootzer with free aim was the first quake. these are the game any first person shooter or third person shooter evolved from. and they were not even thinking about a controller
Last edited by Mirona; Apr 3 @ 4:41am
Praesi Apr 3 @ 4:23am 
Only M+K. I hate Controller.
Originally posted by Mirona:
Originally posted by BlueStinger:

Of course they were designed with shooters in mind. There were tons of shooters in arcades and home consoles and the first home computers like the spectrum. They all had 'sticks' before they had anything else. Some shooters had twin sticks. n64 had the first analogue thumb stick. Joysticks were around long before that.
there were no joysticks for games in a 3d enviroment. since there were none... you cant use games like contra or mgs1 or whatever as your aim argument. games like duckhunt where you actually had to aim were lightgun shooters like so many. we are talking real aiming. not whatever you believe aiming means

We're talking 3rd person shooters here, not fps or lightgun games. What did you think people used to play 3rd person shooters on playstation and nintendo 64 then? They didn't plug in keyboards and mice that's for sure. Funny that once they didn't have to make them work as you say that consoles still come with controllers as standard decades later.
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