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RT, for right now, needs to stay away from gaming. It's too expensive and adds literally nothing of value to the gameplay itself. It's just there for people with xx90 cards to feel a bit better about blowing used car money for the ability to toggle a single graphics option in a game.
I mean no offense, but a better understanding of modern A.I. - even a course would help you better understand.
Here to stay in 5% of game releases? I'm alright with that.
No amount of courses you consume will change the 80% performance hit. Cool story tho.
idk, Raytracing has been the holy grail of lighting and realtime reflections and up until the RTX 20 series dropped, It wasn't feasible as the hardware wasn't capable.
Up until the 20X series dropped, RTGI and Raytraced reflections was done per frame in a renderer and depending on the image output resolution and scene detail, It could take up to 5 minutes to render out one single frame ( such as using modelling platforms like Cinema4D, 3DS max and so on ).
DLSS helps things but for games like TLOU which has no multiplayer component, You can take the hit in frames for better RTGI and reflections using DXR as frames aren't as important in a single player title as it would be in a fast paced twitch shooter.
Not to mention the fact that Microsoft has announced DXR 1.2 which apparently boosts FPS in raytraced games.
Like it or not, But with the big push by Microsoft and Nvidia, DXR isn't going anywhere and we'll likely see more games utilise DXR where DXR will be required, either ran on a software level leveraging the CPU, Or hardware leveraging the RT cores in the RTX series or AMD's equivalent.
Those reflection cubemaps were surprisingly high quality for their time and they did a solid job mimicking ray traced effects without actually being the real deal. That said, while it was visually impressive it still lacked that jaw dropping 'wow' factor for me. Compared to other next gen titles it just didn’t quite capture that cutting edge vibe I was hoping for even if it was technically stunning in its own right.
Yeah I had to check that the ultra reflection quality wasn't RT, I wasn't convinced that it wasn't RT at first then Digital Foundry did their videos on the game and when they mentioned it was pure cubemaps I was pleasantly surprised at how well they were done.
It kinda shows you don't need RT to make inexpensive reflections look like they're realtime.
Just really quick, this isn't lazy design, as they're not really designing anything, this game is basically a straight port with settings one might expect from a barebones PC release to not truly anger the playerbase.
So expecting ray tracing doesn't make sense as that would require a complete overhaul of the lighting if you want it done right. It's not a flick of the switch, it's a complete re-do of lighting entirely. Sony doesn't care that much.
This game is more than graphics.
Like I said, I’m not a console peasant. I want insane graphics and good gameplay, I want both.
if i never played it and it launches now on steam (with all that buzz words remake/remaster stuff) it's a 2025 game.