The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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Ray Tracing in TLOU2?
Comparing to Indiana Jones’ Insane Graphics. Does this game support full ray tracing? I recently played Indiana Jones on my rig with a 9800X3D and RTX 5080 and the graphics absolutely blew me away, especially with full ray tracing enabled. The visuals are so stunning they honestly look better than real life. I’m wondering if The Last of Us Part II offers the same level of ray tracing goodness. Anyone know?
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Showing 16-30 of 67 comments
Originally posted by Cephei:
Originally posted by space:
no

it’s such a shame. I’ve gotten so accustomed to the jaw dropping ray traced graphics in games like Indiana Jones, A Plague Tale: Requiem, and Alan Wake 2 that anything less just doesn’t cut it for me anymore. Once you experience that level of visual fidelity it’s hard to settle for anything else.

I will skip this one.

the graphics in tlou part 1 and part 2 as jawdropping if not even more jawdropping considering the fact naughty dog don't use rtx and still manage to make their games look absolutely fantastic and impeccable. it's called art direction, and you can't cut corners with it using rtx lumen or whatever
i'm not saying that indie looks bad. no, it looks great. what i mean is not having rtx support doesn't explicitly mean that game will look worse than games with rtx on. that's simply not true in most of the times
HUX Apr 2 @ 3:04pm 
I absolutely love global illumination in general, path tracing in cyberpunk, Alan Wake 2, BM:Wukong, etc.
It is the next step that blows away games with generic lighting.
Even some quite recent games look older since they don't use these tech.

But TLOU is one of those exceptions, like RDR2, they know how to make gorgeous scenes with an astonishing lighting, colors and atmosphere that some RTX games don't even match.
Originally posted by bokke_commando:
Originally posted by Cephei:

it’s such a shame. I’ve gotten so accustomed to the jaw dropping ray traced graphics in games like Indiana Jones, A Plague Tale: Requiem, and Alan Wake 2 that anything less just doesn’t cut it for me anymore. Once you experience that level of visual fidelity it’s hard to settle for anything else.

I will skip this one.
I hear you bud. My 9800x3d and RTX 5090 are usually reserved for nothing but the best. If a game doesn't have full path tracing I just lose interest. Sometimes I'll slum it, and play a game that doesn't have path tracing, but it has to be something special.

It's good they don't, cause that beast of a PC makes up for 1-2% of PC gamers. So they won't.
Cephei Apr 2 @ 3:26pm 
Originally posted by aetherium.:
Originally posted by Cephei:

it’s such a shame. I’ve gotten so accustomed to the jaw dropping ray traced graphics in games like Indiana Jones, A Plague Tale: Requiem, and Alan Wake 2 that anything less just doesn’t cut it for me anymore. Once you experience that level of visual fidelity it’s hard to settle for anything else.

I will skip this one.

the graphics in tlou part 1 and part 2 as jawdropping if not even more jawdropping considering the fact naughty dog don't use rtx and still manage to make their games look absolutely fantastic and impeccable. it's called art direction, and you can't cut corners with it using rtx lumen or whatever


I played TLOU Part I on PC at ultra settings, and yeah, it looked amazing, stunning, even. But it didnt quite hit that truly next gen feel I’ve experienced with full path tracing in games like Indiana Jones, Cyberpunk 2077 and Alan Wake 2. Those titles with their ray traced lighting and reflections, bring a level of next gen realism and immersion.
Art direction is king, sure but RTX is a game changer that elevates the whole experience when you’ve got the hardware to push it.
I dont like TLOU2, but even on the ps4 it looks near Indian Jones. On PC with everything maxed it might surpass Indiana Jones
do you have Raytracing in your bathroom
Praesi Apr 2 @ 3:45pm 
Use a ReShade RT Filter.
Himitsu Apr 2 @ 3:50pm 
Originally posted by WESTG4M3R4L1F3:
do you have Raytracing in your bathroom

I do! And a heated towel rail. :D:
miinoy Apr 2 @ 4:08pm 
Game uses baked lighting which is a form of offline Path-Tracing.
Praesi Apr 2 @ 4:08pm 
Originally posted by Himitsu:
Originally posted by WESTG4M3R4L1F3:
do you have Raytracing in your bathroom

I do! And a heated towel rail. :D:

I do have Pathtracing in my Bathroom. Most of it in the Toilette..a brown path most of the time.
Aspen Apr 2 @ 5:03pm 
Nah but it looks insanely good anyway.
It's the same engine as TLOU1 so there won't be raytracing, TLOU1 did sport some really decently high quality reflection cubemaps though, you'd almost swear it was raytraced but it isn't.
raytracing is not needed. tho... it looks good when you need a piece of glass or a mirror. i use it in unreal engine but it has a slew of other issues that need to be resolved. hmm... :)

https://i.imgur.com/h9vWExL.png
Last edited by episoder; Apr 2 @ 5:20pm
Mord Apr 2 @ 5:17pm 
Originally posted by Cephei:
Originally posted by Mord:
Even so, the screen space ambient occlusion and screen space reflections and best in industry and in most cases, it will appear as real path tracing. It's improved in the remaster over the 1st remaster.

Skipping the game because it doesn't have actual ray tracing is silly, you won't see the difference.

If it’s so good that it rivals real path tracing in most cases I might not even notice the difference maybe. Still, my standards are sky high now. I’m not about to settle for anything less than the best, like some console peasant. Guess I’ll give it a look anyway, since you’re making it sound worth my time

Dude I'm telling you, if your monitor supports HDR, if someone didn't let you know RTX wasn't there and implied it WAS - you'd believe it. Everything reflects as it should, and the natural lighting engine, looks better than some games lighting with RTX on.
Last edited by Mord; Apr 2 @ 5:19pm
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Date Posted: Apr 2 @ 2:09pm
Posts: 67