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Think about it, she could forgive the person who killed her father but not the person who was mean to her and offered a sandwich as an apology. Genius writing.
But calling it a "Challenger" or implementing it challenges when its entire premise is based on fallacy, fails to challenge anything or even remotley refute the original posters statements, you didnt rebute, you just made a failed attempt to reframe and shift it in order to justify it, but without manipulation you cant justify it.
Your response appears more concerned with discrediting the tone and method of the rebuttal than addressing the actual substance of its arguments. Let's break it down constructively.
1. Claim: “Strawmanning” and “Gaslighting”
Calling a reasoned disagreement a “strawman” or “gaslighting” doesn’t make it so. A rebuttal is not a strawman simply because it refutes a claim with a different interpretation. For example, arguing that Ellie and Dina's relationship is meaningful character development rather than “box-checking” isn't misrepresenting the original point—it's offering a counterpoint. That’s what debate is.
As for gaslighting: disagreeing with an opinion is not an attempt to make someone “question reality.” It’s simply acknowledging that what some see as “obvious” (like forced diversity) can also be interpreted differently by people approaching it without preconceived ideological assumptions.
2. Claim: “No U” Narrative and Invalid Language Techniques
A rebuttal isn’t a “No U” if it systematically addresses points raised—character arcs, narrative structure, and thematic intent. It’s called analysis. Dismissing it all as “invalid language techniques” without citing which specific fallacies are being committed, or where, is ironically itself rhetorical hand-waving.
For example, saying “Joel’s death undermines masculinity” is not a factual claim—it’s an interpretation. Saying that Joel’s death serves a narrative function tied to consequence and trauma is a counter-interpretation, not a deflection.
3. Claim: “Fails to Refute the Original Post”
In truth, the rebuttal does refute it. It challenges the assumptions that:
Diversity = tokenism
Strong female characters = attack on men
Complex character arcs = forced sympathy
Subverted expectations = ideological betrayal
Just because the response doesn't agree with the initial framing doesn’t mean it “fails to refute.” It refutes by offering grounded counterarguments based on narrative analysis, character motivations, and game structure.
4. Emotional Language Doesn’t Equal a Strong Argument
Calling the rebuttal “AI slop” and appealing to what “anyone with a functioning brain can see” isn’t argumentation—it’s posturing. If your position is as strong as you believe, it would be better served by engaging point-for-point, not by resorting to vague insults or dismissals without substance.
If you’d like to have a genuine, nuanced discussion, I’m happy to continue. But that requires meeting arguments with arguments—not just labels.
I've got a tonne of issues with tlou2 but "quests for revenge will destroy you" isn't some new "woke agenda" thing, it's one of the most common themes in storytelling, and generally people don't have an issue with it. Remember when John Wick did a big revenge quest and it just worked out amazing for him?
I cant say I'm happy to see this.
But until they have a SaLT treaty on this I guess this is now it goes. 🚀🚀
Ah yes, Abby was emaciated and sad, so clearly the narrative punished her just as much as Ellie. Never mind that she gets a redemption arc, a boat, and a shot at peace—while Ellie loses everything and walks off into nothing. But sure, totally equal consequences.
Also, “revenge is bad” isn’t a revolutionary theme. It’s the plot of like, every third story ever. The issue isn’t what the game says—it’s how lazily it says it. TLOU2 tries to beat you over the head with forced parallels and "LOOK, SYMMETRY!" storytelling, expecting applause.
And bro… John Wick? Really? You’re comparing a stylized action fantasy where he kills with a f***ing pencil to a story about trauma and grief? That’s not a counterpoint, that’s a genre mix-up.
Yes, I paid attention. That’s exactly why I’m not buying what this game tried to sell.
1. “Abby gets a redemption arc, a boat, and a shot at peace” vs. “Ellie loses everything”
This framing assumes that any character who survives is automatically “rewarded.” But survival isn’t peace, and Abby’s ending isn’t redemption—it’s exhaustion. She’s traumatized, skeletal, robbed of her community, and barely clinging to life. The “boat” is symbolic of escape, not victory.
Ellie also survives. She has a shot at peace, too, but she’s left with the full weight of her choices. Both characters end up hollowed by their revenge. Abby’s physical strength is taken from her; Ellie loses emotional and relational anchors. That’s the point: they’re not mirror images, they’re cautionary variations.
2. “It’s not that revenge is bad, it’s how lazily the game says it”
Claiming the storytelling is lazy doesn’t hold much weight without specifics. The game constructs intricate, perspective-driven arcs that deliberately unsettle the player’s sympathies. The “symmetry” you mock is actually thematic mirroring: Ellie and Abby don’t just experience revenge—they become it, and are both destroyed by it in different ways. That’s not lazy. That’s a narrative structure designed to provoke discomfort and challenge your identification with the characters.
Just because a story emphasizes a common theme doesn’t mean it lacks depth. It’s how the theme is explored that matters. The Last of Us Part II explores it through loss, identity, empathy, and intergenerational trauma—not exactly surface-level stuff.
3. The “John Wick” Counterpoint
You're right to say that John Wick is a genre mix-up. That’s exactly what the original commenter was pointing out—audiences celebrate revenge when it's slick and stylized but reject it when it's emotionally grounded and morally gray. That is the point. It’s a meta-commentary on how we as players and viewers consume violence differently depending on presentation.
It’s not about saying TLOU2 should be like John Wick. It’s about examining why people are more comfortable with revenge when it’s decontextualized from grief, consequence, or moral complexity.
4. “I paid attention. That’s why I’m not buying it.”
Fair. But “paying attention” isn’t just watching cutscenes—it’s also engaging with the narrative choices on their terms, not just how we wish they’d gone. Disliking the execution is valid. But dismissing the entire structure as lazy or agenda-driven ignores the deliberate choices made to subvert expectations, deepen characters, and ask uncomfortable questions about empathy and violence.
Disagreement is fair game—but let’s not confuse “I didn’t like it” with “it failed.” The Last of Us Part II dared to alienate and unsettle, and for some, that’s the sign of a story that hit too close—not that it missed.
She got to live, but ended up worse off than she started. That's true of both leads.
I don't really get your objection to the john wick thing. They're both stylised action adventures about embarking on a quest for revenge and needing two graves. They're hardly beyond comparison. (Also, if you think john wick wasn't about "trauma and grief" you might want to rewatch it? because it's good and also is explicitly about those things?)
i agree