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If anything I might have gotten rid of some of the false fade to black sequences once you reach the farm and replaced them with some more organic cuts or wipes... first time playing that I counted so many instances where I thought the credits were about to roll
I think they would've retroactively done the original story a disservice by telling us everyone had a happy ending. Joel was not the main character. He was just a man, like anyone else, and met his demise the same way. Even though I sympathized with Abby, it still made me sick to my stomach. I still cared about Joel. And I grew to care for Abby too. And that's what the story was really about. Empathy and forgiveness.
Make the death very quick and unforeseeable; One second Ellie is winning then Abby quickly gets the upper hand then snaps her neck. The ear ringing sound from Joel's death plays, the camera zooms in on Ellies eyes while you see Abby leaving in the background meanwhile flashes of Joel are intermittent, it does this for a while while the ringing fades till you only hear the crashing and swashing of waves, rolls credits with no music just the continued sound of waves.
That being said how the death is shown or played out can be altered, but Abby killing Ellie would have made it an untouchable narrative experience for me.
-don't market joel or ellie and exclude ellie from boxart/etc
-make abby the pov character from the start, have a couple hours of game getting to know/like her before finding out about her revenge mission and gradually make it clearer who she's hunting before revealing joel, then the player is in the driver's seat killing him
-game flips to ellie then later back to abby as it currently does
interesting take. yes... they coulda stopped at the happy lil farm life. but... we never woulda gotten santa barbara, which is a beatiful level, and it keeps the plot rolling into part 3 or whatever there is.
I never really rooted for either, I was almost entirely separating myself from what is happening, they both have very reasonable motivations for what they have done. However I admit when Abby started choking Ellie I verbally mumbled, "come on Ellie do something." because despite me wanting her to die in my ending, I don't actually want to see her die, hence why I think that ending would be fantastic.
Although since that comment I didn't think of Tommy, Who pushed her into tracking down Abby, if Ellie died, Tommy would be almost certainly emotionally obliterated knowing he sent for all intents and purposes Joel's daughter to her death.
Basically like the Uncharted games, the same cast and roster of characters, introduce a few new ones to tag along each new game, i'm not interested in the Game of Thrones type of direction they have gone with where `no one is safe, anyone can die at any moment!` i don't find any of that shocking i find it tired. Naughty Dog seems to really want you to take them seriously and see them as making important artistic works rather than just fun video games. There are a few people working in the games medium that you can tell would rather be making movies, Quantic Dream is another studio that i think would be happier if they were making live action movies instead of games.
It was like the ending to Lord of the Rings: Return of the King all over again with the constant fake-outs!