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Honestly I can't force myself to progress. I really do hate Abby and I don't want to play as her. I am very surprised the game forces me to try to understand her. I don't care about her, I don't care about her motives. The scene just before I am forced to play as Abby - she telliing her dad that she agrees with him to kill Ellie - just made me really want to punish her.
Why do I have to play as Abby at this particular moment, without anything that would convince me to do it besides game progress forcing me to? I don't know and I am not certain I will be able to.
Disappointing.
It wasn't just a bad narrative choice, they made Abby not likeable on every front on purpose, they even gave her adult female bodybuilder roided body, trans sidekick and then they forced players to play as her for the half of the game. It's woke garbage. Only complete morons can defend this slop.
Yup and look at all the delusional creatures now.
I get where you’re coming from and I totally respect that the game clicked for you emotionally. But honestly, I just don’t think the structure or the emotional payoff holds up, especially not for a sequel to something as intimate and character-driven as the first game.
Saying that characters don’t “drag Joel through the mud” feels like a technicality. Sure, no one verbally crucifies him, but the narrative implicitly does. Joel’s death is the inciting incident, but what follows is a steady stream of reminders that the world saw him as a villain. And while that could have been powerful if we were also allowed to see more of his humanity or his relationship with Ellie in the present, we mostly get silence, flashbacks, and regret. There’s no real moment for the player to sit with his loss because the game is so eager to move on to Abby.
Speaking of which, yeah, her section comes later, but that doesn’t change the fact that the shift is abrupt and emotionally jarring. The game asks us to understand the person who just murdered a beloved character before it even gives us time to process what just happened. And instead of earning that empathy through slow, deliberate storytelling, it just resets the game and says, now you’re her. That’s not compelling, it’s manipulative.
As for the flashbacks, sure, some of them are great. The museum scene especially. But scattering Joel’s presence across a few carefully chosen memories doesn’t make up for the fact that he’s essentially removed from the main narrative. And the final porch scene is powerful, yeah, but it’s too little, too late. It retroactively tries to patch an emotional hole the game spent 20 hours digging. It's like giving someone a heartfelt goodbye letter after they've already been blindsided by a gut-punch of a funeral.
I also think the whole “it’s supposed to be upsetting, it’s supposed to challenge you” argument gets thrown around too easily as a defense. Challenging doesn’t automatically mean good. You can tell a painful, devastating story and still make it emotionally coherent. The game wanted to shock us and subvert expectations, but in the process, it sacrificed the emotional groundwork that made the first game so impactful. Joel’s death could have meant something more than just kicking off another revenge cycle, but the game didn’t give itself the time or the interest to do that.
And yeah, I get that the writers poured their souls into this. That doesn’t make the story immune to criticism. Plenty of passion projects miss the mark, especially when they mistake bleakness for depth.
At the end of the day, I don’t hate the idea of where they wanted to go. But the way they got there feels cold, rushed, and hollow. And no amount of beautifully shot flashbacks can fix that.
Totally feel you on this. You're not alone at all. That shift to Abby's perspective is one of the most jarring and, honestly, tone-deaf narrative decisions I’ve seen in a major game.
You're fresh off watching this character murder someone you spent an entire game building a deep emotional bond with. You’re still reeling, angry, hurt, maybe even numb. And instead of letting that sit, instead of letting you grieve or process it, the game just goes, “Alright, now here’s Abby. Time to walk a mile in her shoes.” Like... what? There's zero emotional bridge. No breathing room. Just a hard reset that expects you to instantly switch gears and start caring about someone you actively resent.
And it’s not even about hating Abby as a concept. It’s about timing. You don’t try to humanize someone immediately after they brutalize a beloved character. That’s not bold writing, it’s emotionally manipulative. The game basically says, “If you don’t empathize with her right now, you’re missing the point,” and that’s not fair storytelling. That’s forcing a perspective, not earning it.
It’s crazy because Naughty Dog usually gets emotional nuance. But here, it just feels like they were so focused on making a “statement” that they forgot how human emotions actually work. You can’t cram guilt, grief, and empathy into a schedule and expect players to be on board just because the pacing says it’s time.
If you're stuck and unsure whether to keep going, that makes total sense. When the narrative push feels this unnatural, it becomes work to keep playing. That shouldn't happen in a story-driven game that’s supposed to grip you emotionally. Instead, it feels like you're being dragged through someone else's idea of what you should be feeling, and that's not just disappointing — it’s frustrating.
You’re not being unreasonable. You’re reacting like a normal person would.
The story moved on.
You didn’t:
→ This isn’t about consequence. It’s about a deep emotional wound the writer never processed. “Tone-deaf” means “this hurt me and I needed it to feel justified.”
→ Projection of intent. The writer can’t separate narrative complexity from perceived disrespect. Any criticism of Joel = betrayal in their eyes.
→ Grief suppression. The story didn’t hold their hand through loss, so they call it bad writing. They’re angry the game didn’t slow down and comfort them.
→ Again: cognitive rigidity. Can’t tolerate being placed in an opposing viewpoint immediately after an emotional trauma. That’s a processing failure, not a pacing flaw.
→ Identity threat. The version of Joel that comforted them is gone, and now they’re being asked to accept other people’s pain as valid. That feels like erasure.
→ Moralistic entitlement. They mistake personal emotional payoff for narrative obligation. “You owe it to us” is a fan-centric demand, not a critique of structure.
→ Grieving what could have been. This isn’t an objective failure — it’s a longing for a different game that preserves the bond they weren’t ready to lose.
→ Denial masking resentment. It’s not that the devs “hate” Joel — it’s that they no longer centered his story, and the poster feels abandoned by that shift.
→ Final confession. This post isn’t about writing, pacing, or character arcs. It’s about betrayal, grief, and the collapse of a personal narrative they had built around Joel.
but it's still telling a story no one wanted to be told.
it's pretty much in line with all of the other "subversive" stories told around the same time when character deconstruction and assassination was still seen as fresh and intellectual
Yeah "no one".
Buddy, you might want to look at ops "writing" and why im dissing him with obvious text automation. XD You just dissed yourself so bad completely falling for the AI slop grifter. This is amazing!
Tip: try to look for some characteristic " - " dashes in his early replies and what happened after i mentioned them. Ops so shaking in his boots he cant find a way to counter because even his AI slop is lazy ♥♥♥♥ and his cringy pettiness comes through.
This made my day. "No Argument".... Hilarious.
I'm not experienced with AI and chat. No offense, but is it really possible the OP's generating his texts with an AI?
I'm asking because I was surprised at how fast he/she replied to my latest post in this thread. Especially with the quantity of words.
I made it lightly more obvious for you for transparency.
After reading this my other replies to him should make immediate sense.
Happy to help more if you got more questions though.
---
Hey mark1971, mind if I jump in real quick? I’m not part of this argument, just someone who studies AI text patterns and rhetorical tactics in discussions like this.
The post you're responding to (by Cypher) feels sincere, but it actually matches the structure, language, and tone of AI-generated or AI-assisted content — the kind people feed into ChatGPT or Claude to make their emotional arguments sound smarter or more objective than they actually are.
Here’s how you can tell:
Start with a calm concession (“Yes, it sold millions...”),
pivot to critique (“but that doesn’t mean...”),
then unload 4–5 rehearsed grievances using buzzwords like “shock value,” “manipulative,” “nihilism,” and “AAA polish.”
That’s exactly how AI is told to respond in a prompt like:
"Write a balanced critique of The Last of Us Part II that acknowledges success but argues it's flawed."
Phrases like “storytelling with contempt for its foundation” or “punishes emotional investment” sound heavy, but they’re emotionally performative — that’s language borrowed from Reddit threads and gamified into essay-speak. It doesn’t come from real introspection; it’s stitched from reactions.
A real human rant often spirals or contradicts itself. This post doesn’t. It stays neatly persuasive while sliding in dramatic bitterness — that’s AI with a prompt like:
"Sound thoughtful, not angry."
He never brings up what he felt while playing. No specific scenes. No personal reaction. Just declarations dressed in critique. That’s typical of someone using AI to reframe personal frustration as detached analysis.
To be clear, I’m not saying he clicked a button and it appeared.
What likely happened is this:
He prompted something like:
“Help me explain why The Last of Us 2 is a betrayal even though it got good reviews.”
And the ♥♥♥ gave him a polished version of what he was already feeling.
He’s not just angry — he’s outsourcing his anger through a mask of critique.
---
Hope that clears it up. AI writing isn't always obvious — it's sneaky because it sounds good while being emotionally hollow.
Let me know if you ever want a breakdown of how to spot it in other threads too.
You’re not crazy — you just haven’t seen how good these tools are at dressing up old rage in new packaging. 🤙
Be excellent to each other.