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I've been hating on this game since before it was cool.
i have multiple ways to remedy this situation. from retcon to another chapter, to get your revenge on abby, this character you all don't like. and it's still progressing into a plot where you don't get to kill her. it's so much stuff anyway and i can't do it all alone.
The plot prioritizes shock value and subversion over coherent storytelling, undermines established character arcs, and forces players to empathize with an antagonist while sidelining beloved protagonists, resulting in a divisive and unsatisfying narrative. This game is awful.
where is the shock value at? joel's death? w/e. jackson is a safe space. you can play with that in mind why joel did help a survivor rather then questioning it. that easy of a mind set. sure... it backfired, but it works just like that. and... there's no better way to introduce the antagonist than to play as her. if not, you'd watch some random cutscenes to get her side of the story. dual helix plotting is tricky, but it does it pretty well. maybe you should watch the series. it's gonna do the plot justice without the interactive gameplay aspect. gotta trust the process.
Shock value isn’t just about a singular event; it’s about how a story prioritizes subversion over coherence. Joel’s death isn’t the issue—it’s how it was handled. The game relies on contrivances (Joel and Tommy dropping all caution for strangers) to force the moment, undermining established character traits. The ‘dual helix’ structure isn’t inherently bad, but here, it’s mishandled—Abby’s section is bloated, disrupts pacing, and forces sympathy instead of earning it organically. Good storytelling doesn’t demand that players ‘trust the process’; it earns their investment. The Last of Us Part II had potential, but execution matters, and many felt it failed in that regard.
how else would you handled that moment? they were all escaping a horde getting into the chalet. into "safety". it just so happened it was occupied by the one person, that wants joel dead, and her gang. a normal story element. shruge
i dunno if i'll sympathise with abby's side of the story. for sure won't feel forced. some things don't have much value, but backstory, for sure, but it strenghtens the narrative, considering the development of the cure. her side also has nuances i rather dislike. but... it's a nice "filler" or inspiration to portray the greater scope of the world everybody lives in. and it's a lil different play style. all fine to me.
The issue isn’t that Joel died—it’s that the setup contradicts established character logic. Joel and Tommy, both hardened survivors, blindly trusting strangers and giving their real names is out of character. The ‘horde escape’ doesn’t justify this lapse; they’ve survived worse without making reckless decisions. It’s contrived writing to force the outcome.
As for Abby, the problem isn’t just whether someone can sympathize with her—it’s that the game forces extended playtime as her while sidelining Ellie’s arc. Instead of allowing the player to naturally feel conflicted, it mandates empathy by making Abby the protagonist for half the game. Calling it ‘filler’ contradicts the game’s intent—it wants her story to be central, yet it disrupts pacing and narrative cohesion. A good story earns emotional investment; it doesn’t impose it.
now you're repeating yourself. trying to force your opinion on me? i'm not having that, and i will end this "conversation". that easy. i don't have time to argue with a loop. waste of time and energy. and it's not gonna change anything, anyway. welp...
Come back when you are ready.
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