The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered

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how was the performance?
title says it all
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Showing 1-13 of 13 comments
aetherium. Mar 25 @ 12:39am 
Not sure I understood what you exactly mean by "how was the performance?"
Adorable Mar 25 @ 12:50am 
Part 1 port was bad ngl, but this time nixxes are helping with the porting and it should come out fine at least (if you don't take their latest marvel spider man 2 port lmao:lunar2019crylaughingpig:)
Originally posted by Adorable:
Part 1 port was bad ngl, but this time nixxes are helping with the porting and it should come out fine at least (if you don't take their latest marvel spider man 2 port lmao:lunar2019crylaughingpig:)

It's really more of a hit or miss with them. SM2 sucked on day one, but pretty much fixed now. Ghost of Tsushima was almost perfect on day one. Holding high hope that part 2 port will be decent day one
Originally posted by Adorable:
Part 1 port was bad ngl, but this time nixxes are helping with the porting and it should come out fine at least (if you don't take their latest marvel spider man 2 port lmao:lunar2019crylaughingpig:)
so nixxes fimaly f*cked huh
Originally posted by aetherium.:
Not sure I understood what you exactly mean by "how was the performance?"
yes, how it is
I will be holding off buying this game because I don't think I can stomach having to wait 20-30 minutes for shaders to compile every time I load the game up as happened with Part 1. I need to know the developers have addressed this before I consider whether to buy it or not.

I play a lot of games and don't necessary play one to completion before playing something else so I invariably have installed a new graphics driver for newer games which then resets the shader compilation for games like TOU Part 1.

Admittedly, the developers did improve things from the atrocious launch version by cutting the shader compile time by roughly 40% but it is still far too long in my opinion. Also, the PC port of the otherwise excellent Uncharted 4: Legacy of Thieves Collection had the same issue although at least that 'only' takes 10-15 minutes.

Quite why the developers can't code the game to run without an excessively and annoyingly long (in my opinion) shader compile step is a mystery. It just puts me off wanting to play it if I am loading it up for a quick 30 minute go only to have to spend two-thirds of that time waiting for shaders to compile! Takes me back to my Commodore 64 tape deck days of the mid-1980s!

After all, Insomniac's PC ports all run great but yet after little to no waiting for shaders to pre-compile. Also, many other games do this in an unintrusive and seamless way such as the recent Assassin's Creed: Shadows, which despite its heavy system requirements is one of the smoothest running games I've ever experienced on PC with not a single stutter in over 18 hours play despite running it maxed out at 1440p with RT..

Fingers crossed that Nixxes involvement will mean a stellar PC port free of the shader compilation woes of the abysmal Part 1.
Last edited by Doctor Hades; Mar 25 @ 6:30am
Gitaroo Mar 25 @ 11:18am 
the min requirement is not very promising, keep in mind this is a PS4 game, even the PS5 native version use the exact same assets from PS4, a game running on a GPU with 4.5 g vram for games with no new tech or increase in fidelity so the requirement should be a lot lower but it is not. Tlou P1 was a PS5 exclusive that takes advantage of the PS5 much larger vram pool with much higher quality assets and PS5 SSD streaming that would not have run on PS4.
episoder Mar 25 @ 1:45pm 
Originally posted by Doctor Hades:
about shader compiling

we'll have some shader load time, for sure. it will precompile the psolib like part 1 did. i have not disassembled enough of part 2 and the shaders to know how many permutations we'd be looking at, tho. i know it's a stigma in current engines. i'm well aware of the issue and howto avoid it in ue5 for example. not sure how well they managed combos at dev time.

Originally posted by Gitaroo:
about specs

the requirements are correct. it's a bit of an in depth number juggling thing. teraflops, pixel output rate and vram bandwidth. an end user usually doesn't do that, but... it's all in the raw gpu numbers. it's optimized af. and the way it is rendered it makes sense. compute pass outputs. you need all of the gpu on board. and some specs vary across manufacturers.

on that note: i wonder if i will be able to crank up the mesh detail. the geometry transform pass. i know it's deferred rendering. at my resolution and framerate i'll have compute power left to avoid the lod pops. will see when it's time, i guess. :)
Last edited by episoder; Mar 25 @ 1:53pm
Originally posted by Adorable:
Part 1 port was bad ngl, but this time nixxes are helping with the porting and it should come out fine at least (if you don't take their latest marvel spider man 2 port lmao:lunar2019crylaughingpig:)

Nixxes games are very hit or miss with this. Spider-man 2 took like 8 patches until people actually liked it and got good performance out of it. Basically same with Zero Dawn remaster
Gitaroo Mar 26 @ 12:11am 
Originally posted by TofuStranger:
Originally posted by Adorable:
Part 1 port was bad ngl, but this time nixxes are helping with the porting and it should come out fine at least (if you don't take their latest marvel spider man 2 port lmao:lunar2019crylaughingpig:)

Nixxes games are very hit or miss with this. Spider-man 2 took like 8 patches until people actually liked it and got good performance out of it. Basically same with Zero Dawn remaster

nixxes has definitely been slipping and the system requirement being so high is not a good sign. it is a PS4 game afterall, no advance ray tracing, no need of direct storage, no need of ray reconstruction. GoT is the closest thing in terms of legacy, a PS4 game that got ported to PS5 with no visual upgrade because frame rate and resolution.
episoder Mar 26 @ 5:06am 
Originally posted by Gitaroo:
nixxes has definitely been slipping and the system requirement being so high is not a good sign. it is a PS4 game afterall, no advance ray tracing, no need of direct storage, no need of ray reconstruction. GoT is the closest thing in terms of legacy, a PS4 game that got ported to PS5 with no visual upgrade because frame rate and resolution.

on the ps4 it runs in 1080p at 30 fps. if you want that you can play like that if you combine a decent enough gpu with a slow cpu. on the ps4 pro it runs in 1440p at 30 fps. you can play that aswell with a hardware combo. on the ps5 it runs in 1440p at 60 fps or 4k at 30 fps. to get that you need a similar cpu and gpu than the ps5. the required spec is a inbetween, a compromise, already. and it's a legit requirement. the numbers don't lie.
Last edited by episoder; Mar 26 @ 10:07am
Gitaroo Mar 26 @ 12:45pm 
There is also much more overhead playing Tlou P2 on PS5 than Tlou P1 on PS5 when you uncapped the frame rate. PS5 struggle to hit 40fps in 4K even for Tlou P1, but not the case for Tlou P2 even in 1440p mode. Once you uncap the frame rate, you see the real performance head room for both titles, Tlou P2 cleary has much more performance head room; you are talking 10-20fps advantage for Tlou P2. An ancient GPU 970 should be much more powerful than base PS4.
Bakker Mar 26 @ 1:32pm 
If the rumors are true that it's been ready for basically a year or so then hopefully we shouldn't have problems, but considering this is Nixxes I'd say to just hope for the best. I haven't even played 2 yet and I really hope the worst doesn't happen
Last edited by Bakker; Mar 26 @ 1:32pm
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Date Posted: Mar 25 @ 12:33am
Posts: 13