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Today, a company hasn't the luxury anymore to make something exclusive, only regarding one platform. The market is just too "brutal." Making titles for multiple platforms is simply a survival strategy.
Anyone can buy a PS5 if they really want one, but thinking you're part of some exclusive club just because a game was once locked behind a paywall is ridiculous. That mindset is the equivalent of laughing at people for being born in countries with fewer economic opportunities—it's elitist and pointless. Games are meant to be played and enjoyed, not used as status symbols.
Yes, games should be accessible, and I fully agree that everyone has the right to play on the platform they prefer. However, it's important to remember that exclusives also play a role in shaping a unique experience and history for players. And while I'm glad these games are now available for PC gamers, part of that unique experience is still lost when exclusives become universally accessible.
Also, I'm curious why the first part is more expensive than the second one. Both games essentially offer the same experience, so the pricing policy raises some questions. Maybe it’s because the first part is rarer on PC or considered a “classic,” but it seems a bit strange to me, especially considering the second part is released later and on more modern platforms.
I don't have interest in exclusivity - it should all be equal.
But developers of consoles already made a decent compromise, with giving their titles a forerun on their machines and releasing them later for the whole market. That secures that all sides have something good from it. And that's just fair.