Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When Richard makes the cocoon, it says all 3 states attacked with their armies and suffered massive casualties. Richard also sends a monster tide to invade all 3 states. Tons more die. This is never brought up again. Because it doesn't matter and the party does not care.
Then, during the final battle they play the sad music and the party weeps over the genocider. "If we don't kill you, everyone will die, but we won't kill you. It'll just work out...somehow" Then they play the happy triumphant music when every villain is somehow saved. "They saved the genociders! You're supposed to be happy now!" Asbel also never changes. He just goes from one kind of dumbass to another kind.
It's pretty typical Japanese writing to want to empathize with and 'save' villains. Disgaea does this a lot too. One of the villains in the series literally destroys almost every inhabited planet in the universe. In the *universe*. But hey, then they revealed he had a sad backstory kinda. This villain joins the party in the postgame.
Everyone the party likes gets a pass. No matter what. That the author artificially warps everything to make them right is frustrating. I know there are good Japanese writers. But games/anime/manga very often pull this crap.
edit: Noticed that you're not that far. Added spoiler tags. Just know that the nonsense only gets worse. Gameplay is one of the better in the series though.
I already set my expectations low before I started playing, but somehow I'm still getting myself disappointed.
Usually, villains who already crossed the line would be killed off one way or another even without the heroes' intervention. The most common one I know is something like staying in a burning control room to let the heroes escape. The heroes are rewarded for showing mercy, and the villains still had to pay with their lives.
I guess this franchise has been going downhill after Abyss and Vesperia.
Its not this franchise has been going downhill. It just people like you being a jerk and have double standard. You won't diss a game you like even if it does the same thing like the one you dislike. And you are not playing for fun anymore, you are just trying to find any "problem" to diss the game with.
At the end of the day, Graces is a weird game to recommend to people. Recommend it for the combat? 100%. Recommend it for the story? Not even once.
I'm not even that far in the game yet. Also, you missed my point by a mile. What I'm having gripes about is the party's stance on Richard's actions. If you see your friend destroying a pillar that supports a whole building, would "Hey, why are you doing this?" be the first thing you do instead of stopping him?
My definition of 'punishment' also seems to slightly differ from yours. Instead of corporal punishment or getting tried on a court, it's more of the presence of guilt. Luke and Anise did what they thought was right, and still they showed extreme guilt when they realized their mistakes. (I don't remember how the scene with Sodia went, but Yuri probably wouldn't have minded if he died from that wound.)
Compare them to Cheria's kidnapper, Bryce, and a new contender: Hubert's father. He staged a coup, the party foiled his plans, and then... nothing. It seems he showed some regret, but he's probably just regretting the fact that he was caught red-handed. I suspect the game won't even address this anymore since that whole scene happened in a missable sidequest.