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- 130% of the original level
- 240% of the original health
- 160% of the original P.ATK
- 160% of the original C.ATK
- 180% of the original ACC
- 140% of the original EVA
- 130% of the original GALD earned
- 200% of the original SP earned
- Casting time is multiplied by 0.6
Chaos:
- 150% of the original level
- 300% of the original health
- 200% of the original P.ATK
- 200% of the original C.ATK
- 250% of the original ACC
- 150% of the original EVA
- 150% of the original GALD earned
- 300% of the original SP earned
- Casting time is multiplied by 0.5
That is the general stuff that Difficulty effect. Other thing that are effected by Difficulty are:
- MAX Eleth burst time
- Shard drop rate
- Bonus SP
- Weakness Multiplier
- Bonus Dungeon chest drop rate"
--a gamefaqs post translation of a page on the japanese wiki.
So, item/shard drop rate should continue to get better between Evil and Chaos, but as far as I know it was never well documented. I'm enjoying Chaos, but after beating a boss I turn down the difficulty to go for the 60s achievements. Bosses usually have 100% chance drops anyway.
If you're asking if I've noticed a difference between the two regarding drops...not really. The book that doubled drop rate made a way bigger difference imo.
I saw that too but to me it feels the enemies are dropping too fast now which hurts me grinding artes, so i was debating whether to stay on chaos or go back to evil if the rewards don't increase.
Personally, the only other reason I considered dropping below Chaos (besides the aforementioned 60s bosses) was because enemies cast twice as fast, and due to the AI favouring the player, it can be annoying when some mook ignores the rest of the party slapping it to near insta cast to disrupt me on the other side of the field. Like dammit, hit them, they're right in your face! Makes me think a proper tank aggro pull skill would have been interesting.