Tales of Graces f Remastered

Tales of Graces f Remastered

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SNUBBIRTH13 25 ENE a las 10:27 p. m.
Evil vs Chaos rewards?
Are the items/fragments better or is it just a difficulty difference.
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MESeele 25 ENE a las 10:37 p. m. 
"Evil:
- 130% of the original level
- 240% of the original health
- 160% of the original P.ATK
- 160% of the original C.ATK
- 180% of the original ACC
- 140% of the original EVA
- 130% of the original GALD earned
- 200% of the original SP earned
- Casting time is multiplied by 0.6

Chaos:
- 150% of the original level
- 300% of the original health
- 200% of the original P.ATK
- 200% of the original C.ATK
- 250% of the original ACC
- 150% of the original EVA
- 150% of the original GALD earned
- 300% of the original SP earned
- Casting time is multiplied by 0.5

That is the general stuff that Difficulty effect. Other thing that are effected by Difficulty are:

- MAX Eleth burst time
- Shard drop rate
- Bonus SP
- Weakness Multiplier
- Bonus Dungeon chest drop rate"
--a gamefaqs post translation of a page on the japanese wiki.


So, item/shard drop rate should continue to get better between Evil and Chaos, but as far as I know it was never well documented. I'm enjoying Chaos, but after beating a boss I turn down the difficulty to go for the 60s achievements. Bosses usually have 100% chance drops anyway.

If you're asking if I've noticed a difference between the two regarding drops...not really. The book that doubled drop rate made a way bigger difference imo.
SNUBBIRTH13 25 ENE a las 10:53 p. m. 
Publicado originalmente por MESeele:
"Evil:
- 130% of the original level
- 240% of the original health
- 160% of the original P.ATK
- 160% of the original C.ATK
- 180% of the original ACC
- 140% of the original EVA
- 130% of the original GALD earned
- 200% of the original SP earned
- Casting time is multiplied by 0.6

Chaos:
- 150% of the original level
- 300% of the original health
- 200% of the original P.ATK
- 200% of the original C.ATK
- 250% of the original ACC
- 150% of the original EVA
- 150% of the original GALD earned
- 300% of the original SP earned
- Casting time is multiplied by 0.5

That is the general stuff that Difficulty effect. Other thing that are effected by Difficulty are:

- MAX Eleth burst time
- Shard drop rate
- Bonus SP
- Weakness Multiplier
- Bonus Dungeon chest drop rate"
--a gamefaqs post translation of a page on the japanese wiki.


So, item/shard drop rate should continue to get better between Evil and Chaos, but as far as I know it was never well documented. I'm enjoying Chaos, but after beating a boss I turn down the difficulty to go for the 60s achievements. Bosses usually have 100% chance drops anyway.

If you're asking if I've noticed a difference between the two regarding drops...not really. The book that doubled drop rate made a way bigger difference imo.

I saw that too but to me it feels the enemies are dropping too fast now which hurts me grinding artes, so i was debating whether to stay on chaos or go back to evil if the rewards don't increase.
MESeele 26 ENE a las 12:26 a. m. 
That's one of the reasons I'm staying on Chaos. I tried hopping down to Evil and the enemies suddenly feel very squishy. Not counting Eleth Burst, on Chaos I can only get off 1-2 late spells (normal combo to reduce cast time -> Virtuous Radiance x2 etc.) per random battle, and often not even that. Grinding for spell titles was always such a pain.

Personally, the only other reason I considered dropping below Chaos (besides the aforementioned 60s bosses) was because enemies cast twice as fast, and due to the AI favouring the player, it can be annoying when some mook ignores the rest of the party slapping it to near insta cast to disrupt me on the other side of the field. Like dammit, hit them, they're right in your face! Makes me think a proper tank aggro pull skill would have been interesting.
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