Lost Eidolons: Veil of the Witch

Lost Eidolons: Veil of the Witch

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勇気 Nov 6, 2024 @ 2:46pm
Suggestion for the movement UI
Hello. Currently the "map tile" ui are low opacity squares that are overlayed over the environment. This is fine, and normal, however they are borderline impossible to see. I'm looking at the screen right now, and the grid is extremely hard to see for me. A setting to make it a much higher contrast would be GREATLY appreciated. I would actually prefer it be like Fire Emblem, which has an extremely obvious system, because I don't care about how the ground looks honestly, but at the very least making for example the purple much more solid, thicker and maybe even glow would make it much easier to see.

The issue is even worse if you show the grid. The grid should not be squares, but should be lines between the squares, and if the ground has purple on it, it's very hard to see the purple blended with the "you can move here" colors.

Good game so far btw.
Last edited by 勇気; Nov 6, 2024 @ 2:50pm
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ODS Kangaroo  [developer] Nov 6, 2024 @ 4:29pm 
Thank you so much for sharing your thoughts regarding the grid UI. We'll share with our team that some players feel like the grid is too transparent and difficult to see. Thanks again!
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