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Also when you do a full complete run, you get a lot of resources for unlocking stuff. So it isn't too bad. Instead of a game where you might need to do 30 run to unlock everything, this one might take like 6.
But you still need to run it more than 6 times if you want the full story and character roster...Maybe as a compromise, there can be a city/"safe area" at the end of every act where you can upgrade/catch up on convos.
Also you dont need to play through one act or expedition in a single sitting you can just close the game after each "crossroads segment" if you like to hop on do something for a few minutes and then continue later at that point. Therefore absolutely no need to shorten it!
It's not about not being able to leave mid run, it's about the fact that you need many runs to unlock everything and see the full story. Most roguelike games limit their runs to 1h mark, otherwise you'll get bored before you unlock even half of the game.
I do agree though we need more interesting non combat events.
If anything I'd wish for way more and impactful meta progession to keep me busy for weeks or even months to come.
Also your runs should become a bit faster as you get used to the gameplay. The 5h achievement does not require you to speedrun the game, even ~3h for a complete run are absolutly doable.
No, but as a compromise I think we should be able to visit a city after each act, to at least catch up on convos and progress some side story.
long term that should be worth it
This.
And once you unlock the greater blessings your time to clear an expedition lowers by a lot.
My last run was 2h 30 min (+press "esc" during enemy turn...
Thats the small ones, At altar lvl 7 you can get a big one
I see. But that actually reinforces my main point - it takes ages to progress the meta and, for example, get to level 7 altar. On average, you get ~40 embers per run (depending on rng and what paths you get) - and you use those for maybe 4-8 minor nodes (some need 5, but others need 15).
A single run in Tales of Maj Eyal (ToME) may take over 25 hours. Runs in ADoM may take over 30. Run in Wazhack could take 15+ hours.
i guess we just have different ideas of how long ages are.
Accepting your numbers (I would say ~40 embers is pretty low for a successful run, the lowest i have ever gotten is 46 when i completly focused on money to get the 10k gold achievement. So I have to assume you are also considering failed runs which should significantly lower the average runtime as well), 4-8 minor nodes per run doesnt seem like a bad progression rate to me. Thats half or even a full altar level per run. The lvl. 7 altar and major blessings are lategame, there isnt much meta progression after that