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http://steamcommunity.com/sharedfiles/filedetails/?id=814041203
Regarding the ship upgrades with full capabilities unlocked, three attachements is good. I must also point out that in latter regions, without Turning Jets, it is rather unlikely to be bearable. Therefore it seems like a must. The games achievements mention touching the clouds, therefore certainly the advanced Jumping Storage is a wise choice. Empowered Magnet is nice when collecting pickups is the aim, while it is understood points do matter. Therefore we have a trio.
The further two are the Battery - which eventually becomes a super-duper Battery - as well as the advanced Portal Storage. Portal Storage is the thing, in combination with Jumping Storage can make a good defensive arsenal, even though the Portal pickups are the most rare thing to come across. The better version of Battery, even though understood in a world where solar energy and shadows play major role, still is the choice to discard.
If the goal is to take as many regions as possible, I would go for Dynamic Thrusters. If the point is to gather as many points as possible, I would go for the Magnet. If I want a universal solution, I go for Jumping Storage, which is in my opinion the most useful of all the ship upgrades in the game, taking that Jump pickups are common, in contrast to the Protection ones.
Blindshields would be an Apocalypse-minding upgrade, allowing to travel through nuke dazzling blasts. Each level of their extension should embetter the effect they give. If the Battery allowed for a real deal longer journey without any sunlight at all, I would go for it.
Get outside more.
People just are rude and respectless nowadays.
Good thread.
True, myself I have couple of dozen of people on my friendslist, almost all of them from the Aliens versus Predator Classic declarative community. Few of them would laugh at you if asked whether they would play AvP Classic match now. Most gave up the game long ago, if ever having considered it seriously. Unfortunately I gave up the game too, because on multiplayer it was just too stressful. I guess I am a wrong guy for that type of action. But I am active on the community hub, as a declared offtopic guy. Few of the guys sill play. All in all, rarely do we ever talk to each other on friendslist. Friends-unknowns is typical of initiatives like massive "add me if you want to play" threads. But sometimes it helps to get a game running.
1: Jump Storage
2: Magnet
3: ???
Battery/Turning Jets:
My standard choice when i just started a new game in a new day where i don't know nothing.
Usually i preffer the battery over the Turning Jet but there is no a logic reason for this preference. In fact i just don't like how the Turning Jets "ruin" the design of my beatifull Swallow. I know i'm stupid :)
Emergency Portal Storage:
If i'm able to memorize the position of at least 1 emergency portal pickup during the new day (especially if is within zone 4 and 5) i'll go 100% with this upgrade over the other 2 because 1 portal is guaranted and i'll have the chance to get others during that game.
Of course if i memorize more than 1 portal then portal storage becomes even more usefull :)
I truly love your idea. In my opininon It's fantastic from a design point of view.
It makes sense with the upgrade (it's a battery!) and makes it immensely more useful.
Usually when the sun is going too down i finish to use all my Jumps and Emergency Portals in the desperate hope to find a ♥♥♥♥♥♥♥ yellow booster :)
Instead with this new battery i could stay relatively calm during that scenario and beside i would be immune to any shaded area (mainly because of clouds)